GRAW CHAPTER 2 Chapter 2 costs 1200 Microsoft Points and contains:
-4 New Co-op Campaign Maps
-8 Re-lit Maps
-2 New Game Types
-2 New Camouflage Patterns
-3 New Character Customization Faces
-5 New Weapons
I' ll detail only the 4 new Co-op Campaign maps and the 5 new weapons. I captured all screenshots used and each corresponds to the map being detailed.
2 New Game Modes (Team Blind Siege & Team Battle) TEAM BLIND SIEGE One of the things that makes GRAW such a tactical game is the ability to maintain contstant voice contact via the headset that comes with the console. Teams that don' t communicate with each other generally get their asses handed to them and that' s what makes Team Blind Siege so interesting.
One team is given the role of mounting an offensive against the opposing team which is tasked with defending a position. Things are mixed up by taking away voice communication away from the defenders but also by making the position of the waypoint that has to be defended and the team that will BE defending the position unknown until you actually get spawn into the map.
The mode hasn' t really kept me interested and is a little chaotic for my liking but it' s definately a nice addition and handy for when you just want to kill some time or mess around.
TEAM BATTLE I like Team Battle an awful lot. It' s an objective based team mode where teams are required to capture and hold multiple waypoints for points. The best part of this mode is that on top of the maximum 16 human players the online game supports each team can be supported by up to 25 AI controlled soldiers. On top of the 66 " players" the game allows for, the team that controls the most waypoints is also supported by an AI controlled attack helecopter.
This mode is super-badass and is great for when the servers are both quiet and busy. Everything is alterable too meaning you can disable the helecopter or change the number of AI controlled soldiers to whatever you like.
4 New Co-op Campaign Maps COFFEE PLANTATION In the Co-op Campaign this is a relatively simple assassination mission where your target is an arms smuggling kingpin.
Coffee Plantation itself is very green and has lots of nicely animated grass which wouldn' t be such a big deal but the developers have added new AI attack/cover routines where enemies will lie down in the grass and won' t necessarily open fire imediately and will often take you by suprise.
Also available is a re-lit alternative set at night which makes moving accross open ground much safer and makes identifying enemies easier by using the night vision goggles.
SHIPPING PORT Available in both night and sunset variations it' s the stunningly lit sunset version that makes this one of the nicest looking maps in the entire game. The lighting is similar to that seen in the main campaign as is the colour palette and locale and the sheer number of open areas means that smoke grenades are needed to complete your snatch and grab Co-op Campaign mission.
The night version feels like a dry version of dry dock and is tough as hell to complete on mission mode even when there are a large number of people playing. It' s a cool map for Team Deathmatch but is probably a little big and the number of scalable cranes and buildings make it a snipers haven.
JUNGLE MINE Blind corners in the mine caverns, a multi level wooden mine complex and tons of sniping points amke this probably the best new map for multiplayer combat.
The campaign mission has you securing a rebel camp, destroying a weapons cache and then assassinating the enemy ringleader who' s holed up in the fortified wooden mine.
There' s a good combination of open areas and woodland too with the mine talking placed directly in the centre. Because of the awesome lighting in the game this level is filled with both really brightly lit areas and quiet dimly lit spots to snipe from or simply hide in when things get too hectic.
RIVER DEPOT This is a very big map and is idea for large scale gun battles in almost any mode. The Co-op Campaign has you securing a warehouse facility and destroying shipments of illegal weapons but the immense number of trees make it very hard to see the enemy before you get spotted yourself meaning that you have to observe areas before you move into them, and that' s a slow process.
Any character class can excell on this map but each requires different tactics to get the job done. Online this is a hard map for snipers because even though staying concealed isn' t a problem it' s hard to see and hit enemies as they weave through the trees.
[5] New Weapons SR-25 SD (Marksman): An SR-25 rifle fitted with a suppressor. 20 rounds per magazine, 10 magazines (increased for marksmen), Single Shot, 8x and 16x Zoom.
It makes already annoying snipers even more annoying as you can' t see the muzzle flask nor can you tell which direction the shot came from. Annoying if your hit and killed with the first round but simply frustrating if it misses and your pinned down without knowing the position of the sniper.
M468 (Rifleman): An updated version of the standard U.S. carbine uses a larger round to provide greater lethality against both armored and unarmored targets. 28 rounds per magazine, 10 magazines (increased for riflemen), Single Shot and Full Auto, 3x Zoom.
Far more accurate on semi-automatic than on full. It has good range and stopping power but isn' t a superior substitute to the suppressed M4.
M468/M320 (Grenadier): A standard M468 with attached M320 grenade launcher. 28 rounds per magazine, 10 magazines (increased for grenadiers), Single Shot and Full Auto, 3x Zoom.
Pretty much save as the above in that the suppressed M4/M320 combo is a much better weapon.
AK-47 LMG (Gunner): A modified classic AK-47 that has a 75 round drum magazine. 75 rounds per magazine, 6 magazines (increased for gunners). Fully Auto Only, no Zoom.
Because it shares most of it' s characteristics with the AK-47 this guns is almost useless at mid to long range. This is probably the worst gun available.
SCAR-H SV (Rifleman): A SCAR-H rifle with an extended barrel and improved optics, making it better for long-range shooting. 20 rounds per magazine, 10 magazines (increased for riflemen), Single Shot, 2x and 4x Zoom.
Terrible when used fully automatic but deadly at long range when used on semi-automatic. It' s a nice addition if you already like the SCAR-H.
The rest of the content is awesome too, especilly the 4 re-lit original Co-op Campaign maps and the 2 new camouflage patterns. The new face skins and face paint are rubbish and not really worth bothering with.
I bought 2100 points for myself and 2100 for Quezcatol which has cost me £35 ($65) alltogether specifically for GRAW Chapter 2 which costs 1200 and i' m definately not disappointed. The new maps (including re-lit maps) are worth the asking price alone and the rest is just a bonus. The content takes up 750Mb but i have tons of free space anyway so that' s not a concern.
What IS a little annoying is that lack of achievement points for the content. Chapter 1 had points for clearing the missions so it' s a bit of a let down that Chapter 2 doesn' t.
Overall i' m happy with the content and will almost certainly purchase Chapter 3 when it rolls around. I really hope that both Splinter Cell and Rainbow Six follow suit as having new content for a game you' ve been playing for 4 months straight is refreshing and obviously adds to the replay value of the title.
< Message edited by Majikdra6on -- 28 Jul 06 14:38:25 >