I love the all types lol but when it is not more straight foward I want everything
too be done right
I can' t stand Rpgs with bad fake realtime battle systems where they trying to put alot ' Action'
into the system without making it realtime.. (I like Mario Rpg/Paper and Skies of Arcadia +FF )
just do basic or do it right
Red Steel grapically I need too see it in motion regardless of graphics due too the
gameplay
I Rev will push the most important part of a game
Hopefully since the control is a big focus they will be good on Most games
And I see more fps in 3rd person because you can still control them in that way
of fps and have jumping benefits of 3rd..
Controls a make a good game bad..
I won' t know how to describe Shenmue can' t disagree but it is Shenmue flow not straight forward and not overly complex IDK
< Message edited by Kannon -- 16 Apr 06 4:27:10 >