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 It' s over. TOCA 3 is 30fps.
Change Page: < 123456 > | Showing page 4 of 6, messages 61 to 80 of 101
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Nitro

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RE: It' s over. TOCA 3 is 30fps. - Feb 22, 2006 06:30
What are " grandpa eyes" ???

Is that a medical term?

I can tell the difference when i' m playing Counterstrike..
Ikashiru

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RE: It' s over. TOCA 3 is 30fps. - Feb 22, 2006 07:11
In Video Technology there is an easy way to remember which tv format is superior in terms Quality..

NTSC Tv (Never the same colour twice!) - hue issues etc..
PAL ( Picture always loverly!! )

In terms of speed, well NTSC has it. As usual a tradeoff!

With NTSC / PAL generally we are talking about what your TV can handle, not the consoles / PC' s Hardware abilities here.

Maybe we should have a new rule on Kikizo, only ' bring it ' if you can find a cool indsutry standard phrase to substantiate your sources!!
Nitro

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RE: It' s over. TOCA 3 is 30fps. - Feb 22, 2006 07:16
Wasn' t it ' Perfect At Last' ???
]GaNgStA[

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RE: It' s over. TOCA 3 is 30fps. - Feb 22, 2006 19:27
Predator Ate Larry?
Now That' s Speed - COOL
jars

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RE: It' s over. TOCA 3 is 30fps. - Feb 22, 2006 23:33

No, a sinle plane was flashed onto a screen at 1/220ths of a second and the pilot was able to identify the plane. It is also inconclusive.


Hmm, i thought so. I wonder what the purpose of the experiment was. Assuming for example that the human eye has a limit to how many fps it can perceive. And assuming that reality runs at 1000fps. :), flashing the plane flying by at 220fps would only be bringing it closer and closer to reality' s 1000fps. And since the pilot can identify a real plane flying by, then that... would... well... y' all get the picture right?

oops...

i just reread the statement about the pilots. OF COURSE!! the plane was only flashed on one frame, in 300frames shown in a second. Sorry! My bad, my bad.
< Message edited by jars -- 22 Feb 06 15:45:24 >
Game Junkie

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RE: It' s over. TOCA 3 is 30fps. - Feb 23, 2006 00:58
There' s nothing wrong with a solid 30 fps. As long as it stays 30 frams per second. Its only when it dips that we notice its not 60 fps. Putting a game at 60 fps would essentially cut what the can do in terms of graphics in half.
f3hunter

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RE: It' s over. TOCA 3 is 30fps. - Feb 23, 2006 01:23

As long as it stays 30 frams per second. Its only when it dips that we notice its not 60 fps



Aye??

Dosent matter if the game was rock-solid 30fps, u' ll still quite easily tell that its not 60fps.



locopuyo

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RE: It' s over. TOCA 3 is 30fps. - Feb 23, 2006 02:18
I can easily tell it is 30 fps. I can easily tell when people are getting sub 100. If I had experienced 200 I could probably easily tell that too.
Ikashiru

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RE: It' s over. TOCA 3 is 30fps. - Feb 23, 2006 03:22
locopyo - are you seriously telling me you could differentiate between 120 / 160 / 180 / 200 frames - put them in order so to speak if you were to view a sample of the same rendered scene. I think this would be rather difficult to do as a players perception of framerate is only when its changing rapidly between different rates.

Look at earlier 3d mark simulations, be it 100 - or 500 frames on your current gaming rig, most people have trouble putting them in order above 100.

In fact I' m considering this for some research based on peoples common misconceptions discussed in this very thread. There seems to be a lot of confusion, and some clear rules and guidelines from people working in industry would clear it up no end.
Nitro

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RE: It' s over. TOCA 3 is 30fps. - Feb 23, 2006 03:44
Andy, they just don' t get it though. Let them think whatever they want, we know they' re misguided but it isn' t really worth bothering with.

]GaNgStA[

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RE: It' s over. TOCA 3 is 30fps. - Feb 23, 2006 05:42

Putting a game at 60 fps would essentially cut what the can do in terms of graphics in half.


Didn' t hurt Metroid Prime much and others like SC3 , Tekken 5 , GT4 , Outrun 2 and so on.

It might be hard to achieve with good graphics but not impossible.

Now I' m saying that difference between 30 frames per second and 60 is huge - and noticable in first seconds of playing.

That' s why editors mention it in their reviews - like Halo and PGR3.

However I don' t think I would recognize anything above 60 that easy since 60 is perfect fluidity.

Anyway I haven' t played many games in that framerate (above 60fps) so I could be wrong.
< Message edited by ]gangsta[ -- 22 Feb 06 21:44:29 >
locopuyo

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RE: It' s over. TOCA 3 is 30fps. - Feb 23, 2006 12:54

are you seriously telling me you could differentiate between 120 / 160 / 180 / 200 frames - put them in order so to speak if you were to view a sample of the same rendered scene

Yes. I do have better than average vision, but I think most people could tell the difference as well.
KiLLeR

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RE: It' s over. TOCA 3 is 30fps. - Feb 23, 2006 13:14
he has 30/20 vision.
dirtydog

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RE: It' s over. TOCA 3 is 30fps. - Feb 23, 2006 17:57

There' s nothing wrong with a solid 30 fps. As long as it stays 30 frams per second. Its only when it dips that we notice its not 60 fps.


That is simply mistaken I' m afraid. Are you really telling me that you cannot tell a noticeable difference between 30fps and 60fps? Have you compared say PGR and PGR 2? Or Forza and GT4? Or Midnight Club 2 and 3? Or the Need For Speed games on consoles (all 30fps, even on the 360) and games like OutRun 2 and the Burnout series?

As for the debate about over 60fps.. personally I think that 60fps is fluid enough to give a close enough approximation to real life, and above that the difference is much harder to discern and you hit the law of diminishing returns. I do believe the human eye can see a lot over 60, but it isn' t such a great difference. The difference between 30 and 60 on the other hand is utterly stark, it is night and day. You don' t need to think about it, or to have an on-screen fps counter to work it out - it' s just obvious.

I can understand some people saying they don' t mind 30fps. I personally don' t like 30fps at all, but it' s their view and it' s a legitimate one. People who say there is no difference between 30 and 60 either visually or in terms of gameplay responsiveness however are simply wrong.
]GaNgStA[

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RE: It' s over. TOCA 3 is 30fps. - Feb 23, 2006 18:38
AMEN :)
Ikashiru

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RE: It' s over. TOCA 3 is 30fps. - Feb 23, 2006 18:58
I' d never deny that games look better at 60fps, but in regard to previous comments I' m truly sorry mate I just dont think anyone could tell such a low percentage increase in framerate at say 180 / 200 fps, unless you have surgically cut out your eyes and plugged your retina directly into your vga port!

unless of course your brain is so well developed that it can work out a difference between 0.005 frame displays (200) and 0.005555555555556 (180) frame displays, I put money on it you couldn' t. I' ll bow out here as magic kindly notioned I should, but unless you can fly and have other magic powers (in which case i suggest you pursue world peace) lets just all agree to let it lie until we at least gat some games with framerates in that territory!
f3hunter

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RE: It' s over. TOCA 3 is 30fps. - Feb 24, 2006 00:41
DC Sega rally 2.

lol people forget that the Framerate loss from 60fps to 30fps was the main reason why Dreamcast " Sega Rally 2" got slated. That EXACT reason.. Everyone noticed the difference between the 60fps parts and the 30fps dips..

Your body and mind was desperately wanting the game not to loose frames and stay at 60frames.

Nitro

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RE: It' s over. TOCA 3 is 30fps. - Feb 24, 2006 00:52
dirtydog = OptaviusX

ginjirou

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RE: It' s over. TOCA 3 is 30fps. - Feb 24, 2006 01:39
And you know it is him because.... ?
Nitro

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RE: It' s over. TOCA 3 is 30fps. - Feb 24, 2006 02:22
I used the Force.
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