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 Splinter Cell DA impressions
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Papado

  • Total Posts : 234
  • Joined: Jan 02, 2006
Splinter Cell DA impressions - Oct 21, 2006 22:45
Who has gotten it and what do you think? Personally, I' d like to make the following points:
1_ The sam Fisher model is incredibly detailed, including his clothes, expressions, skin, etc....
2_ Some (more than I would like) of the enemies are not. Maybe it would take more processing power or something of the sort, I don' t know. The only thing I do know is that when you have sam Fisher in incredibly detailed clothing where you can actually tell the difference betwene cotton or leather or how thick the weave is, etc... and the ave the enemies wearing what look like garbage bags in different colors, it really destroys the illusion of realism.
3_ Sam for the most (98%) part is very well animated, but most of the enemies and other NPCs are not. Again, really makes it difficult to suspend your disbelief, which is especially crucial in a Clancy game, where realism is supposed to be key.
4_ Really love the Shanghai mission.
5_ Those moments where you are tasked with killing people ujp close and personal, like the helicopter pilot in the begining, are extremely well done and realistic. Good job SC team!

That' s it for now; when I think of more I' ll add them in. I really hope Ubisoft release a patch to correct the issues, but for the most part, it' s a good game, and I' m happy to have it (haven' t tried the multiplayer yet, so really looking forward to that too!).

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