Forum Navigation
Welcome to Kikizo's Forum Archives. Login and user functionality is no longer available -- this is now a permanent archive of forum content.

Prev Thread Prev Thread   Next Thread Next Thread
 16-bit sickness
Author Message
Zoy

  • Total Posts : 1703
  • Joined: May 15, 2006
16-bit sickness - Feb 25, 2007 05:16
This is virtuoso game design. Thunder Force IV for the Mega Drive/Genesis, by Technosoft, 1992.
choupolo

  • Total Posts : 1773
  • Joined: Dec 02, 2005
  • Location: Manchester, England
RE: 16-bit sickness - Feb 25, 2007 08:24
Loved that game! Have the soundtrack on MD, along with TFIII and Streets of Rage heh.

I still dont quite understand what made games like these so easy to pick up and play again and again, whereas nowadays as soon as you' ve completed a game you feel like selling it on. It was like that for most games on the Megadrive actually...

" Wwwrell-gann!"
< Message edited by choupolo -- 25 Feb 07 0:26:02 >
Joe Redifer

  • Total Posts : 4481
  • Joined: May 24, 2004
  • Location: Denver, CO
RE: 16-bit sickness - Feb 25, 2007 08:39
I thought the title of this thread was " 16-bit suckiness" . And when I saw it was about Thunder Force IV, I was about ready to give somebody a beat-down in their face.

But yeah, that game rocked. I like it better than Thunder Force V on the Saturn (or PlayStation if that version even counts). What I DON' T like is how Sega of America decided to rename the game as " Lightening Force" for the US. Yes, they misspelled " Lightning" .

Jump to:

Icon Legend and Permission
  • New Messages
  • No New Messages
  • Hot Topic w/ New Messages
  • Hot Topic w/o New Messages
  • Locked w/ New Messages
  • Locked w/o New Messages
  • Read Message
  • Post New Thread
  • Reply to message
  • Post New Poll
  • Submit Vote
  • Post reward post
  • Delete my own posts
  • Delete my own threads
  • Rate post