Has there ever been a cutscene in Halo? hasnt it been ingame? or have i forgotten?
I have proof of this (at least for Halo 2) because the layering loads improperly on my copy during the cutscenes.
yeah those graphics suck so bad, but its on alpha stage and those are multiplayer maps (single mode looks always better), bungie was never big on graphics, so this might be a clue of what to expect from these guys...
If only the 360 could play Blue-Ray
I think the visuals on H2 was outstanding all things considered!
What They Said: IGN reported: There' s also word on a new Spartan Laser, a difficult-to-control but powerful attack that can disable vehicles in a single hit. Truth and Reconciliation: The Spartan Laser was introduced to us as an anti-vehicle weapon, but the shoulder-mounted laser showed tremendous versatility as an anti-personnel weapon, too (it' s really not very hard to control at all). Developer Bungie admitted that they were looking into ways to balancing the weapon a bit better in infantry combat (weapon nerf incoming?).
What They Said: Gameblog Kotaku reported (and showed scans) of the Level spread, among the tidbits they unearthed: New Weapons Spiker: Some sort of melee weapon. Spartan Laser: An anti-vehicle weapon. Nail Grenade: A grenade that sticks to the wall and shoots nails out when it explodes. Apparently the Spiker and your secondary weapon will now actually be visible strapped to your back. Truth and Reconciliation: Like other weapons in the Halo universe, the Spiker will have a melee element (it has a small sickle on the bottom like the the Brute Shot). Still, it' s useful for more than up-close encounters. On the other hand, the rifle (whose rounds fall somewhere between the bullet-hose spray of a SMG and the projectile-ejection of a needler) is far more useful than either of those -- it plugs foes full of bright orange spikes. The " nail grenade" is actually a Spike Grenade and it functions quite a bit differently than the other grenades (plasma and frag) in the Halo-verse, while combining the best parts of both. We' ll be detailing the new weapons in with an in-depth look at Halo 3' s multiplayer (and the December EGM has some new information about existing Halo weaponry and how it changes in Halo 3). Technically, the Spiker (gun) rests on your hip in Halo 3. Two-handed weapons like the Battle Rifle, redesigned Assault Rifle, Spartan Laser and Shotgun are slung across players' backs when they aren' t using them -- the single-hand weapons are stowed in would-be holsters on the Spartan' s legs. Does being able to see all of the weapons your foes are toting around change the gameplay? Oh, it does.
ORIGINAL: Gaiden BLACK Its not all about graphics arghhhhhhhhhhhhh
Like other weapons in the Halo universe, the Spiker will have a melee element (it has a small sickle on the bottom like the the Brute Shot). Still, it' s useful for more than up-close encounters. On the other hand, the rifle (whose rounds fall somewhere between the bullet-hose spray of a SMG and the projectile-ejection of a needler) is far more useful than either of those -- it plugs foes full of bright orange spikes.
Original by me:If only the 360 could play Blue-Ray Original by immortaldanmx: Because I need to have my commentary accesable at any given second.... Quit trying to start a damn flame war
Original by me:If only the 360 could play Blue-Ray
Btw: Anyone dare to speculate what Bungie will be doing after Halo 3. Will they keep walking the path or FPS or surprise with something different? Though I admit it' s still a tad early to start disussing what comes next, so ignore me if you want.
The Spartan Laser is a powerful guided weapon that requires three seconds to lock-on and fire and uses a guidance system.
...works with both explosive barrels and vehicles. The gameplay mechanic enables players to be shot into the air like human missiles and they can then, from mid-air, shoot at and be shot at by enemies.
ORIGINAL: Bishonen ...more about the Spartan Laser: The Spartan Laser is a powerful guided weapon that requires three seconds to lock-on and fire and uses a guidance system.
...and the Man Cannon: ...works with both explosive barrels and vehicles. The gameplay mechanic enables players to be shot into the air like human missiles and they can then, from mid-air, shoot at and be shot at by enemies. ...O_o... ...um, am i the only one who thinks the man cannon, both in name and function, sounds utterly crap?...
...um, am i the only one who thinks the man cannon, both in name and function, sounds utterly crap?...
WTF!? Bungie what the hell are you smoking? Do they not understand the concept of a laser? Laser = Light Therefore a laser travels at the speed of light! Why do you need a guidance system for something that should travel 186000 miles/sec?
The characters... which they screwed up in Halo 2 by making you play as the Arbitor.
YEah it' s also about the story.