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 Gears of War ran on single thread at E3
Change Page: < 12 | Showing page 2 of 2, messages 21 to 31 of 31
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dasher232

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RE: Gears of War ran on single thread at E3 - Jul 27, 2006 06:47
I know this is slightly off topic but is it true that devil may cry is coming to the 360 and wii instead cos someone told me that but I can' t remember hearing it.
QuezcatoL

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  • Location: Sweden/stockholm
RE: Gears of War ran on single thread at E3 - Jul 27, 2006 06:51
The dev of Devil may cry said in feb that a 360 version of DMC4 might happend,but later he denied it would come in march,however he then speculated about making a DMC3 special eidition with power of 360.

If that game is still in plans/dev i have no idea.
dasher232

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Nitro

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RE: Gears of War ran on single thread at E3 - Jul 27, 2006 07:47

ORIGINAL: Game Junkie

For a game like Gears of War, the GPU will be the bigger factor in deciding how many frames per second it will do.


Well in the sense that having a game that has ultra hi-res textures, shitloads of normal mapping and spherical harmonic lighting would affect the framerate as far as limiting it, then yeah.

But like most engines, Unreal Engine 3.0 will have/has an ingrain rendering solution that handles the framerate, ...and that' s what Rein was talking about in his video interview when he said...


" ...We have our new Gemini multi-threaded renderer working in the engine right now... ...The final game' s built on it, it gives us better frame rates and more fluidity - UT 2007 will also benefit from it. It only gets better from here..."



1000$ says it will target 30 fps


As long as they cap it then i don' t mind. The game isn' t very fast paced and obviously capping the framerate at 30 will allow for more pretty effects and graphical touches.

The only thing that would possibly concern me is the multi-player running at 30fps. I' m not sure whether it' d make a difference or not. One of the things i love about GRAW' s coop/online is that it' s a solid 60fps, ...i don' t even mind the graphical drop from the solo campaign.

Still, Epic will definately have UT2007 at 60 so there' s got to be hope for Gears.
whiteguysamurai

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  • Location: b-to the remerton WA
RE: Gears of War ran on single thread at E3 - Jul 27, 2006 09:39
If Gears of war is as good as it looks, it' s going to sell many,,,many xbox 360s
Eddie_the_Hated

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RE: Gears of War ran on single thread at E3 - Jul 27, 2006 11:48
I could live with it running at 30 fps if it meant nicer effects. I' d like to see multiplayer running at 60fps though. It' s not like you' re really going to stop and oggle at pretty effects when you' re in the middle of a deathmatch right?
Dyack

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RE: Gears of War ran on single thread at E3 - Jul 27, 2006 12:03
I would most definetly stop to check out pretty graphics in deathmatch.
Eddie_the_Hated

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RE: Gears of War ran on single thread at E3 - Jul 27, 2006 12:04
Some people might, but I tend to get extremely intense and focused when I' m playing online. Just a quirk I guess.
Game Junkie

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RE: Gears of War ran on single thread at E3 - Jul 27, 2006 12:51
Yeah I have nothing against a 30fps cap, infact I prefer it if it means you get better effects. I hate when people bitch about fps on consoles. PGR3 had a 30 fps cap and it was perfect.
Bishonen

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RE: Gears of War ran on single thread at E3 - Jul 28, 2006 04:43
...i think they should go all out with this one... ...they have to....

..60fps all the way...


Both Blue Dragon and Lost Odyssey are turn based, but with revolutionary twists.

Just expect to be able to run around freely while you are fighting that much I' m sure of.


..you mean like how FF XII plays?... ...coool...

...i' m not too keen on turn-based either, so this is defiantly a positive on the already pretty bada$$ looking Lost Odyssey....



..blue dragon looks ok too... ...if your about five..
Nitro

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RE: Gears of War ran on single thread at E3 - Jul 28, 2006 05:43

ORIGINAL: Game Junkie

Yeah I have nothing against a 30fps cap, infact I prefer it if it means you get better effects. I hate when people bitch about fps on consoles. PGR3 had a 30 fps cap and it was perfect.


The problem comes when developers don' t cap the framerate and even if it' s over 30 at all times, when it drops it' s instantly noticable.

As for Gears, i seriously don' t think it' s possible (right now) to have this...



...running at 60fps.

As for the multi-player, i can' t see a graphical drop from the main game but maybe you guys can...









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