Terry, what does Wrestle Kingdom play like?
The graphics are great for a first-gen 360 title, and the AI is cool to. If you leave a weapon lying in the ring the referee will actually pick it up and throw it out.
The sound is also good, especially with the ability to use customized tracks for ring entrances, but in all honesty I found the gameplay a little lacking in some ways. There just didn' t seem to be a lot of default moves for each grappler.. You can kinda rectify that in the create-a-wrestler mode but I' ve never been too crazy about spending half a day building and tweaking characters, although I' ve created a small army of custom grapplers mainly due to the game' s extremely LAME limitation on using custom wrestlers once per story mode.
The fighting roster is nice but could definitely be better. I would have loved to see Stan Hansen and Big Van Vader in the game! Of course I get stuck with Masahiro Chono, my most hated wrestler in Japan. Hulk Hogan is my most hated in the U.S.
Despite that, I did enjoy the game a good deal when I used to put a decent amount of time into it before E3, I haven' t touched it since then unfortunately, but now I' m dying to load it up again!
The online play was kinda cool, I used to play late nights and get my arse owned by Japanese players with their CRAZY custom characters! hehe.
Fans of gimmick matches such as Cage matches, table matches, battle royals, and all that good stuff should look elsewhere as there' s none of that stuff here. This game is pure wrestling with a pretty decent countering system.
In a nutshell, Wrestle Kingdom is a good, Not great, first effort on the Xbox 360, and it' s one that feels like a mere appetizer while waiting for something bigger and better to arrive.
As for Mario 64, ADD my name to the list of 3 people on Earth who didn' t like the game
... The platforming genre is one of my favorites, but I' m not too crazy about platformers that aren' t straightforward.
< Message edited by Terry Bogard -- 9 Jun 06 1:34:02 >