Original: Majikdra6on
Well 360 has at least 6 games in development that use the Unreal 3 engine; including Gears of War, Huxley and i think Oblivion.
Let' s get one thing straight here. Oblivion
doesn' t use the Unreal 3 Engine. It uses an in house engine upon which development started shortly after the release of Morrowind.
Back on topic:
All of this talk about 120FPS gameplay is downright idiotic. Who cares?
" ZOMG teh PS3 can run pacman at 120FPS!!11oeneleventyhundred........"
Knowing Sony, they were probably running a picture slideshow when they did that 120FPS test. The only thing 120FPS gameplay is good for is extending the e-Penis some people are so fond of.
As long as the gameplay is fun and it' s playable - I couldn' t care any less about framerate. Don' t be dazzled by the big numbers and shiny lights that companies throw at you - they don' t mean jack shit in the end. If Terminator 3: Rise of the Machines the game ran at 120FPS, it doesn' t mean it' s automatically awesome.
No, 120FPS won' t save you from shitty gameplay.
No, 120FPS won' t save you from shitty graphics.
No, 120FPS won' t save you from poorly coded games.
No, 120FPS won' t save you from annoying music.
No, 120FPS won' t save you from shameless grabs for cash.
No, 120FPS won' t save you from.... (you can see where I' m going can' t you?)
You' ll probably find that most of the awesome games out there only run at 30FPS because the devs actually worked hard to get the most out of their system and game engine. This usually results in well thought out gameplay, superior graphics and an overall greater enjoyment.
So please can we all shut up about framerate? It' s the stupidest thing to worry about - especially when you' re talking about console games - which are ALWAYS at playable framerates.