Simply creating a solo campaign that's "better" than the one we played through in the first title still doesn't make it anything other than mediocre at best.
Technically it's a mess. It still has the god-awful environmental texturing found in the first game... which was a launch title. It still has poorly modeled weapons. The particle effects and lighting model are still lame.
The storyline isn't exactly coherent, and you don't feel any kind of empathy towards Hale. In fact, the characters as a whole are dull, uninspired and cliched. I don't know what the budget for the game was but the production levels aren't anywhere near where i expected them to be. It has nothing to offer that we haven't seen in a hundred games before it, and what it does have to offer is subpar.
The multiplayer component is arguably the strongest aspect, but the netcode is shitty and it never approaches CoD4/Gears league. It doesn't matter how big and feature filled it is if the content is weak and it isn't fun to play.
I'd say it was better than Halo 3, ...but that was shit too. With so many good games on shelves this Christmas, it's impossible to forgive the flaws found in Resistance 2. Insomniac should stick to making Ratchet & Clank games because
those are awesome. They've had two attempts at this shit now and have fallen well short of the line on both occasions. CoD4's solo campaign may very well have been dreadful, but it's multiplayer component more than made up for it. Resistance 2 doesn't have any strong points to fall back on... it's just meh.
<message edited by _Majik_ on Dec 10, 2008 12:48>