Welcome to Kikizo's Forum Archives. Login and user functionality is no longer available -- this is now a permanent archive of forum content.
|
Wii gamers not hardcore enough for Silent Hill...
Change Page: < 123 > | Showing page 2 of 3, messages 21 to 40 of 55
Author |
Message
|
ginjirou
-
Total Posts
:
4836
- Joined: Jul 16, 2005
- Location: Sweden
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 21, 2007 18:24
You speak as if technological power = graphics Maybe you' ll understand if I put it this way I don' t care about graphics. I care about artistic value. A new game made on Saturn hardware with great art direction would to me look much better than a new game on 360 hardware with mediocre art direction. I don' t think a game like Halo 3 looks good at all. Not the slightest. Not because it would be lacking when it comes to technology but because i really despise the art direction in the game. I think Yoshi' s Island looks marvelous, not because it' s impressive by technology but because the art direction is awesome. IMO Yoshi' s Island > Halo 3. You don' t have to agree but that is my point of view.
< Message edited by ginjirou -- 21 Oct 07 10:25:36 >
|
|
Agent Ghost
-
Total Posts
:
5486
- Joined: Aug 09, 2006
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 21, 2007 19:03
Bottom line: If I' m paying 80$ for a game it damn well better have superior art direction as well as graphical prowess. Of course that' s after the gameplay has proven itself. VX and gin, you both make good points but have faults in your arguments. You both seem to think it' s ok to sacrifice the other for what matters more. That' s fine but no one has to sacrifice anything. There are plenty of games with a great graphics as well as style. VX you' re wrong when you say " art direction is directly affected by polygon counts" . It' s not, anyone who has seen the creative process in making videogames would know the art is made first then they make the models. Obviously the hardware sets the limits, which isn' t sayiong much when you consider that using your logic all games on the same platform would have the same art direction. Which of course is not true. Gin the flaw in your argument is when you showed a bunch of old hits. They have style but you' re missing the point. If a game was released today selling for 80$ on 360 or PS3, it can have all the style in the world but if it looked and played like FF7, they wouldn' t sell 100 copies. Besides all the games you mentioned were at par or exceeding par for the times. Part of the appeal of videogames is the immersion. When we were kids playing our first games. There was this thrill that came with controlling objects on the screen. New games that were' t previously possible two years ago. Thats the thrill that many of us seek. It' s the same feeling I got while playing Super Mario 64 for the first time. You won' t get that with games that are 10 years old. I want to see the new shit. Secondly, you seem to have this notion that you can measure art direction quatitatively and exclusively as if it can stand out on it' s own right. You can' t it' s purely subjective. Not only is it subjective but it has context to the type of game it goes along with. For example, the art direction in my Katamari is piss poor, but it doesn' t matter because it suits the game. Just as the art direction in Yoshi is total shit but it suits the game well anyways. Imagine if Halo 3 had Yoshi' s story art direction. That would suck!. My point is that there is no such thing as a superior art direction. If it could be measured then it wouldn' t be art. It' s like choosing the right color for a wall. We don' t say this color is superior, we say this color is best for this room, just as this art dirction can be best for this game.
< Message edited by Agent Ghost -- 21 Oct 07 11:09:13 >
|
|
ginjirou
-
Total Posts
:
4836
- Joined: Jul 16, 2005
- Location: Sweden
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 21, 2007 19:12
I guess you' re right. Although I would personally not mind paying $80 for a game that looks like a Saturn game if it is good. Of course, if the developers had the ability to make it in HD resolution then you would normally get pissed off because they' re lazy. But on consoles like Wii, DS or PSP there are technical limitations but my experience (visually) wouldn' t be ruined by it even though I knew it could' ve looked much better on another console. Paying $80 for a 360 game that looks like a Saturn game would bother me though since the developers obviously could have spent more time on details. It may sound unfair but that' s the way it is. I guess I judge a games visuals based on an effort/potential ratio and the imagination of the developers instead of judging it based on a quality index of the most recent videogames.
< Message edited by ginjirou -- 21 Oct 07 11:28:14 >
|
|
Virtua fighter 5
-
Total Posts
:
1327
- Joined: Mar 31, 2007
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 21, 2007 19:25
ginjirou why are you argueing with a Graphics whore? And one that doe not even play the best looking games.. (you have the own a killer PC to see the difference between good/decent and the BEST) I' m glad i can switch From Crysis to Wave racer and respect and enjoy both visual qualities OLD or New, so long as thier smooth have great art-dirction that suit' s the genre/gamestyle im respecting it. _____________________________ Top 10 most Wanted 1) Super Mario Galaxy (wii) 2) Mario Kart Wii (wii) 3) Yakuza 3 (PS3) 4) Super Smash Bos: Brawl (wii) 5) Crysis (PC) 6) Zak & Wiki (wii) 7) Contra 4 (DS) 8) No More Hero' s (wii) 9) Ninja Gaiden: Dragon Sword (DS) 10) PES8 (wii)
|
|
ys
-
Total Posts
:
532
- Joined: Aug 23, 2005
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 21, 2007 19:31
I don' t think a game like Halo 3 looks good at all. Not the slightest. Not because it would be lacking when it comes to technology but because i really despise the art direction in the game. Hm, I thought that I was the only one that didn' t actually think Halo 3 looked good. I mean, I can see that there is impressive technology behind it all. Very clean look etc. But the character design and lots of things that I have seen from the environment don' t appeal to me. I played Killer7 recently and played through Shadow of the Colossus again. While doing so I actually thought that, despite rough edges here and there compared to games now, it' s still possible to think that it looks good. The same goes for Shenmue I think with it' s amount of detail. It sets it apart from other more bland looking games from that time. Windwaker is another good example I think and I assume Twilight Princess is also great when it comes to style. For me personally, games from the DC on really had the potential to look good enough so immersion doesn' t get lost. Everything more advanced coming after it is almost as a bonus for me but not necessary in itself. Of course, developers shouldn' t be lazy and try to create the best possible graphics anyway. Well, best suited for the intentions of the game.
|
|
ginjirou
-
Total Posts
:
4836
- Joined: Jul 16, 2005
- Location: Sweden
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 21, 2007 19:40
My imagination is limitless so I get extremely immersed even when playing Pong Seriously though, having a big imagination of your own is very good and it can make almost everything very interesting. I prefer to use my own imagination instead of being presented with all the facts and details because that way I can make every experience my own.
|
|
Virtua fighter 5
-
Total Posts
:
1327
- Joined: Mar 31, 2007
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 21, 2007 19:45
For me personally, games from the DC on really had the potential to look good enough so immersion doesn' t get lost Most Dreamcast looked so good because SEGA back then had the best god-dam art-direction and arcade 60fps smoothness and married them in a (usually) Gorgeous-looking game. I was driving around the SUZUKA CIRCUIT track in the new GT5 Demo. thinking, Man i remember this track from Dreamcast F355. I switched off my PS3 and loaded DC F355. Still looked f**king great and even smoother than GT5 (no slown down and jerking). Still holds up really well, loads of cars on screen always silky smooth 60fps, shit.. not even racers today do this FFS. Man i want old SEGA back.. _____________________________ Top 10 most Wanted 1) Super Mario Galaxy (wii) 2) Mario Kart Wii (wii) 3) Yakuza 3 (PS3) 4) Super Smash Bos: Brawl (wii) 5) Crysis (PC) 6) Zak & Wiki (wii) 7) Contra 4 (DS) 8) No More Hero' s (wii) 9) Ninja Gaiden: Dragon Sword (DS) 10) PES8 (wii)
< Message edited by virtua fighter 5 -- 21 Oct 07 11:50:33 >
|
|
Marink
-
Total Posts
:
884
- Joined: Dec 08, 2005
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 21, 2007 19:53
I' m more of a nostalgic gamer myself. I am always much happier seeing the blocky graphics of Super Smash Bros and Mario 64 than I am many games these days. That' s not to say that I don' t like today' s graphics, because I do, but the old ones remind me of happier times. I can still play Final Fantasy VII and Ocarina of Time and not get a sickening feeling, just as I can enjoy videos of Crysis. And while many will find these views retarded, I am actually quite proud that I can feel this way. I' d much rather enjoy a game than be put off by it over the most ridiculous of things.
|
|
Virtua fighter 5
-
Total Posts
:
1327
- Joined: Mar 31, 2007
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 21, 2007 20:00
And while many will find these views retarded, Nope, theirs nothing wrong about your views whatsoever.
|
|
ginjirou
-
Total Posts
:
4836
- Joined: Jul 16, 2005
- Location: Sweden
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 21, 2007 20:28
I' m going to make a bold statement here but I think art direction was better before. Probably because back then when you didn' t have very powerful technology you HAD to have really awesome art direction in order to make a game stand out from other games. The technical limitations forced developers to really put an effort into the artistic parts of creating a game. Today the art direction is more advanced with more detail but that doesn' t necessarily make it much better. Because today you can simply make a player impressed by the visuals by adding cool effects and just showcasing the technology. On the other hand, bad art direction becomes more evident as the details show much more. But by adding lots of effects and stuff I think they can hide that pretty well. I think that as time goes developers will have to put more and more effort into art design this generation too since after a while the technological power won' t be as obvious anymore.
< Message edited by ginjirou -- 21 Oct 07 12:30:54 >
|
|
immortaldanmx
-
Total Posts
:
2966
- Joined: Nov 13, 2003
- Location: Virginia, USA
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 21, 2007 22:54
Yeah, you need a killer PC with off-brand parts.....
|
|
Nitro
-
Total Posts
:
11960
- Joined: Dec 30, 2005
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 21, 2007 22:55
ORIGINAL: Virtua fighter 5 I' m glad i can switch From Crysis to Wave racer and respect and enjoy both visual qualities OLD or New, so long as thier smooth have great art-dirction that suit' s the genre/gamestyle im respecting it. I though you were pissing off for a week? To some " tournament"
|
|
Silentbomber
-
Total Posts
:
4673
- Joined: Dec 17, 2004
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 21, 2007 23:10
average Wii user
|
|
Vx Chemical
-
Total Posts
:
5534
- Joined: Sep 09, 2005
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 21, 2007 23:52
Either people are daft or i' m bad at getting what i mean through. Now just to get it out of the way: Virtua Fighter is a fucking moron and should be tortured indefinetly. When i say art direction is affected by polygon count its true to a certain extent. If you dont have any polygons to work with, creating a special style will be hard, the more polygons you ahve the preciser you can recreate your vision. Just answer this question, and just this question. Two games, with the exact same gameplay, and art direction, one running on a N64 utilizing the machines full potential. The other playing on a PS3 utilizing that consoles full potential, both games released today at the same price point. The 64 obviously not as detailed as the PS3 one, which would you choose?
|
|
uumai
-
Total Posts
:
1363
- Joined: Feb 13, 2006
- Location: London, England
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 21, 2007 23:55
More powerful systems help to better realise the art of the game. But yes the art direction is pretty seperate from the driving technology. Going back I can still play old games and think they look great (for what they were made on). but Ginj, If you could have resident evil 1 released now for the first time looking like the psx version on the wii and the gcn version for 360/ps3, but were otherwise the same game and same price, which version would you get, assuming you had both wii and ps3/360? ---------------------------------EDIT---------------------------------- So I didn' t see page 2 before posting... oops
< Message edited by uumai -- 21 Oct 07 15:57:43 >
|
|
ginjirou
-
Total Posts
:
4836
- Joined: Jul 16, 2005
- Location: Sweden
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 22, 2007 00:11
This is my definite standpoint regarding graphics I guess I judge a games visuals based on an effort/potential ratio and the imagination of the developers instead of judging it based on a quality index of the most recent videogames. 360 games should look good enough to motivate the hardware it' s running on. Wii games doesn' t have to look as good because the Wii isn' t as powerful. Of course the games will look less impressive overall but in no way does it make the artistic values any less impressive. It takes a pretty big gap in power between two consoles if it' s going to have any impact on the ability to realise artistic ideas. The gap between the 360 and the Wii isn' t big enough. It' s pretty much HD vs No-HD but apart from that games on both consoles can pretty much achieve the same results when it comes to realising artistic ideas. If a game is released on both Wii and 360 and they are identical except for the graphics then the 360 version is obviously the best one since the picture will look better. But if there is a game exclusive to the Wii then the weak graphics won' t affect my enjoyment of the game as long as the art direction is good. If you don' t like the hardware choices behind the Wii and you can' t live without the latest graphics then I guess you' ll never like the games. But then you shouldn' t like the 360 either since 360 games will soon look like crap compared to the latest PC games anyway. There is always a bigger fish but I say that as long as your smaller fish tastes good there is no need to feel dissatisfied.
|
|
Vx Chemical
-
Total Posts
:
5534
- Joined: Sep 09, 2005
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 22, 2007 00:19
You seem to like beating around the bush. Everyone would choose the prettier game if the games are exactly the same in every other department. So to bring the topic back on track. If a silent hill Wii game didnt bring anything new to the table it would be pointless to release it since the 360 game and the PS3 version would be better visually!
|
|
gamer4eva
-
Total Posts
:
104
- Joined: Jul 28, 2007
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 22, 2007 00:28
Truth spoken: 360 games should look good enough to motivate the hardware it' s running on. Wii games doesn' t have to look as good because the Wii isn' t as powerful. Of course the games will look less impressive overall but in no way does it make the artistic values any less impressive. It takes a pretty big gap in power between two consoles if it' s going to have any impact on the ability to realise artistic ideas. The gap between the 360 and the Wii isn' t big enough. It' s pretty much HD vs No-HD but apart from that games on both consoles can pretty much achieve the same results when it comes to realising artistic ideas. If a game is released on both Wii and 360 and they are identical except for the graphics then the 360 version is obviously the best one since the picture will look better. But if there is a game exclusive to the Wii then the weak graphics won' t affect my enjoyment of the game as long as the art direction is good. If you don' t like the hardware choices behind the Wii and you can' t live without the latest graphics then I guess you' ll never like the games. But then you shouldn' t like the 360 either since 360 games will soon look like crap compared to the latest PC games anyway. There is always a bigger fish but I say that as long as your smaller fish tastes good there is no need to feel dissatisfied. More powerful systems help to better realise the art of the game. But yes the art direction is pretty seperate from the driving technology. Going back I can still play old games and think they look great (for what they were made on). but Ginj, If you could have resident evil 1 released now for the first time looking like the psx version on the wii and the gcn version for 360/ps3, but were otherwise the same game and same price, which version would you get, assuming you had both wii and ps3/360? ginjirou why are you argueing with a Graphics whore? And one that doe not even play the best looking games.. (you have the own a killer PC to see the difference between good/decent and the BEST) I' m glad i can switch From Crysis to Wave racer and respect and enjoy both visual qualities OLD or New, so long as thier smooth have great art-dirction that suit' s the genre/gamestyle im respecting it. Hm, I thought that I was the only one that didn' t actually think Halo 3 looked good. I mean, I can see that there is impressive technology behind it all. Very clean look etc. But the character design and lots of things that I have seen from the environment don' t appeal to me. I played Killer7 recently and played through Shadow of the Colossus again. While doing so I actually thought that, despite rough edges here and there compared to games now, it' s still possible to think that it looks good. The same goes for Shenmue I think with it' s amount of detail. It sets it apart from other more bland looking games from that time. Windwaker is another good example I think and I assume Twilight Princess is also great when it comes to style. For me personally, games from the DC on really had the potential to look good enough so immersion doesn' t get lost. Everything more advanced coming after it is almost as a bonus for me but not necessary in itself. Of course, developers shouldn' t be lazy and try to create the best possible graphics anyway. Well, best suited for the intentions of the game VX Chemical Ali your out-numbered kiddo.
|
|
Vx Chemical
-
Total Posts
:
5534
- Joined: Sep 09, 2005
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 22, 2007 00:35
VX Chemical Ali your out-numbered kiddo. You have no idea what your talking about, your braincells amount to...... 0. Unless you at somepoint can contribute anything to the forum and discussions i suggest you take a chiller and shut the fuck up. And please, pry that wii from your ass.
|
|
gamer4eva
-
Total Posts
:
104
- Joined: Jul 28, 2007
|
RE: Wii gamers not hardcore enough for Silent Hill...
-
Oct 22, 2007 00:39
You changed the subject: new game with old grahics < new game with new great graphics You take the punishment.
|
|
Icon Legend and Permission
|
-
New Messages
-
No New Messages
-
Hot Topic w/ New Messages
-
Hot Topic w/o New Messages
-
Locked w/ New Messages
-
Locked w/o New Messages
|
-
Read Message
-
Post New Thread
-
Reply to message
-
Post New Poll
-
Submit Vote
-
Post reward post
-
Delete my own posts
-
Delete my own threads
-
Rate post
|
|
|