Forum Navigation
Welcome to Kikizo's Forum Archives. Login and user functionality is no longer available -- this is now a permanent archive of forum content.

Prev Thread Prev Thread   Next Thread Next Thread
 What WILL PS3 be capable of?
Change Page: < 1234 > | Showing page 2 of 4, messages 21 to 40 of 80
Author Message
Vx Chemical

  • Total Posts : 5534
  • Joined: Sep 09, 2005
RE: What WILL PS3 be capable of? - Feb 01, 2006 16:39
I think it will be an advanced toaster, with the option of medium og very toasted bred. It will also be able to make fried eggs, when crack on the top of the hood. And hey, you get the option of playing games for free with this toaster!
Nitro

  • Total Posts : 11960
  • Joined: Dec 30, 2005
RE: What WILL PS3 be capable of? - Feb 01, 2006 19:53
loco you don' t get it. Running in realtime when they were playing it, recorded at 5fps then sped up in post production. They showed a video, speeding it up makes perfect sense to me. Go google ' Killzone, 5fps' and check it out for youreslf.

' 360 Aliendron' - Guano Apes!
Chee Saw

  • Total Posts : 1466
  • Joined: May 12, 2005
  • Location: SoCal USA
RE: What WILL PS3 be capable of? - Feb 01, 2006 19:58
I agree with Locopuyo. Killzone wasn' t realtime, nor was it CGI. It was some bullsh*t middleground that they invented so they could say, " it' s NOT cgi! It' s running on our alpha kits!"

And, yes, Sony games will be anti-aliased at launch. Saying they won' t is like saying there won' t be any AI! They may not have hardware in the unit specifically for it, but it' s easily done through shared processing power and programming.


ORIGINAL:QuezcatoL

If WADA doesnt make FF13+Dragon quest 9 multiformat Sony has already won...big.


...
riiiiiight.

Let me just expand upon what Terry is saying. Yes, Japan is a very important market. Yes, these games will move many, MANY units there. Yes, these games also sell well in the west. No they will not make or break any system! America and the European market are LARGER than the Japanese market.

I do like where the industry is headed, though. I like the ratio of western games versus Japanese games right now. Seems like there' s something for everyone.
ginjirou

  • Total Posts : 4836
  • Joined: Jul 16, 2005
  • Location: Sweden
RE: What WILL PS3 be capable of? - Feb 02, 2006 00:01


ORIGINAL: Adam Doree

Did I mention that we have a world exclusive hands-on with PS3?


I don' t get it. Have you played the PS3? Is that... is that possible? How did Kikizo get a world exclusive? You' re joking right? Being sarcastic? Yeah, that has to be it.
QuezcatoL

  • Total Posts : 7059
  • Joined: Jul 16, 2005
  • Location: Sweden/stockholm
RE: What WILL PS3 be capable of? - Feb 02, 2006 01:00

...
riiiiiight.

Let me just expand upon what Terry is saying. Yes, Japan is a very important market. Yes, these games will move many, MANY units there. Yes, these games also sell well in the west. No they will not make or break any system! America and the European market are LARGER than the Japanese market.

I do like where the industry is headed, though. I like the ratio of western games versus Japanese games right now. Seems like there' s something for everyone.


Not when it coming to games selling,they sell more in japan then in EU,hwoever console market is bigger in europe.

But remember,xbox sold 4 millions in europe,ps2 20.
you see the diffrence,europe is goin ps3.
Japan is goind ps3,USA? well we will see...it will be ps3 or equal.
ginjirou

  • Total Posts : 4836
  • Joined: Jul 16, 2005
  • Location: Sweden
RE: What WILL PS3 be capable of? - Feb 02, 2006 02:29
This is a little off topic but I' ve heard that the European Union has some kind of extra toll that makes it much more expensive to import certain products from the U.S. Such as everything from Viz Comics (I believe) which has made them to cut all export to all countries within the E.U. (f*****ck!!!). Does this affect the prices of american products such as the 360 in Europe? And does these tolls, if the thing is true, affect the price on japanese products?
Nitro

  • Total Posts : 11960
  • Joined: Dec 30, 2005
RE: What WILL PS3 be capable of? - Feb 02, 2006 03:04
Chee, you' re as dumb as loco is! Post processing or not, the PS2 was capable of exectly the same thing and yet early titles suffered.

Anti-aliasing, specifically as far as games development are concerned are more often than not down to middleware tool creators. PS3 lacks dedicated hardware (like that in 360) for exactly this kind of stuff, and since Sony have decided against providing developed with a toolkit like Microsoft did then it' s pretty much down to the developers themselves to smooth things out using the systems available memory which is bottlenecked as it is. The only other think they can do is utilize Cells multi-cored architecture as best as it can be (which they definately won' t for the launch titles) and put the load on the processor instead.

You two goons have no understanding of the technology in these machines, saying shit like " ..it' s easily done through shared processing and programming.." makes you sound stupid since it has relatively fuck all to do with the bloody code! It' s either a middleware solution or they develop their own tools and they' ll need a good understanding of how to use the unit to do that anyway.

ginjirou

  • Total Posts : 4836
  • Joined: Jul 16, 2005
  • Location: Sweden
RE: What WILL PS3 be capable of? - Feb 02, 2006 03:39
I talked with a programmer or whatever you call people who works with videogames. He has worked with videogames for some time and he says that how good the visuals in a game gets is really up to the dev-kits no matter how complex the architecture of the hardware is. And of course it' s also about the raw-power. So he said that since the PS3 has more raw-power, even though it is more " stupid" than the 360, the PS3 games will eventually become better looking.
How fast the dev-kits gets better depends on how much money a company is ready to spend on developing those. So if a company really thinks it' s worth the money, they can come up with really good dev-kits pretty fast.
I don' t know if this is correct but seeing as how the PS2 turned out it makes lots of sence.
Maybe with some luck it won' t take long before developers have learned to take full advantage of the PS3s power.
Anyway, just read the article about Sonys online plans. Sounds great, especially since the PSP seems to be used alot. Doubt they will make abetter service than MS but it will probably make the 360 less attractive.
< Message edited by ginjirou -- 1 Feb 06 19:43:45 >
Nitro

  • Total Posts : 11960
  • Joined: Dec 30, 2005
RE: What WILL PS3 be capable of? - Feb 02, 2006 04:20
WTF?

Dev-kits are supplied by Sony. They ARE hardware, the developers can' t do anything with them at all. And does it fuck come down to raw power, Xbox had loads more than PS2 but PS2 still got more publisher and developers support. Creating good games comes down to experience with the hardware, finding the best way to utilize all of it' s components and the tools/game shaping environments they have at hand, either through in-house development or 3rd party middleware.

Games companies do NOT come up with dev-kits at all they are GIVEN dev-kits by Sony so that they can optimize the game for that hardware.

If you got that off your so called programmer friend then one of you is full of shit. I' m studying ' BA Hons Computer Games Design' at Teesside University in Middlesbrough and i' ve been dealing with previous gen (Xbox, Gamecube, PS2, Dreamcast) hardware for 18 months and i know what i' m talking about.

Developers code their software usually on high-end PC' s/Macs, then optimize the code for the hardware it' s intended for. Middleware tools have a HUGE role to play with regard to the modelling/effects tools developers use. All the developer has to do is figure out how best to use what Sony send them, which will be difficult as far as PS3 is concerned because of it' s difficult architecture! That' s my fucking point!

As far as Sony' s supposed ' live-esque' service goes, if they do do it then it won' t be as comprehensive or as robust as Xbox Live. Sony has NO experience in that area and it' s something that Microsoft have MAJOR support and experience with.

You DO know that 360 will eventually be able to act as a TiVo and stream TV channels from the net don' t you?!
ginjirou

  • Total Posts : 4836
  • Joined: Jul 16, 2005
  • Location: Sweden
RE: What WILL PS3 be capable of? - Feb 02, 2006 04:38
Chill! I never said the GAME companies made the dev-kits. Is my english that bad? And besides I might have misunderstood something he said since I don' t get much of this. Maybe you can say that it' s up to Sony how good the dev-kits will get? Depending on how much money they spend?
My friend, he' s good I know it. Programming since he was 5, spent 2 years in the university. Already has experience in the business. I probably misunderstood something he said.
I don' t care if the 360 can stream TV channels from the net. What' s that supposed to be good for?
Sony has no experience with delivering online content but they didn' t have any experience with making consoles when they released PS1 so... you never know what might happen. Ah, the mysteries of life.
Anyway, do you always have to swear so much? Watch your language kid! Or I' ll be looking down on you as the childish person you seem to be deep in side.
< Message edited by ginjirou -- 1 Feb 06 20:39:32 >
Nitro

  • Total Posts : 11960
  • Joined: Dec 30, 2005
RE: What WILL PS3 be capable of? - Feb 02, 2006 04:52
Pah!

The dev-kits are already out, the ones that developers have at the moment won' t change and Sony probably won' t revise the kits until after the launch.

The kits that developer do have have been troublsome and lots of problems have been reported. I have no doubt that PS3 will be an amazing machine and will allow developers to harness it' s power over time, but you better not expect the launch titles to look as good as 360 games that will be out by that time (Gear of War, Too Human etc). I mean it' s unlikely the US or Europe will see PS3 until early 2007 anyway which if correct will give developers a good amount of time to prepare their games, meaning that we might see some indication of just how good this next generation will get.

As far as PS3 having more " raw power" , it doesn' t quite work like that. While PS3 seems (on paper) to have a processor advantage, it' s the GPU (graphics renderer) that does most of the work and 360 has a fairly big advantage in that department, which is why developers are saying that there' s not much between the two at all. It' s just going to come down to how they use it all.

At the end of the day we' re all going to benefit. I' m dreading having to work on complex hardware with multiple threads, but that won' t be for about another 3 years at least (well, 1 actually if i' m doing a placement year, ...oh golly!). I' ll probably just cry because i' m terrible at maths! Programming is not my strong point to say the least...
ginjirou

  • Total Posts : 4836
  • Joined: Jul 16, 2005
  • Location: Sweden
RE: What WILL PS3 be capable of? - Feb 02, 2006 04:55
Wow you didn' t show any sign of anger in your post. That' s great you' re already making improvements.
Now, we keep talking about graphical power (or are we? I don' t know myself what I' m talking about anymore...). But since the PS3 looks faster on paper, shouldn' t it be better on something like some special kind of calculations? Maybe it can have better A.I. or things like that.
Any ideas Mr. Hardware-know-it-all ?
< Message edited by ginjirou -- 1 Feb 06 20:57:42 >
QuezcatoL

  • Total Posts : 7059
  • Joined: Jul 16, 2005
  • Location: Sweden/stockholm
RE: What WILL PS3 be capable of? - Feb 02, 2006 05:21
Every developer has said cell is stronger,but more complex.
What that means i dont know,it might take to 2007-2008 untill we see the power behind cell,but each cell core can handle diffrent task,one can handle A.i,one physic for ex,cell has 7 cores.
Nitro

  • Total Posts : 11960
  • Joined: Dec 30, 2005
RE: What WILL PS3 be capable of? - Feb 02, 2006 05:24
Technically yes. While 360 will have an early graphical advantage (starting when PS3 hits) which will probably last around a year, PS3 should technically be able to perform more calculations. The only issue is the memory distribution in the unit. PS3 has 512MB that is shared equally between the CPU and the GPU, just like 360, but, ...wheras in the 360 it can be divided up however the developer likes, Sony haven' t let them do this and instead they cal have 256MB for each or the GPU can use the whole 512MB, leaving the CPU with only it' s core memory.

It' s a minor problem that developers will have to figure out. I expect multi-platform titles to looks pretty much identical after the first year PS3 has been on release, htne PS3 will possible take a slight lead, but 360 might too so it' s too early to tell yet.

Not that it matters much!
OptaviusX

  • Total Posts : 26
  • Joined: Feb 02, 2006
RE: What WILL PS3 be capable of? - Feb 02, 2006 07:17
I' ll tell you what the ps3 is capable of. The ps3' s RSX video card is a 7800GTX 512 pc videocard.

http://www.theinquirer.net/?article=27463 <- they got confirmation from nvidia that they can call the rsx a g71 graphics processor aka 7800GTX 512. The ps3 videocard though will only have 256MB of video memory.

The ps3' s rsx has the same core clock as the 7800GTX 512 550MHZ. It performs the same exact shader ops per clock as a regular 7800GTX 136 shader ops per clock. It also has the same number of pixel pipes 24 and the same number of vertex pipes 8.

The xbox360' s gpu has 48 pixel pipelines and 48 vertex pipelines thanks to its unified shader architecture (24 more pixel pipes than ps3 videocard and 40 more vertex pipes than ps3).

http://anandtech.com/video/showdoc.aspx?i=2679&p=3

Its also capable of operating at 100% efficiency at all times 95-99% with 4xAA on. No videocard available for the pc has a unified shader architecture which is why all pc videocards now operate at an efficiency of about 55-64%

The only videocard available to computers currently that matches the 360s pixel pushing power is ati' s new r580 product line, but still has 40 less vertex pipes.

http://www.tomshardware.com/2006/01/24/ati_radeon_x1900_heats_up_with_48_pixel_pipelines/

Take note that this videocard the x1900xtx beats the ps3 videocard the 7800GTX 512 flush.

This r580 which beats the ps3' s 7800GTX 512 has a fillrate of 10400(Mt/s) aka 10.4 gigapixels per sec.

http://www.beyond3d.com/reviews/ati/r580/index.php?p=09

The 360 GPU being capable of 16000(Mt/s) aka 16 gigapixels per sec

http://www.xbox360power.com/features_gpu.htm

The r580 has a memory bandwidth of 49.6GB/s
The 360 has a memory bandwidth of 278.4GB/s thx to the 22.4GB/s of GDDR3 bandwidth and the 256GB/s of from the 10MB of embedded ram.


PS3 videocard can perfrom 74.8 billion shader operations per second
The 360 can perform 96 billion shader operations per second.


A unified shader architecture is the future of graphics cards. Nvidia will put one on their g80 product line ati will introduce one to the pc market with their r600 product line, but there is no guarantee it will have the 10MB of edram like the 360 has which allows it to perform 4XAA at no performance hit and many other features such as advanced shadow techniques etc.

The xbox360 gpu is in a nutshell an ati r600 a videocard that is significantly superior to ati' s r580 and on a whole other level completely than a 7800GTX 512 which already loses to the 580. Fight night round 3 for the xbox360 pay attention to the HDR lighting + Antialiasing present in the screens. A 7800GTX 512 can' t perform those 2 tasks simultaneously so expect the ps3 version of fight night round 3 not to be capable of it either.


Sorry for not being as informative as I could' ve been, but if you want to know what a ps3 is capable of look no further than what a 7800GTX 512 is currently capable of. The 7800GTX 512 loses to an ati r580 while having 512MB of video memory the ps3 has half of that 256MB. Whereas the 360 has 512MB dedicated to both system memory and video memory thx to the gpu which also servers as the system' s memory controller and does a damn good job of it.

Pixel shaders can be used to alter the lighting, color and surface of each pixel. This in turn affects the overall color, texture and shape of 3-D objects built from these pixels. Pixel shaders help to " smooth out" 3-D objects, giving them a more organic texture.

Pixel shaders are VERY important Pixel shaders these days provide most of the fancy lighting and shading. Majority of talk regarding " shader programs" or total GPU computational capacity have to do with these pixel shaders.


The 360 having 24 more of these than the ps3 means the 360 will have superior graphics pay attention to any and all multi-platform releases. Fight Night round 3, GTA 4 (yes it will release simultaneously on both the 360 and ps3)



OptaviusX

  • Total Posts : 26
  • Joined: Feb 02, 2006
RE: What WILL PS3 be capable of? - Feb 02, 2006 07:18
Majikdragon the ps3 doesn' t have 512 that is shared between the video memory and the system memory like the 360 does.

The ps3 has 256MB to video memory and 256MB to system memory.


The 360 will have the graphical advantage early and that lead will continue to increase once developers learn how to fully exploit the 360 in a year or 2. The ps3 once developers get a handle of it will improve graphically as well, but it wont surpass the 360.

In fight night round 3 alone the ps3 already can' t match what the 360 has done. HDR + AA simultaneously is not possible on ANY nvidia videocard the same will remain true for fight night round 3.


The cell cpu has certain advantages over the 360' s triple core setup, but it isn' t as big an advantage as sony would like to make it seem. The processor on the ps3 is based on a powerpc core just like the 360 except the 360 powerpc core is a much more beefed up version of the power pc core that is used in the ps3.


Ps3' s cpu has A VMX vector unit with 32x128bit vector registers
360 cpu has A VMX vector unit with 128x128bit vector registers for all 3 cores.

There is 256KB of memory for each of the 7 spe on the cell processor.
The 3 cores on the 360 cpu all share 1MB of memory divide that up if all 3 need memory simultaneously and you got 333KB for each core.

The only advantage the cell provides is it performs 25.2 billion shader operations per second, but that isn' t close by any stroke of the imagination to make up for the graphics card advantage the 360 has.

Don' t forget the ps3 has 48GB/s memory bandwidth whereas the 360 has 278.4GB/s that is major.

The ps3' s big advantage is in floating point operations. But no way will the ps3 cpu achieve its full floating point performance (Neither will the gpu because it uses a non-unified shader architecture) The ps3' s cell can perform 218GFLOPS of floating point, but only 75% of that will be achieved probably the same goes for the ps3 cpu, but the 360 gpu can achieve all of its gpu' s floating point performance thanks to the unified shader architecture.

With multisample 4xaa the 360 gpu is at 95-99% of its full capability no videocard out there can do such a thing.

http://www.firingsquad.com/features/xbox_360_interview/page4.asp
< Message edited by OptaviusX -- 1 Feb 06 23:35:58 >
Nitro

  • Total Posts : 11960
  • Joined: Dec 30, 2005
RE: What WILL PS3 be capable of? - Feb 02, 2006 07:23
NOBODY here but me will understand that. FINALLY!

You failed to mention that although Sony bunged up the main memory allocation that RSX can still poach the 256MB attatched to CELL.

Nobody here seems to believe me when i say 360 it technically superior (in terms of visual output) to PS3. I have been, and you may get called a ' fanboy' here (i seriously despise that term and those who use it!)
locopuyo

  • Total Posts : 3138
  • Joined: Jan 10, 2005
  • Location: Minneapolis
RE: What WILL PS3 be capable of? - Feb 02, 2006 07:33
I understand it completely, and I' ve mentioned it before. It' s made gangsta cry many times, because I' m too lazy to cite 800 sources with it. Even though he never cites anything to disprove.

But you didn' t clearly say since the xbox 360 has unified pipelines its only 48 divided between the vertex and pixel. So it will be divided up. Although it still blows away the PS3 gpu.
< Message edited by locopuyo -- 1 Feb 06 23:38:35 >
]GaNgStA[

  • Total Posts : 2949
  • Joined: Aug 27, 2005
  • Location: Poland
RE: What WILL PS3 be capable of? - Feb 02, 2006 07:34
nobody knows for sure - it is nothing but a speculation.

We all know about all those powerful innovations to X360 and we know how powerful it is (no other console could be on par with PC' s year after release yet 360 seems to have technology that will come to PC market no sooner than 2007)

X360 is incredibly powerful - and it really is hard to imagine what some games using 90% of it' s power could look like.

PS3? hmm I can tell you one thing for sure - if they are equally powerful - PS3 games will look MUCH better(sure not in the first year after launch but soon enough).It is all up to Developers like you guys said and Sony' s system has the best guys in the industry.

I' ve just finished killzone a minute ago and I have to tell you that if it weren' t for framerate , some glitches in the first half of the game and underpowered weapons (also first half of the game) - that game would rock like nothing out there.
Graphics design is so amazing - I have to say I would never believe I' d say something like that about killzone - I love it even with it' s flaws (at the begining) :)

Right now I' m sure that next killzone game will be a must have and if anyone can make it close to that CG from E3 it' s those guys.

Storytelling in this game is off tha hook and it' s a god damn FPS ...





< Message edited by ]Gangsta[ -- 1 Feb 06 23:36:16 >
Nitro

  • Total Posts : 11960
  • Joined: Dec 30, 2005
RE: What WILL PS3 be capable of? - Feb 02, 2006 07:38
He' s probably gone to check that. It is true though, RSX can either just use the 256MB it has or it can take the 256MB from CELL, but it' s all or just 256MB. It' s nowhere near as efficient as 360' s makeup.

If Microsoft can get tons of developers support and exclusive titles (Too Human trilogy!!!!) then Sony' s going to be in trouble. No company has dominated 3 generations yet and the specs say PS3 falls short as far as rendering ability goes. But, like Gangsta said and like i said it will come down to the developers figuring how best to use the components and funky middeware tools!

I am slightly suspicious about our new friend though, it would seem he knows a little too much about Microsoft and their future plans. They have a whole multitude of things that are just waiting to go and mystery peripherals offering comprehensive connectability to 360 that most people either don' t know about yet or haven' t heard the ' rumours' .

Opta, will it really have a mini directv receiver built in?

Oh and Gangsta, it looks like the Killzone for PS3 will be the 3rd in the series and that doesn' t count the stupid looking PSP version. Killzone 2 is rumoured for PS2 and the ' artwork' for the PS3 version seems to lead towards the same conclusion.
< Message edited by Majikdra6on -- 1 Feb 06 23:45:17 >
Change Page: < 1234 > | Showing page 2 of 4, messages 21 to 40 of 80

Jump to:

Icon Legend and Permission
  • New Messages
  • No New Messages
  • Hot Topic w/ New Messages
  • Hot Topic w/o New Messages
  • Locked w/ New Messages
  • Locked w/o New Messages
  • Read Message
  • Post New Thread
  • Reply to message
  • Post New Poll
  • Submit Vote
  • Post reward post
  • Delete my own posts
  • Delete my own threads
  • Rate post