I' ll tell you what the ps3 is capable of. The ps3' s RSX video card is a 7800GTX 512 pc videocard.
http://www.theinquirer.net/?article=27463 <- they got confirmation from nvidia that they can call the rsx a g71 graphics processor aka 7800GTX 512. The ps3 videocard though will only have 256MB of video memory.
The ps3' s rsx has the same core clock as the 7800GTX 512 550MHZ. It performs the same exact shader ops per clock as a regular 7800GTX 136 shader ops per clock. It also has the same number of pixel pipes 24 and the same number of vertex pipes 8.
The xbox360' s gpu has 48 pixel pipelines and 48 vertex pipelines thanks to its unified shader architecture (24 more pixel pipes than ps3 videocard and 40 more vertex pipes than ps3).
http://anandtech.com/video/showdoc.aspx?i=2679&p=3 Its also capable of operating at 100% efficiency at all times 95-99% with 4xAA on. No videocard available for the pc has a unified shader architecture which is why all pc videocards now operate at an efficiency of about 55-64%
The only videocard available to computers currently that matches the 360s pixel pushing power is ati' s new r580 product line, but still has 40 less vertex pipes.
http://www.tomshardware.com/2006/01/24/ati_radeon_x1900_heats_up_with_48_pixel_pipelines/ Take note that this videocard the x1900xtx beats the ps3 videocard the 7800GTX 512 flush.
This r580 which beats the ps3' s 7800GTX 512 has a fillrate of 10400(Mt/s) aka 10.4 gigapixels per sec.
http://www.beyond3d.com/reviews/ati/r580/index.php?p=09 The 360 GPU being capable of 16000(Mt/s) aka 16 gigapixels per sec
http://www.xbox360power.com/features_gpu.htm The r580 has a memory bandwidth of 49.6GB/s
The 360 has a memory bandwidth of 278.4GB/s thx to the 22.4GB/s of GDDR3 bandwidth and the 256GB/s of from the 10MB of embedded ram.
PS3 videocard can perfrom 74.8 billion shader operations per second
The 360 can perform 96 billion shader operations per second.
A unified shader architecture is the future of graphics cards. Nvidia will put one on their g80 product line ati will introduce one to the pc market with their r600 product line, but there is no guarantee it will have the 10MB of edram like the 360 has which allows it to perform 4XAA at no performance hit and many other features such as advanced shadow techniques etc.
The xbox360 gpu is in a nutshell an ati r600 a videocard that is significantly superior to ati' s r580 and on a whole other level completely than a 7800GTX 512 which already loses to the 580. Fight night round 3 for the xbox360 pay attention to the HDR lighting + Antialiasing present in the screens. A 7800GTX 512 can' t perform those 2 tasks simultaneously so expect the ps3 version of fight night round 3 not to be capable of it either.
Sorry for not being as informative as I could' ve been, but if you want to know what a ps3 is capable of look no further than what a 7800GTX 512 is currently capable of. The 7800GTX 512 loses to an ati r580 while having 512MB of video memory the ps3 has half of that 256MB. Whereas the 360 has 512MB dedicated to both system memory and video memory thx to the gpu which also servers as the system' s memory controller and does a damn good job of it.
Pixel shaders can be used to alter the lighting, color and surface of each pixel. This in turn affects the overall color, texture and shape of 3-D objects built from these pixels. Pixel shaders help to " smooth out" 3-D objects, giving them a more organic texture.
Pixel shaders are VERY important Pixel shaders these days provide most of the fancy lighting and shading. Majority of talk regarding " shader programs" or total GPU computational capacity have to do with these pixel shaders.
The 360 having 24 more of these than the ps3 means the 360 will have superior graphics pay attention to any and all multi-platform releases. Fight Night round 3, GTA 4 (yes it will release simultaneously on both the 360 and ps3)