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 Dead or Alive 4?
Change Page: < 1234 | Showing page 4 of 4, messages 61 to 61 of 61
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Joe Redifer

  • Total Posts : 4481
  • Joined: May 24, 2004
  • Location: Denver, CO
RE: Dead or Alive 4? - May 30, 2005 20:53
About the VF4 comment... I dunno. If they kept the DC in the 480i world and made it so that game DID NOT run in VGA, thus basically cutting in half the amount of VRAM and frame buffer space needed, it might be able to do it. The DC would suddenly only need to worry about 1/2 as many pixels every 1/60th per second instead of an entire 640x480 frame of them. VF4 on the PS2 doesn' t even run in 480p, where as 97% of Dreamcast games do. VF4 runs at 640x240 at 60 frames per second, interlaced. VF3 runs at 640x480 60 frames per second, progressive.
< Message edited by Joe Redifer -- 31 May 05 4:54:57 >
Change Page: < 1234 | Showing page 4 of 4, messages 61 to 61 of 61

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