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 Charging for maps?
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choupolo

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Charging for maps? - Apr 12, 2007 02:18
http://games.kikizo.com/news/200704/026.asp

This bit of news got me thinking. Something you guys may have all come to a conclusion about already, but I' m still not decided...

My question is, should extra maps and content for games be free or charged for?

You can see where MS is coming from. Extra revenue from games will help the industry as a whole, and if consumers keep getting stuff for free the value of game content is reduced overall.

But Epic are a big developer too. Extra revenue wouldn' t do them any harm, and they still insist on the traditional model of extra content remaining free, adding value to the original product, thus allowing consumers to keep more faith in the devs overall, maybe for their next product.


I dunno really. I' d pay small amounts, not £15 for a map pack like with GRAW or anything. But then I still feel a map or two here or there should be free, since modders do the same stuff and they dont expect anything.

So... whadya reckon?
Iad umboros

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RE: Charging for maps? - Apr 12, 2007 02:55
If all my friends list are playing it, I' ll buy. If I can get into games without, I' ll wait until it' s free. I don' t play Gears too much these days.
Nitro

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RE: Charging for maps? - Apr 12, 2007 03:25
I' m ok with paying for content created after the game has gone gold.

Obviously if it' s free then that' s even better but it' s not like you have to pay to get these maps. They will cost at first and then be made free later.

I was playing Annex with Quez last night and more people on my friends list are moving from CoD3 and GRAW2 back to Gears so i' ll pick the maps up along with the new Lost Planet maps and try to get my game up.

I suck at Gears...
Silentbomber

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RE: Charging for maps? - Apr 12, 2007 06:59
Extra stuff should be free, I would never pay for something unless it was a huge expansion.
mastachefbkw

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RE: Charging for maps? - Apr 12, 2007 10:44
Umm, did you skip this part of the article?


" What we' ve agreed to do is to put these maps on sale at a reasonable price then make them free a few months later"
Agent Ghost

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RE: Charging for maps? - Apr 12, 2007 10:56
We can thank Microsoft for this. Epic wanted to give these out free, but no, M$ can' t keep their greedy paws out of the cookie jar. In a perfect world the developers should be able to decide if they want their content free or not. I guess, this simple idea is prohibited on a M$ platform, and decide exactely how much they cost not in increments of five dollars . I would understand if Sony did this because it' s not like we don' t already pay a subscription for Live. By the time the maps are free, no one will care.
< Message edited by Agent Ghost -- 12 Apr 07 2:58:03 >
choupolo

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RE: Charging for maps? - Apr 12, 2007 12:47
Gears is one of the only games I haven' t traded in yet on 360, (I still suck at MP though too!) so I' ll be picking up the maps.

It' s a good compromise they' ve made, it keeps both sides happy. If you want it free you just have to wait.

But it was just the wider question that I was asking. Because I think it' s still up in the air really.

A lot of the PC community are used to mods being free, and the guys who do want money for their hard work find that the value of their stuff is diminished by all the free stuff.

Especially in the sim racing crowd at the moment, payware mods are getting more and more common. They' re marginally better quality than the rest of the mods, but some people are in uproar that modders should start charging money.

I think its fair as long as the price is right, but it' s difficult since it' s really all about perception of value. Like for iadumbros its who else is playing it, or for silent about how big the content is. But where' s the line for whats free or not?

With these (high profile) Gears maps we get to choose in a way. And the industry will take notice. Almost like a mass poll. On principle, I' ll probably end up paying Epic+MS, ' cause I believe they' ll give us something of quality. But then free things are always nice too!
< Message edited by choupolo -- 12 Apr 07 5:00:04 >
mastachefbkw

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RE: Charging for maps? - Apr 12, 2007 12:53


It' s a good compromise they' ve made, it keeps both sides happy. If you want it free you just have to wait.


I dont mind waiting for maps as long as they dont do what they did with halo and make it where you cant play ranked games until you got them. That was really gay
Nitro

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RE: Charging for maps? - Apr 12, 2007 13:53
Meh, i' ll take Eics own maps over user created maps any day of the week. The way i see it, Microsoft funded development of the game and Epic spent time and money to create this additional content. Now Epic may want to say that they initially wanted them to be completely free, and that may be 100% true, but they certainly aren' t going to turn their noses up at the revenue it' ll bring in, ...otherwise they' d be donating the money made to charity.

Free content is great but you knew what you were paying for when you bought the game. If you want these maps straight away then you' ll have to pay for them. If you don' t mind waiting then wait and pay nothing, you' ll get them for free in a few months time.
immortaldanmx

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RE: Charging for maps? - Apr 13, 2007 02:23
The first Gears maps were only free because of a Sponsor/Advertiser(Future Weapons)
Eddie_the_Hated

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RE: Charging for maps? - Apr 13, 2007 06:55
Maps should be really cheap, & then free at a later date. I' m not paying 800 ms points ($10 bucks) for 4 extra maps. Not happening.

mastachefbkw

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RE: Charging for maps? - Apr 13, 2007 11:05

The first Gears maps were only free because of a Sponsor/Advertiser(Future Weapons)


No, they were free because no one in their right mind would have payed money for them
choupolo

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RE: Charging for maps? - Apr 14, 2007 01:22
I reckon I' d pay a couple of quid for 4 maps to have them right away. You know, around 10% at the most of the original game price. That' d be (arbitrary but) fair.

How' s Annex mode anyway? Haven' t had a chance to play it yet...been working nights. [:' (]
< Message edited by choupolo -- 13 Apr 07 17:23:15 >
mastachefbkw

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RE: Charging for maps? - Apr 14, 2007 02:11


How' s Annex mode anyway? Haven' t had a chance to play it yet...been working nights.


Its pretty cool, mainly because you can respawn instead of waiting but its ok
DontPeeOnBilly

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RE: Charging for maps? - Apr 14, 2007 07:37
I can' t possibly endorse MS' s decision to go with charging for the content. That provides a slippery slope for developers and publishers to abuse their power for economic gain.

Imagine purchasing a title, playing through till the last chapter, and then having a message popup stating that $10 was needed to play the final level.

MMORPGs are going through a similar metamorphosis right now, where leveling up/new items/new dungeons are being charged via microtransactions. It' s screwing up fair play and rewarding fiscal means instead of skill or ability.

This is all bad for the game industry and nothing good. The greedy get richer and the fans get screwed. Nobody should support micro transactions. Epic had the intent to build a strong community with the release, and the overall product would be much better had MS allowed it to be free.
choupolo

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RE: Charging for maps? - Apr 14, 2007 09:01

Imagine purchasing a title, playing through till the last chapter, and then having a message popup stating that $10 was needed to play the final level.


That' s not the same thing at all...
Nitro

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RE: Charging for maps? - Apr 14, 2007 09:41


ORIGINAL: Majik

..content created after the game has gone gold.


DontPeeOnBilly

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RE: Charging for maps? - Apr 14, 2007 09:47
No, not at all, developer X intended to make a game 12 chapters long with a huge plot twist and hook and then release a 13th chapter after the game had gone gold. It' s additional content after all.

In fact, we may see this out of Rockstar with GTA IV. PS3/PC users get left out in the cold whereas X360 users pay to see the " real" ending because of " content made after Gold" that Rockstar decided to implement after the release and not part of it.

That' s the slippery slope that micro-transactions bring.
Nitro

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RE: Charging for maps? - Apr 14, 2007 10:13
No, what you' re talking about equates to the content being what' s essentially a " mission pack" or " expansion" like The Reckoning or Ground Zero for Quake II, ...or more recently Shivering Isles for Oblivion.

What we are talking about is the selling of the kind of content PC gamers have gotten for free for years. Not even user created maps, but additional maps put out by the games development team after the game had shipped.

Now i agree that these particular maps should be free, and any like them. But they could have bundled them with the new Annex game mode, a couple of new skins and some re-lit existing maps and charged $20 like Ubisoft did with Chapter 2.

What they are doing is what Bungie did with the Multiplayer Map Pack and charging initially and then making them free eventually. It' s not ideal, an yes Microsoft shouldn' t have interfered with Epics wishes but as far as i' m concerned the game shipped in November and they weren' t under any obligation to create any more content for it. Time, effort and money has gone into creating new content and i' m more than happy to pay for it.

Microsoft wouldn' t let Epic relaese the content for free because it' d piss companies like EA and Ubisoft off. It' s business.

What Microsoft need to do is enable user created content through Live.
choupolo

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RE: Charging for maps? - Apr 14, 2007 10:25

No, not at all, developer X intended to make a game 12 chapters long with a huge plot twist and hook and then release a 13th chapter after the game had gone gold. It' s additional content after all.


Well thats about intent. I suppose if Epic chose to charge themselves many would assume the worst and think they ' held back' on maps to be released afterwards.

So you' d rather we didn' t get any DLC altogether to avoid ambiguity?

Even if the above was true, as long as we got a complete game experience from the original game we wouldn' t care.

I agree about the slippery slope, but as long as we ignore EA, we' re ok, heh. I actually see the industry climbing back up though slowly after ' the horse armour fiasco' . DLC from now on has to be substantial and not seen as critical to the original game. There are unwritten rules.
< Message edited by choupolo -- 14 Apr 07 2:44:26 >
Change Page: 123 > | Showing page 1 of 3, messages 1 to 20 of 44

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