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 Surely not, Am I the first for Bad Company?
Change Page: 12 > | Showing page 1 of 2, messages 1 to 20 of 32
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alijay034

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Surely not, Am I the first for Bad Company? - Jun 06, 2008 09:18
Just downloaded the demo for this and personally I like it, the humour is great, not the best regarding an FPS but there is something about this that makes you want to play it.

I am not as descriptive as say Eddie or Nitro, but I know what I like and this looks like it could be fun.
Eddie_the_Hated

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RE: Surely not, Am I the first for Bad Company? - Jun 06, 2008 10:33
My impressions in a little while. I just finished, and I' m replaying it a few times (along with the multiplayer component) to try and shake off the " wow" factor I get when I play a game I like (even if it' s flawed)

Yeah...It' s not working.


Edit: Tomorrow at 10 am ish, when I' m first online.
< Message edited by eddie_the_hated -- 6 Jun 08 3:36:01 >
2pac

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RE: Surely not, Am I the first for Bad Company? - Jun 06, 2008 22:49
The multiplayer component is fun havent played the single player mode yet ..
Eddie_the_Hated

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RE: Surely not, Am I the first for Bad Company? - Jun 07, 2008 00:33
Battlefield: Bad Company - An AWOL epic for the ages, or just plain " Bad" ?

Xbox 360
Single/Multiplayer Demo Reviewed as of 5/5/08

Some time ago now, I downloaded the Multiplayer demo for Frontlines: Fuel of War. While the lackluster title left me wanting for more, I felt the game had an as-of-then indeterminate appeal to it. The character models were terrible. The graphics were subpar. The plot was abyssmal, and the codehouse behind it was incredibly unaccomplished. I had absolutely no legitimate reason to enjoy the game, and Only today did I figure out what exactly I liked about it...

It was a flawed version of Battlefield.

So, before I begin my impressions proper, two things must first be clarified about the demo itself .

A) if you plan on downloading the demo after reading this, throw your Xbox or PS3 somewhere cool,. Go make a sandwich. Watch the latest episode of House. Have a quickie. Find some way to occupy the download time. It' s not one you' ll be sitting through, as it is unusually large for a console demo at a whopping 1.5 gigs, I believe the largest on the 360 to date.

B) the time spent downloading was one-hundred percent worth it.

Battlefield: Bad Company is, as almost all of you are aware, centered around a renegade company of US soldiers, on a literal treasure-hunt for loot. The demo places you in the footsteps of the new recruit to Bad Company, before their decision to go AWOL for gold. Because of this, I will forgo any real deliberation on the plot until (with luck, and a bit of leprechaun gold) I can afford the full game.


I will however, touch on the voice acting, the audio and the scripting. It' s fantastic. Your company is suitably over the top, and the characters manage to be charming and funny, without falling into the usual camp stereotypes so often present in less-than-serious war titles. The stereotypical black man is present, but he isn' t the machine gunner. The good ' ol boy storyteller manages to escape the farming and fishing rhetoric, though a few well-delivered lines about dating his cousin are present. The in-combat voice acting is also top-notch. Panicked orders barked are muffled by the sound of artillery. The screams of your wounded comrades are visceral. Each bullet' s spent cartridge strikes the ground with a hollow " tink" . When played at the correct volume, all the firearms have a sharp (and auditorily correct) report that carries throughout the level.

I was most impressed though by the differences in audio inside buildings, and outside. The rounds echo, as do the magazines, belts and boxes as you reload, and while it doesn' t seem like much, it' s small details like this that truly impress me now, in a generation where graphics and physics dominate arguments over a " good" game. Joe would be a far better candidate for commentary on the actual technical aspect of the game, as I don' t have the trained ear, nor the equipment to appreciate it on that level, however in layman' s perspective, it' s brilliant.

Bad Company, from a visual standpoint is stellar. DICE have taken a genre so stagnant in color, and infused it with a vibrant and colorful palette, while still maintaining a hardcore feel. The best comparison I have is to that of some of Brothers in Arms more colorful levels. It' s slightly off-putting, and thereby all the more engaging to see an environment so rich and beautiful torn to shreds by the various bullets, rockets and grenades surrounding you. From a technical level, I have no complaints. The textures are crisp. The pop-in is slim, and was next to unnoticed. The character models are gorgeous, with NPCs, hands, guns and facial expressions all looking as they should.

The animations in cutscenes are particularly impressive, due to DICE' s implementation of subtle nuances in the character' s movement, eliminating many of the puppet, or " canned" emotional expressions present in many other shooters. Instead of wildly gesticulating with their hands, your comrades communicate their emotions succinctly and in an understated fashion with their facial features. I really can' t express enough how much this raises the overall immersive quality of the title. From two playthroughs, one specifically attempting to bug out the game, the framerate remained at a rock-solid 30, with exception of one small hiccup whilst entering a cutscene.


Bridging the gap between my graphics and gameplay sections, I would like to take a minute to comment on my original interest in the title, the destructable environments. When first announced and shortly thereafter, as screenshots and scans of the game began to spring up, hopes were set high for the game' s " revolutionary" (I hate using that word) system of destructable environments. Now while I haven' t followed the industry actively for more than two or three years now, if there' s one thing that I have yet to experience, it' s a game which' s destructable environments live up to the promises made by the developer. " Last-minute design changes" , a lack of proper implementation, or a simple case of an overactive PR department are often to blame for these fallbacks.


I can safely say that Bad Company provides everything promised, and the funny thing is... it works like a charm. Instead of providing you with the much-sought-after option of leveling your environment to the ground, DICE have managed to find a happy medium between using destructability to open new doors in gameplay, and still maintaining a coherent and ordered pace to the title. Their view on the environment is that once you level a map of all buildings, landmarks and cover, the " fun factor" disappears, and I believe they are absolutely correct. I never felt inhibited by the parts of the environment that were not destructable. It added interest to the environment, and simply made the game more fun when you could pop out from behind the rubble of a building, and hit a Russian hidden behind cover. This is the best implementation of destructable environments I' ve ever seen... Ever.



The single-player gameplay itself is simple, objective-based, fast-paced and fun. It' s everything Call of Duty 4 should have been, everything Battlefield: 2 wasn' t, and everything I expect to see in an entertaining first-person shooter. In the level provided, you follow directions from your center of command, moving in to secure a village and other strategic locations. Nearing the end of the demo, Battlefield unleashes it' s true scope in a frantic firefight up an embanked hill with the enemy dug deep into the trenches. Smoke from an artillery strike fills the air as you force your way up the hill, dodging mounted machine gun fire, and engaging the enemy from every front. The game' s raw energy is remeniscent of the epic battles found in many World-War II games, though thankfully distanced in every other manner. It' s the first thing I' ll be playing when I return home today.

The controls are simple, though I have to admit, took some getting used to, after playing CoD non-stop for the past four months. I won' t go over the details here, you can find them all in the demo. Rest assured, they work as they should, and I never once noticed them, which is a good sign.


I' ll be providing full impressions on the multiplayer component soon, and more on the gameplay tomorrow, but decided to put a few consecutive days in with the title before drawing my final conclusion in the multiplayer department. To note very briefly however, what I have experienced is incredibly fun, and may just find itself a contender to my Modern Warfare addiction.


Hope you all enjoyed.
Nitro

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RE: Surely not, Am I the first for Bad Company? - Jun 07, 2008 00:55
Bravo Eddie!

I' ve played several builds of the game and played the beta and it' s gone from being very rough around the edges to a highly polished title in a matter of months. I' m re-subscribing to XBL just to play this game online after getting my CoD4 fix on PC. I won' t be giving my personal impressions but would say that anybody looking for an alternative to CoD4 should check out the demo' s.
alijay034

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RE: Surely not, Am I the first for Bad Company? - Jun 07, 2008 01:40
Eddie you are a true wordsmith...Thank you for making my piss poor effort look exactly that....see you on live maybe
2pac

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RE: Surely not, Am I the first for Bad Company? - Jun 07, 2008 03:04
I was reading through your post thinking you were sourcing it from some website . Great work ..
Silentbomber

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RE: Surely not, Am I the first for Bad Company? - Jun 07, 2008 03:15
hmmm now i dont fancy downloading both demos... so to get this on ps3 or 360?
emofag

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RE: Surely not, Am I the first for Bad Company? - Jun 07, 2008 14:35

ORIGINAL: alijay034

hank you for making my piss poor effort look exactly that...


But then again, an ape could do that.
< Message edited by emofag -- 7 Jun 08 6:35:26 >
Mass X

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RE: Surely not, Am I the first for Bad Company? - Jun 07, 2008 15:48
i' m dislikign the multiplayer...but that may be just because of the lag and the millions of rounds to bring one guy down...might just need to get used to battlefield again.
Rampage99

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RE: Surely not, Am I the first for Bad Company? - Jun 07, 2008 16:18
Eddie, I' ll be honest. I didn' t read most of that. I got a couple paragraphs through and realized how long it was and just stopped. Maybe I' ll read it all the way throw tomorrow... err... later today, it' s 3:00am. All I have to say about the demo was... meh... it' s cool I guess. I can' t get into the multiplayer at all. I don' t know what it is about it but I just don' t like it. In fact it just pisses me off.

The single player aspect looked amazing, controlled pretty well, had awesome destruction, but as a whole didn' t wow me. I may run through the single player again and see if I like it more the second time through. As of right now I' m not convinced enough to purchase the game.
canadagamer

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RE: Surely not, Am I the first for Bad Company? - Jun 08, 2008 02:04
The single player demo was fantastic. I spent the first playthrough destroying as much of the environment as I could just to see how well Dice implemented it. As Eddie stated, the controls did take some time to get used to for myself for the same reasons.

I didn' t like the MP at all just for the fact the lag was horrible. I don' t know if anyone else has had this happen, but when I tried to play it the lag made the MP unplayable. I' m going to try the MP again today to see if there is a little less lag.

All in all I am looking forward to this game. I just traded in a few games at EB Games yesterday and got Ninja Gaiden II, and have Bad Company pre-ordered so I can pick it up on release.
Nitro

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RE: Surely not, Am I the first for Bad Company? - Jun 08, 2008 03:35
I don' t know what' s going on with the servers at the moment - the multiplayer is pretty much unplayable.
Eddie_the_Hated

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RE: Surely not, Am I the first for Bad Company? - Jun 08, 2008 07:19
Try it now. I came back from my brother' s graduation ceremony, and the servers were down, but they were fine as of about half an hour ago.

I should be crunching for exams right now, but quite frankly, I can' t be arsed, and would far rather sit down and write up my multiplayer impressions this evening.

Edit: Ali, I may be on tonight, and should be on tomorrow morning, probably around 2 or 3 in the afternoon for you (which, I' m aware, blows for a timeline). However, If I' m on at four here, that makes it nine over there. Can you be on at nine Monday evening?
< Message edited by eddie_the_hated -- 7 Jun 08 23:23:19 >
Eddie_the_Hated

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RE: Surely not, Am I the first for Bad Company? - Jun 08, 2008 13:03

hmmm now i dont fancy downloading both demos... so to get this on ps3 or 360?

360.

The player/headset ratio is larger, and communication is a must if you' re going to enjoy yourself online.
2pac

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RE: Surely not, Am I the first for Bad Company? - Jun 08, 2008 13:41
Why cant i go prone ? I dont understand why it has been left out . The only other thing i hate is the tank whoring . Overall i am liking the MP .
Kelvinellenton

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RE: Surely not, Am I the first for Bad Company? - Jun 08, 2008 18:19
I haven' t experienced any multiplayer problems. I' ve played it so much that I' m now a Corporal and unlocked a Uzi for use in the final game... Something about " Find All Five" whatever that is.
2pac

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RE: Surely not, Am I the first for Bad Company? - Jun 08, 2008 23:30
I am upto level 3 .. I play mostly as a sniper or a specialist . Whats your GT Kelvin ?
Kelvinellenton

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RE: Surely not, Am I the first for Bad Company? - Jun 08, 2008 23:51
I play on the PS3 but my ID is Kelvinellenton... Quelle surprise
Mass X

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RE: Surely not, Am I the first for Bad Company? - Jun 09, 2008 07:59
Connection is all over for me still. At one point it just told me to fuck myself and idsconnected...

I' m mostly sniping so yeah it doesnt help much.Regardless however I' m enjoying it a bit but most likely will rent it only. For me to enjoy MP they have to include a variation of LMS and I don' t recall that being an option in other battlefields.
Change Page: 12 > | Showing page 1 of 2, messages 1 to 20 of 32

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