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 Difficulty spikes
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Auron

  • Total Posts : 157
  • Joined: Jul 07, 2005
Difficulty spikes - May 31, 2006 20:51
I hate them!!

I hate effortlessly flying through a game one minute and then seemingly hitting a brick wall the next minute -particulary when I' m nearing the end of a game that I' ve been really enjoying- RPGS are often some of the worst culprits, being easy for fifty odd hours and then expecting me to defeat an over powered final boss -often two or three stages- which means I may never witness the end - thanks very much for wasting my time Mr developer

Your thoughts on the evil that is difficulty spikes?
QuezcatoL

  • Total Posts : 7059
  • Joined: Jul 16, 2005
  • Location: Sweden/stockholm
RE: Difficulty spikes - May 31, 2006 21:06
I usually overpower my characters,and fight monsters,for hours before i enter the final dungeons...
Alecrein

  • Total Posts : 762
  • Joined: May 24, 2006
RE: Difficulty spikes - Jun 01, 2006 01:41
It' s a common game design, I think it is to help you as a gamer pace yourself also it sets up that illusion of the game being longer than it is.
ginjirou

  • Total Posts : 4836
  • Joined: Jul 16, 2005
  • Location: Sweden
RE: Difficulty spikes - Jun 01, 2006 02:06
I want boss battles to be really difficult. That way you feel more satisfied when you' ve finished it. Bosses are supposed to be difficult compared to the rest since... well they' re bosses!
whiteguysamurai

  • Total Posts : 316
  • Joined: Aug 24, 2005
  • Location: b-to the remerton WA
RE: Difficulty spikes - Jun 01, 2006 20:55
Jet grind radio does this like a mo-fo, one minute you will be buzzing through some really enjoyable-easy stage, the next you have to spraypain the back of 4 crazy fast skaters.
He

  • Total Posts : 292
  • Joined: Mar 29, 2006
  • Location: Here
RE: Difficulty spikes - Jun 02, 2006 18:06
I kinda like infrequent difficulty spikes. They wake you up and remind you to try at the game.

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