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 Opoona (Wii)
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Nitro

  • Total Posts : 11960
  • Joined: Dec 30, 2005
Opoona (Wii) - Mar 17, 2007 21:22
Trailer

Now this looks great!
nekkid_monkey

  • Total Posts : 818
  • Joined: Feb 05, 2006
RE: Opoona (Wii) - Mar 18, 2007 00:41
I don' t read the language, so I have to judge based solely on the visuals. So, if I' ve completely missed something, let me know.

This game looks like a typical turn-based JRPG with some gimmicks thrown in involving the Wiimote and the ball on that kid' s head.
Basically the same old vanilla sundae with a wiimote cherry on top.
That' s exactly what I was hoping Wii developers would avoid doing. Derivative, gimmicky wastes of great tech.

But you' re saying it looks great...so what am I missing?



ginjirou

  • Total Posts : 4836
  • Joined: Jul 16, 2005
  • Location: Sweden
RE: Opoona (Wii) - Mar 18, 2007 00:55
The art design and graphics looked amazing!
Can' t say much about the gameplay, and I don' t like Koei that much.
Artepiazza are good though. They worked on the previous Dragon Quest games right?
I' ll keep a close eye on it.

Artepiazzas website is cool.
Zoy

  • Total Posts : 1703
  • Joined: May 15, 2006
RE: Opoona (Wii) - Mar 18, 2007 03:14
Koei... have those musty old dogs learned a new trick?!
Nitro

  • Total Posts : 11960
  • Joined: Dec 30, 2005
RE: Opoona (Wii) - Mar 18, 2007 07:38
For one it looks 10 times better than Dynasty Warriors on 360.

What i like is the art direction and general style. The controls look really fluid and i' m intrigued by the battle system.

I' m not a huge fan of Koei but they have their moments. I look forward to seeing more of this game.
Calintz

  • Total Posts : 321
  • Joined: Jul 09, 2006
RE: Opoona (Wii) - Mar 18, 2007 16:33

This game looks like a typical turn-based JRPG with some gimmicks thrown in involving the Wiimote and the ball on that kid' s head.
Basically the same old vanilla sundae with a wiimote cherry on top.
That' s exactly what I was hoping Wii developers would avoid doing. Derivative, gimmicky wastes of great tech.


I pretty much agree with this, but I must add that the character designs are absolutely awful. I' ll reserve judgement until I play it for myself, but of what I' ve seen there' s nothing yet to really appeal to me and make me excited to play the game.
Agent Ghost

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RE: Opoona (Wii) - Mar 18, 2007 17:13
pooh
Bishonen

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  • Location: Everywhere
RE: Opoona (Wii) - Mar 18, 2007 20:09
...majik-nitro, did you hit your head this morning?...
Nitro

  • Total Posts : 11960
  • Joined: Dec 30, 2005
RE: Opoona (Wii) - Mar 18, 2007 22:36
Hahahaha, no seriously, i like the look of it. What, did you guys thing that somebody who' s most played game is GRAW wouldn' t like stuff like this?

Plus, any game that lets you play as a ' Cosmo Guard' and use an ' Energy Bon Bon' as a weapon will get my vote.

The director and lead artist have worked on the Drago Quest series and the music is being done by Hitoshi Sakimoto, the guy behind Final Fantasy XII' s soundtrack.


This game looks like a typical turn-based JRPG with some gimmicks thrown in involving the Wiimote and the ball on that kid' s head.
Basically the same old vanilla sundae with a wiimote cherry on top.
That' s exactly what I was hoping Wii developers would avoid doing. Derivative, gimmicky wastes of great tech.


The game is played with only the nunchuck. You don' t touch the Wimote whatsoever.
ginjirou

  • Total Posts : 4836
  • Joined: Jul 16, 2005
  • Location: Sweden
RE: Opoona (Wii) - Mar 18, 2007 22:58
I' m with Majik on this one. The game LOOKS awesome.

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