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 Forget Call of Duty! Alliance: the Silent War FTW!!!
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Eddie_the_Hated

  • Total Posts : 8015
  • Joined: Jan 17, 2006
  • Location: Wayne, MI
Forget Call of Duty! Alliance: the Silent War FTW!!! - Apr 27, 2007 06:05
One of the best FPS' s I' ve ever seen. Hands down, no questions asked.

Watch the Gameplay Trailer


You play through over ninety years of the 20th century, using a massive arsenal of over 200 infantry weapons. It all begins on the Russian front in WWI, and slowly, over time, you' re let in on a vast chess game being played out around the globe between two organizations- with governments, prime ministers, and whole countries as their pawns. Along the way, you end up causing and influencing some of the 20th century' s most pivotal moments- from the
assassination of the Russian Royal family, to the Bay of Pigs Invasion, and through the establishment (and subsequent toppling!) of various communist regimes around the globe. All of these seemingly disconnected events all
evolve as fallout from the much larger War at hand, and you end up playing a role in everything.


In regards to locale:

The Eastern Front in WWI, 1920s Berlin during the Communist uprisings, all throughout Europe in WWII, 1950s revolutionary Cuba, Egypt during the Yom Kippur War in 1973, and other various locales in modern times I can' t
discuss!

" The War Studio" and Character/Weapon polys.

I read in your forums that you plan on having hi-res textures and your assets carry high poly counts. Can you give us some examples of the polygon counts for lets say weapons and character models?

At present we' re hovering at around 3K polys for characters and first-person weapon models. We' re all very avid shooters in real life (just check out
our forums at www.alliancethegame.com/community/ to see what I mean), and we' re pouring our hearts and souls into the 200+ weapons in the game.

The WarStudio is one of the most unique features in Alliance. It' s a database system that will allow players to query a vast array of over 200 real-world infantry weapons from over a century of firearms development. In single player, you' ll be starting with wooden bolt action rifles, some of< which were produced before 1900, and then slowly make your way through the entire 20th century' s development in firearms technology. What' s more, these aren' t just 200 skins- every weapon is being painstakingly modeled for accurate ballistics, cyclic rates, sighting mechanisms, and so on. And yes, gravity *will* play a part in your firing. We' ve hand tested most of the guns on our list, and are confident that the WarStudio will finally give mil-sim players what they' ve been asking for. We' re also including the ability to shift the level of realism so that more arcade-style players can benefit from the enormous arsenal without worrying about the technical intricacies of the weapons, and just jump in and gun it.


While it' s technically only a PC exclusive, there' s rumours of it hitting PS3. If it does, I' m buying one the day it launches.
< Message edited by eddie_the_hated -- 26 Apr 07 22:30:49 >

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