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Fatal inertia delayed indefinitly for ps3
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Abasoufiane
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2127
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Fatal inertia delayed indefinitly for ps3
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Jul 03, 2007 05:36
what a loss for ps3, i' m sure people were really looking forward to this game... but what' s more interesting is that the game will be released on 360 the 11th september, Koei said that there are problems occuring with unreal engine on ps3. http://www.1up.com/do/newsStory?cId=3160735 but then Vegas ps3 is based on unreal engin 3 and it' s very similar to 360, so what' s going on ?
< Message edited by abasoufiane -- 2 Jul 07 22:02:50 >
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Nitro
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11960
- Joined: Dec 30, 2005
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RE: Fatal inertia delayed indefinitly for ps3
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Jul 03, 2007 06:14
ORIGINAL: Abasoufiane but then Vegas ps3 is based on unreal engin 3 and it' s very similar to 360, so what' s going on ? Framerate.
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Abasoufiane
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2127
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RE: Fatal inertia delayed indefinitly for ps3
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Jul 03, 2007 06:17
u said before the framerate was the same on 360 and ps3 for vegas, or do you mean that inertia needs this time 60fps and ps3 can' t pull it off easily with the unreal engine?
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Nitro
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11960
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RE: Fatal inertia delayed indefinitly for ps3
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Jul 03, 2007 06:25
ORIGINAL: Abasoufiane u said before the framerate was the same on 360 and ps3 for vegas, or do you mean that inertia needs this time 60fps and ps3 can' t pull it off easily with the unreal engine? The framerate in Vegas is fine and it' ll hopefully be 60fps in UT3 on both consoles, but neither f those games are quite as fast as Fatal Inertia. I' m guessing they were going for 60fps, or at least a stable 30+blur and simply couldn' t manage it. Bear in mind that this is Koei, and not a competent codehouse. UE3.0 on PS3 will be far harder for them to figure out than it has been for Ubisoft and what you weren' t told is that Ubisoft Montreal had a couple of guys from Epic over for a while during development to assist in getting everything up and running on 360 and then again to help port the code to PS3. Koei and other lesser developers won' t get that kind of assistance. The amusing thing is that the game was announced as a PS3 exclusive, then went multi-platform and is now becoming a 360 exclusive. That' s just insane!
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Silentbomber
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4673
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RE: Fatal inertia delayed indefinitly for ps3
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Jul 03, 2007 07:36
Too bad the game looks like ass.
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Zoy
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1703
- Joined: May 15, 2006
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RE: Fatal inertia delayed indefinitly for ps3
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Jul 03, 2007 09:37
Bear in mind that this is Koei, and not a competent codehouse. As much as I enjoy chuckling about Koei, they' ve been around since the 8-bit days. I' d say they are consistent in their mediocrity, but not incompetent.
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Eddie_the_Hated
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8015
- Joined: Jan 17, 2006
- Location: Wayne, MI
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RE: Fatal inertia delayed indefinitly for ps3
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Jul 03, 2007 09:56
I don' t even remember what this game looks like. I know it reminds me of one of their Gamecube titles, because I was making fun of it for that a while back.
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Abasoufiane
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2127
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RE: Fatal inertia delayed indefinitly for ps3
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Jul 03, 2007 10:39
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Zoy
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Total Posts
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1703
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RE: Fatal inertia delayed indefinitly for ps3
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Jul 04, 2007 03:59
Hmm... I hadn' t actually looked at any images of this game until now. I like the environment designs. The ships need better textures, but I kind of like their designs too. Looks like they' re on the right track for a 60 fps futuristic arcade racer. Of course, a lot of y' all will be tripping that there' s aliasing.
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