Welcome to Kikizo's Forum Archives. Login and user functionality is no longer available -- this is now a permanent archive of forum content.
|
Why does surfaces in high profile PS3 games look " flat" or " dead"
Author |
Message
|
ginjirou
-
Total Posts
:
4836
- Joined: Jul 16, 2005
- Location: Sweden
|
Why does surfaces in high profile PS3 games look " flat" or " dead"
-
Aug 28, 2007 02:58
I' m no tech-guy so maybe I' m completely wrong. But if you compare screens from MGS with screens from Splinter Cell Killzone with Gears Ratchet with Kameo (Kameo is a rushed launch title so it looks like ass by comparison but I think my point still holds) Is it just me or is there a difference with how the 360 and PS3 games look? The PS3 games look more flat and dead but on the other hand they look more sharp. Killzone and MGS seem to go with single colour themes. Of course, it' s not as apparent in every game as in these but still. Does it just happen to be so that the devs for each high profile game made the games look different for the different consoles or does this have something to do with how the PS3 and 360 graphics work?
|
|
Nitro
-
Total Posts
:
11960
- Joined: Dec 30, 2005
|
RE: Why does surfaces in high profile PS3 games look " flat" or " dead"
-
Aug 28, 2007 03:05
Different kinds of texture mapping.
|
|
ginjirou
-
Total Posts
:
4836
- Joined: Jul 16, 2005
- Location: Sweden
|
RE: Why does surfaces in high profile PS3 games look " flat" or " dead"
-
Aug 28, 2007 03:12
I guess this is kind of what you' re talking about http://en.wikipedia.org/wiki/Bump_mapping So, is the PS3 limited in any way when it comes to texture mapping or have the developers simply chosen to use other methods because of their own preference? Also, the Unreal Engine seems to have nicer textures and stuff, is that related to the mentioned problems with PS3-UE3 compatibility?
|
|
Nitro
-
Total Posts
:
11960
- Joined: Dec 30, 2005
|
RE: Why does surfaces in high profile PS3 games look " flat" or " dead"
-
Aug 28, 2007 03:20
PS3 is limited by only having 256Mb available to the graphics card. Less available memory = lower quality textures, unless ofcourse you can come up with a great texture streaming system like that being used in the PS3 version of UTIII and to a lesser extent Lair. As soon as some proper middleware is made available then we' ll see better results from PS3, ...but bear in mind that the same or similar techniques will also be possible on 360 which should mean that 360 will always have the edge in this particular case.
|
|
QuezcatoL
-
Total Posts
:
7059
- Joined: Jul 16, 2005
- Location: Sweden/stockholm
|
RE: Why does surfaces in high profile PS3 games look " flat" or " dead"
-
Aug 28, 2007 03:20
Love how this asshole claims he gonna show dead textures for ps3 but shows half of them on the xbox360.
|
|
ginjirou
-
Total Posts
:
4836
- Joined: Jul 16, 2005
- Location: Sweden
|
RE: Why does surfaces in high profile PS3 games look " flat" or " dead"
-
Aug 28, 2007 03:25
ORIGINAL: Nitro PS3 is limited by only having 256Mb available to the graphics card. Less available memory = lower quality textures, unless ofcourse you can come up with a great texture streaming system like that being used in the PS3 version of UTIII and to a lesser extent Lair. As soon as some proper middleware is made available then we' ll see better results from PS3, ...but bear in mind that the same or similar techniques will also be possible on 360 which should mean that 360 will always have the edge in this particular case. I see. Well that pretty much explains everything. Thank you.
|
|
Dionysius
-
Total Posts
:
831
- Joined: May 11, 2006
|
RE: Why does surfaces in high profile PS3 games look " flat" or " dead"
-
Aug 28, 2007 04:48
Perhaps it' s because the devs are looking for different feel on different games, or maybe it' s because the graphics team failed/are bad on textures, but most likely it' s because PS3 SUXORGZ BIG TAJM when it comes to textures! [:' (]
|
|
Nitro
-
Total Posts
:
11960
- Joined: Dec 30, 2005
|
RE: Why does surfaces in high profile PS3 games look " flat" or " dead"
-
Aug 28, 2007 05:48
ORIGINAL: Dionysius but most likely it' s because PS3 SUXORGZ BIG TAJM when it comes to textures! [:' (] Not really. There are means and ways but they' d cost both time and money to impliment and most developers/publishers simply don' t bother because in the vast majority of cases the difference in projected sales would be minor. Middleware and tailored engines will open up loads of new possibilities for PS3 as far as graphics go. It' s just going to take time. Edge should help some devs, i' ve heard great things about that, but i can' t see PS3 bettering 360 as far as textures go (in general). What i' m more interested in is coders tapping CELL and being able to offload some of the rendering to the processor. I' m keeping my eye on Crytek as far as PS3 tech is concerned. I think they' re cooking up something pretty special... Anyway, textures don' t make pretty games. CoD4 and Killzone are lacking in that department and still look amazing. Lighting/shadowing, animation, high poly modeling, advanced particle effects etc are all just as important as texture mapping.
|
|
Icon Legend and Permission
|
-
New Messages
-
No New Messages
-
Hot Topic w/ New Messages
-
Hot Topic w/o New Messages
-
Locked w/ New Messages
-
Locked w/o New Messages
|
-
Read Message
-
Post New Thread
-
Reply to message
-
Post New Poll
-
Submit Vote
-
Post reward post
-
Delete my own posts
-
Delete my own threads
-
Rate post
|
|
|