Gamasutra has an interview with Warren Robinett, the developer of the legendary 1979 Atari 2600 game
Adventure, probably one of the most influential action-adventure games of all time (
The Legend of Zelda bears more than a passing resemblance).
“My boss told me not to work on it, because it was impossible to do on the Atari 2600 console, which had only 1/8 K of RAM and 4K of ROM,†he says. “But I worked on the idea anyway.â€
Adventure is also notable because it contained the first ever " Easter Egg." By carrying a particular object through a particular wall, you could see a screen with Robinett' s signature. This was his way of getting around Atari' s administrative policy of not crediting their programmers.
“I thought of it as a way to put my signature on the game,†he explains, “like painters do in the corner of the painting.â€
In his foreword to Mark Wolf and Bernard Perron’s 2003 Video Game Theory Reader Robinett described the room as a “meta-level†for players: “the way to truly beat the game and get to the real conclusionâ€. For himself, he reveals that he now considers it a kind of “meta-game†with the company’s management, noting that while they “had the power†to stop his name appearing on the box, he “had the power to put it on the screenâ€.
Robinett also designed the
BASIC Programming Cartridge for the 2600, a remarkably ambitious undertaking that I recall being somewhat curious about as a kid... but by then I was dabbling in BASIC on the Apple IIe.
The article goes on to describe Robinett' s career after Atari, working in educational software, VR, and most recently nanotechnology. It' s a brief but fascinating read... check it out
here.