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 Saboteur: Pandemic' s New Stealth Title (Fresh Screenies)
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Eddie_the_Hated

  • Total Posts : 8015
  • Joined: Jan 17, 2006
  • Location: Wayne, MI
Saboteur: Pandemic' s New Stealth Title (Fresh Screenies) - Apr 12, 2007 01:24






Decent sized first-look & some more pictures at the link.


Saboteur separates itself from the pack of WWII games out of the gate with its story. Whereas the majority of WWII games cast you in the role of a soldier fighting in the Allied forces, Saboteur casts you as an average Irish dude named Sean. Though the war is a bummer for those in Europe, Sean was basically OK with it until a fateful day when friends of his were murdered by German forces. However, the tragic events don' t inspire the rough-and-ready Irishman to enlist and become part of the war effort. Turns out, Sean' s motivations are a bit more " focused." Rather than try and do his part to take down the Axis forces, Sean' s goal in the game is to take revenge on the Germans who took out his friends. One in particular seems destined for a special kind of murdering when the time comes.

Besides taking pride in your kills, killing enemies restores hope to the city. You get a visual representation of this via the game' s slick color mechanic, which is known as " will to fight." If you can take out Germans in parts of the city that are displayed in black and white, you' ll restore color to the city and the residents will be happy. No, you' re not joined by a sun god in the form of a wolf on the adventure, though Saboteur' s color mechanic does sound a bit like Okami' s. Pandemic had been mulling over how to pull it off for several years, and the advent of new hardware finally convinced the team to implement it to their standard of quality.


Duh-roool, duh-rool.



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