Before you guys quickly pass of Lair as a failure because of Sony pushing motion controls, I think we should take a look at the rest of Lairs issues.
I' m not sure how many of you actually played Lair, but the motion controls were only half its problems.
- The framerate was garbage, making a game with good graphics, crap to look at.
- The mission objectives were tedious and didn' t flow very well.
- The attack animations were poor.
- The combat was boring and lacked a proper sense of control and interaction.
- Quite a few key sounds were very poor.
- The control scheme excluding motion control was still poorly thought out and could have used a lot more playtesting IMO.
The only thing this game had going for it IMO was the story, and the artistic direction.
So, even though the motion controls put the nail in the coffin of this game, it would have been bad even with traditional controls.
edit to add - Now, I should say that I did enjoy Factor 5' s previous games on the cube. I hope that Lair was a mistake on their part, possibly due to their inability adapt to the ps3 as quickly as say, Insomniac, Incognito or Naughty Dog(the last two actually taking pointers and getting help from Insomniac).
I do think that Factor 5 will be better off making a game for the Wii, and it is definitely preferable to seeing them remembered for the failure that was Lair.
< Message edited by Dagashi -- 15 Jan 08 20:30:30 >