lotusson
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Total Posts
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1212
- Joined: Feb 23, 2003
- Location: Where ever you need me.
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Something interesting I just read about Lag in Crimson Skies
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Oct 26, 2003 11:30
http://forums.xbox.com/ShowPost.aspx?PostID=5026397 If MS did implement some form of forced lag, I think it was a silly idea on MS’s part. It hurts the strategy involved in the gameplay worse than seeing someone’s plane teleport thanks to lag. The most important thing in a dogfight is being able to dodge, and what’s the point if you’re already about to blow up when you start rolling?
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Rek
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Total Posts
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10
- Joined: Feb 23, 2003
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RE: Something interesting I just read about Lag in Crimson Skies
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Oct 28, 2003 01:21
I hear you Lotusson, but have you played Crimson Skies online yet? There is no lag at all, as a matter of fact it is the most lagless game to date. There is a delay factor when picking up items and such, but you learn to play with it. But in a game like this if they hadn' t implemented the net code with the 2 second delay then it would be nearly un-playable with bullet lag. See In crimson skies you already have to lead your shots, and with bullet lag it would be nearly impossible to judge where to hit your opponant (i.e. you think you are shooting them in your screen, but in reality it is missing every shot due to lag). At least this way what you see on your screen is what is happening, if you hit them on your screen they take damage, end of story. This same type of net code was used in Counterstike and that was the most popular game ever played online in the world. There is a downfall with the delay I agree, but the benefits of no lag and no bullet latency far outways that, trust me.
< Message edited by Rek -- 10/28/2003 1:22:20 AM >
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