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 Nintendo 3DS
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Agent Ghost

  • Total Posts : 5486
  • Joined: Aug 09, 2006
Nintendo 3DS - Jan 23, 2011 12:20
While I can't say I hold Nintendo in the same esteem as Sony or MS for gaming hardware, even I can recognize when Nintendo is holding a pair of aces.

The hardware while while not exciting in the same way the PSP2 will be it's still a nice boost over the DS.  Just to give a quick comparison:

-DS-
2 screens 256x192 (256k colors)
Two ARM processors, an main ARM94E-S at 67 MHz and ARM7TDMI coprocessor at 33 MHz (for sound)
4MB system RAM
0.656MB video RAM
Game cartridges up to 512MB (there may be some exceptions)


-3DS-
2 screens one is 400x240 (outputting 800x240 for 3d effect) the other is 340x240 (16.7 million colors)
Two Arm11 CPUs at 266Mhz, a Pica200 GPU 
64MB system RAM
4MB of video RAM
2048MB game cartridges


Without talking too much about the 3d ability of this device (which I think is brilliant) the raw specs assuming they're accurate are a decent improvement over the DS.  The DS is shit, it didn't have nearly enough memory, and had no dedicated gpu.  To give you a simple comparison the DS can output max 2048 polygons at once, the 3DS should in theory be able to output over 10,000,000.  It's hard to say as I don't have the clock speed for the gpu. I know it's 15 mil at default clock speeds for pica200, but it will be down clocked for 3DS.  Also you can expect games to render special effects which will lower effective poly count.  Still games won't be nearly as blocky as they are on the old and busted, much nicer textures and colors too.

If it was me though I'd still go with one higher res screen instead of two low res screens, and I feel the 3DS should have at least double the RAM.

And why the fuck doesn't this have two joysticks!?

Regardless I predict this will sell like hotcakes.



<message edited by Agent Ghost on Jan 23, 2011 17:31>

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