Adam Doree
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Total Posts
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1113
- Joined: Feb 19, 2003
- Location: Leicester Square
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New Itagaki intervew - DOA4 etc
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Aug 01, 2005 19:57
http://games.kikizo.com/features/itagaki_interview_aug05_p1.asp Have a look at this new interview with Itagaki-san, there' s quite a lot of interesting DOA4 and 360-related stuff, and hit back with any feedback you guys have...! Kikizo: Talking about the technical quality of Dead or Alive 4, when I saw the first screenshots, I found the most striking aspect to be the background detail, and the way that further distance is more realistically ' out of focus' and blurry - maybe some sort of filter has been used - and then the closer detail is obviously sharp texture detail. But the characters themselves are harder to tell between their Xbox 1 counterparts. Is that because this is first generation 360 stuff, is there some other reasoning? Can you talk us through some of these graphical points? Itagaki: Well you know, what you say about the characters not looking much different -- along the same lines, shouldn' t they be ageing?! The DOA girls are completed, at least in the world of DOA. That is how they should look, and they shouldn' t look any different. I am not going to add additional wrinkles or a freckle or anything like that just to show off the new power of the technology. You know, when DOA3 was introduced and we showed the graphics to people, a lot of people criticised that they didn' t look much different from, I guess, the Dreamcast version [of DOA2]. There was a lot of criticism on that, but then, when people actually played these characters, they realised right away how different these characters played. The same thing will happen with DOA4. For those who are critical or sceptical about the evolution of the DOA4 characters, once they get a chance to play, they will realise that I was right. I am very impressed that you actually noticed the optical element of the visuals, because that is what we are really focussing on right now. I personally like the way that the team is sticking to the art style that suits this game and really works well for the series - while really dveeloping the technical standard of the environments etc. There' s also a lot of discussion about DOA' s gameplay, and stuff.
< Message edited by Adam Doree -- 2 Aug 05 4:00:54 >
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