Nitro
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Total Posts
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11960
- Joined: Dec 30, 2005
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360 > modern PC' s
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Feb 14, 2007 22:10
Or so says Mark Rein. During the interview, the Epic boss also described a PC version of GoW as being " inevitable" , but said technology is key hurdle to overcome. " The big challenge is to make a game that was designed solely for the console... to take advantage of every last little corner of that console, to fill every little crack and run as many threads as we could and do as much to exploit the power of that machine, and make it run well on enough PCs to be worth releasing. That' s a challenge. " UT will help us there, because Unreal Tournament 3 will be kind of our vanguard PC product, and it' s helping us get optimisation on the PC. So it' s just a matter of, now, can we make Gears run on enough PCs that it' s worth selling...or do we have to wait in five years until everyone has a PC that can run it? " It' s inevitable, but it' s just not there today." LINK And so i wonder now whether UE3.0 was created with 360' s architecture in mind. Afterall, Microsoft upped the RAM in a kove that cost them 1 billion dollars because Epic said they needed it.
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