Quake III: Team Arena headed for XBLA

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Nitro
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Quake III: Team Arena headed for XBLA - Apr 10, 2007 04:48
I' ve mentioned this time and again and now finally there' s " proof" ...

LINK

...and it' s about damn time!


ginjirou
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RE: Quake III: Team Arena headed for XBLA - Apr 10, 2007 05:39
I see Virtua Fighter II for Wii on that list...
animated violence?

Nitro
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RE: Quake III: Team Arena headed for XBLA - Apr 10, 2007 05:41


ORIGINAL: ginjirou

I see Virtua Fighter II for Wii on that list...
animated violence?


Yes yes, obviously for the Virtual Console.

Thinking about it, Quake III could have been great on Wii as long as they nailed the controls.

whatabout_paul
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RE: Quake III: Team Arena headed for XBLA - Apr 10, 2007 08:13
You might be disappointed with VF II, it could well be the Mega Drive version rather than the Saturn version. Though Sega really need to get some classic Saturn games up there, think about releasing the original Nights around the same time as Nights 2

Eddie_the_Hated
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RE: Quake III: Team Arena headed for XBLA - Apr 10, 2007 08:40
If I remember correctly, it was you hoping & pining & praying for Quake III, but whatever.

I was almost expecting this sooner, maybe closer to the 512 memory unit' s release. (The one that looks like a weird Mad-Cats knock-off, BTW)

Nitro
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RE: Quake III: Team Arena headed for XBLA - Apr 10, 2007 09:21


ORIGINAL: Eddie_the_Hated

If I remember correctly, it was you hoping & pining & praying for Quake III, but whatever.


It' s the same thing Eddie!



It was mentioned by a guy who works for Future Publishing in the UK about 8 months ago, and every time we got some news about bigger memory units i' ve brought it up, ...hoping that it would be true.

The limit for XBLA games is 150MB right?

That' s going to take some fancy compression. But then again, there is an UE3.0 based game already up and clocking in at under 50MB so they' ll probably be ok.

It needs full mouse + keyboard support though. Pads just won' t cut it!

mastachefbkw
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RE: Quake III: Team Arena headed for XBLA - Apr 10, 2007 15:52
Its a good thing they' re doing this. It kinda makes up for Quake 1V being pure garbage

Vx Chemical
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RE: Quake III: Team Arena headed for XBLA - Apr 10, 2007 16:02
I was a champ at Q3. Fully completed every single map on nightmare, my railgun hit rate was aroun 95%. Yes gamepads just wont cut it for a game like this.

Dagashi
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RE: Quake III: Team Arena headed for XBLA - Apr 10, 2007 16:54
I would pay to watch old PC gods play against people on the Xbox over Live with this. Someone such as Fatal1ty would make a 1v15 game look like he was playing against retarded infants.


edit - I apologize to any retarded infants I may have offended in this post, or the caregivers thereof.
< Message edited by Dagashi -- 10 Apr 07 8:59:23 >

Vx Chemical
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RE: Quake III: Team Arena headed for XBLA - Apr 10, 2007 17:10
I agree Dagashi, it would be a massacre!

ginjirou
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RE: Quake III: Team Arena headed for XBLA - Apr 10, 2007 18:34

You might be disappointed with VF II, it could well be the Mega Drive version rather than the Saturn version. Though Sega really need to get some classic Saturn games up there, think about releasing the original Nights around the same time as Nights 2

Crap the Mega Drive version sucks ass while the Saturn version is quite good despite some problems with the 3D levels.
Saturn games on Wii or 360 would be so friggin awesome but is it possible? There never was a Saturn emulator. Isn' t the Saturn nearly impossible to program for because of some shitty last minute solution with two crappy processors and stuff?

Eddie_the_Hated
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RE: Quake III: Team Arena headed for XBLA - Apr 11, 2007 00:57

The limit for XBLA games is 150MB right?

That' s going to take some fancy compression. But then again, there is an UE3.0 based game already up and clocking in at under 50MB so they' ll probably be ok.

It needs full mouse + keyboard support though. Pads just won' t cut it!


Yup, 150.

It does need full mouse + keyboard support, but they won' t do it. They' d never kill their controller sales by letting you use your mouse & keyboard for everything, & they' d be flayed alive for allowing it in just one game. I' ll eat my hard-drive if it happens.

Virtua fighter 5
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RE: Quake III: Team Arena headed for XBLA - Apr 11, 2007 01:23
Q3 needs M&K.

Dreamcast Q3 worked so well mainly due to M&K. The Q3 weapon & map design' s, require' s a far more level of pin-point Accuracy than the 360 pad can scope.

Still could be quite fun though.

SpaceJase
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RE: Quake III: Team Arena headed for XBLA - Apr 11, 2007 01:45
Indeed, Q3 on DC was great with the Mouse and Keyboard.

Surprisingly good online for a 33K modem.

Virtua fighter 5
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RE: Quake III: Team Arena headed for XBLA - Apr 13, 2007 06:27
Yeah,

Watching this It' s come to me that no console FPS has yet to come close to the speed and preciseness that the humble Dreamcast and quake III offered.

Dreamcast was soo far ahead of its time.
< Message edited by virtua fighter 5 -- 12 Apr 07 22:28:57 >

Eddie_the_Hated
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RE: Quake III: Team Arena headed for XBLA - Apr 13, 2007 06:51
2 more years in the oven & a spare thumbstick & Sega might have been on the map right now.

M B
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RE: Quake III: Team Arena headed for XBLA - Apr 13, 2007 08:02
Q3 on DC is the greatest PC to Console Port ever.

You could even had precise control over the game speed and gravity.

immortaldanmx
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RE: Quake III: Team Arena headed for XBLA - Apr 14, 2007 11:54
Anyone else notice that it disappeared off of the ESRB site?
But if you type in " Quake" under 360, Quake 2 comes up.

Actually, it makes sense since Quake II would fit the limit.
< Message edited by immortaldanmx -- 15 Apr 07 18:52:01 >
I dont want to celebrate, I want to sell you hate.

Eddie_the_Hated
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RE: Quake III: Team Arena headed for XBLA - Apr 16, 2007 10:31
Being re-evaluated for the bloody guts & the graphic violins I wonder?

M B
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RE: Quake III: Team Arena headed for XBLA - Apr 16, 2007 16:42
My railgun hit % was around 80% using gamepad on dreamcast, that' s without autoaim. I usually used keyboard and mouse though. You should see my Unreal Tournament 2004 instagib skills.

Nitro
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RE: Quake III: Team Arena headed for XBLA - Apr 16, 2007 22:50


ORIGINAL: M B

My railgun hit % was around 80% using gamepad on dreamcast, that' s without autoaim. I usually used keyboard and mouse though. You should see my Unreal Tournament 2004 instagib skills.


Fraps and YouTube it if you intend to boast...


ORIGINAL: ginjirou

Crap the Mega Drive version sucks ass while the Saturn version is quite good despite some problems with the 3D levels.


It is the Mega Drive version...

M B
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RE: Quake III: Team Arena headed for XBLA - Apr 17, 2007 06:17


ORIGINAL: Nitro



ORIGINAL: M B

My railgun hit % was around 80% using gamepad on dreamcast, that' s without autoaim. I usually used keyboard and mouse though. You should see my Unreal Tournament 2004 instagib skills.


Fraps and YouTube it if you intend to boast...


ORIGINAL: ginjirou

Crap the Mega Drive version sucks ass while the Saturn version is quite good despite some problems with the 3D levels.


It is the Mega Drive version...


okay

Eddie_the_Hated
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RE: Quake III: Team Arena headed for XBLA - Apr 17, 2007 06:56
Better yet, upload to somewhere we don' t have to rake through the pixels to see.

Considering it more, I' ve decided not to buy this, but save up & get a couple dreamcasts & Quake. It also means I get to replay Typing of the Damned.

Edit: I meant Typing of the Dead
< Message edited by eddie_the_hated -- 17 Apr 07 2:50:10 >

M B
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RE: Quake III: Team Arena headed for XBLA - Apr 17, 2007 07:51
Typing of the Dead. Awesome game, especially when you have 2 keyboards.

Oh yeah, I can type 190 WPM with 98% accuracy too.
< Message edited by M B -- 16 Apr 07 23:52:25 >

Eddie_the_Hated
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RE: Quake III: Team Arena headed for XBLA - Apr 17, 2007 10:51
190 WPM?

Which words? The cat was at bat in my hat? That I need to see in real life.

M B
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RE: Quake III: Team Arena headed for XBLA - Apr 17, 2007 11:22
That' s typing regular sentences.

Anyone else have problems with not being notified of new private messages?