I expect most games from now on to support force feedback. Aside from Forza 2, I' m particularly intrigued with Colin McRay: DIRT and Sega Rally Revo.
The only thing about the wireless racing wheel that I didn' t expect to like was the F1-style paddle shifters behind the wheel. I would have preferred a regular gear shift since that' s what I' m used to driving with in real life. But the paddle shifters haven' t been difficult to adapt to. Actually I expect to get a lot more use out of manual transmissions in racing games now because it' s always seemed too contrived to mess with that stuff on a control pad. It' s a lot more intuitive with the wheel.
I came across an interesting tidbit on another forum... someone mentioned that PGR3 only uses one of the 3 or 4 force feedback motors in the wheel, whereas Forza 2 will use them all.
Oh yeah... one more incidental thing about the wheel... it comes in what has to be the most complex box I' ve ever encountered. The thing is a tour de force in cardboard box design. I' ve never thought about someone having a career in box design, but this thing seems to have been conjured up by someone who must have spent a lot of time working out how to fold and insert countless tabs into slots. It' s insane.
< Message edited by Zoy -- 7 Apr 07 21:14:59 >