So I' ve clocked up about 21 hours of play time so far, and I' m still nowhere into the game yet! However I' ve been so engrossed that I' ve not had time to post much! I wanna shout about the game though, it' s so awesome. IMO maybe even more awesomer(?) than Oblivion!
I' ve got up to a point where I' ve seen some pretty brilliant sequences in the game, out on the free open plains as well as in claustrophobic undergrounds.
The sequences have very little scripting too, in that the devs will lure you to a huge ' arena' eg an underground base with an objective, dot enemies and hazards around, then let the AI, physics and your own curiousity play itself out. But its so well crafted that it still ' feels' scripted ie you feel part of a bigger event rather than just wandering around and shooting stuff... its hard to explain!
Not everything has to be an event either. In most games, if something sticks out, the devs are shouting at you to go there and achieve some objective. In STALKER some buidings look to have a purpose, but when exlplored have nothing in them. It' s like IRL if you found an abandoned hut in the middle of the woods, it' d stick out, but if you explored it, you' d probably just find mud and rotting wood too. I think its clever and realistic. But then sometimes you do find something interesting.
But yeah, in short I think it' s lived up to its hype. It' s not for everyone, as its not the most polished experience, theres no hand holding, you need a fair amount of patience and the game' s ruthless at times.
However, it has the most atmosphere, the best attention to detail that I' ve seen in a long time. It has a style that is unique, but harks back to the good old days of Deus Ex and System Shock 2. Oblivion was awesome, but I' m enjoying STALKER even more! So much so that I only had time to get a few screencaps! And here they are...
< Message edited by choupolo -- 30 Mar 07 22:21:46 >