RE: IGN' s MotorStorm Review
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Mar 02, 2007 04:41
From my experience, most off-road games have fairly few maps, and those that have many, tend to be of poor quality. This makes no excuse for Motorstorm, but I say this because, for me, I would prefer a smaller number of very well designed and polished maps(which according to the review is what Motorstorm offers.) rather than a large amount of mediocre ones.
A large part of previous off-road games never really getting me excited was the lack of good map design. After all, racing car sims generally have good real life models of tracks to either base their tracks off, or copy completely. Off road map design has far more variables, each car slides more than on tarmac so the course must be wide, but not so wide that it seems too open, and eliminates the thrill. The bumps and rough terrain can greatly increase turning radius' and make the experience too unpredictable if not done right, and balancing different types of vehicles competing in the same race produces all sorts of issues on its own.
I really hope that there is continued development for tracks released over the PSN, and I would imagine a large part of this happening would be sales numbers. If motorstorm has high sales, I' m sure Sony would push for online content. I seem to recall someone talking about it in an interview, and mentioning that they have idea' s for online content, but really can' t say anything yet because they need to see how the game is received. I have always hoped for the online revolution to usher in a new era of racing games. Before, you were stuck with what you bought at the store, but now, there are so many possibilities for game designers to improve and add to their game over time.