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GRAW 2 multiplayer demo up!
Change Page: < 12 | Showing page 2 of 2, messages 21 to 29 of 29
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Agent Ghost
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Total Posts
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5486
- Joined: Aug 09, 2006
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RE: GRAW 2 multiplayer demo up!
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Feb 27, 2007 22:20
Co-op is really fun if you play it with people you know. Co-op in any game is wicked but when you have a bunch of your friends and not just one other person, it' s fucking amazing.
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QuezcatoL
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Total Posts
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7059
- Joined: Jul 16, 2005
- Location: Sweden/stockholm
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RE: GRAW 2 multiplayer demo up!
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Feb 28, 2007 00:01
I' m not back biatches. I already got a free game from gamereactor i got " Crackdown" and i have 5 star rep thanks to the people loving me there no way am im coming back biatches. I' m building an amry for GRAW2 i have no intrest or thought about coming back so save me the pity or the insults biatches!
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Nitro
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Total Posts
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11960
- Joined: Dec 30, 2005
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RE: GRAW 2 multiplayer demo up!
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Feb 28, 2007 00:35
ORIGINAL: QuezcotL i have 5 star rep thanks to the people loving me there So you DO
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Mass X
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Total Posts
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4491
- Joined: Mar 22, 2004
- Location: Plymouth, MN
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RE: GRAW 2 multiplayer demo up!
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Feb 28, 2007 00:53
Ack Ive nly got one problem with this games so far and thats the foilage. Why the hell in all Tom Clancy games to twigs act like a solid rock barrier. A leaf with reflect a grenade. You see a pretty sizable opening between what is essentially a twig of a tree and a bush but cant run thru it (you can get shot thru it tho). Well I do have another slight annoyance. The running looks a tad funny in multiplayer. With the increased speed and all the overall running looks really stiff. I know in the previous GRAW they tried to make the running and movment more weight based. Momentum build up and slow down and what not. Most people hated the extra bit of realism and I can see theyve gotten rid of it. . Tho admittadly it does handle better, so I guess a sacrafice had to be made somwhere.
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Agent Ghost
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Total Posts
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5486
- Joined: Aug 09, 2006
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RE: GRAW 2 multiplayer demo up!
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Feb 28, 2007 01:36
" Ack Ive only got one problem with this games so far and thats the foilage. Why the hell in all Tom Clancy games to twigs act like a solid rock barrier. A leaf with reflect a grenade. You see a pretty sizable opening between what is essentially a twig of a tree and a bush but cant run thru it" Yeah, I agree. It' s such an amaturish mistake too. It doesn' t make sense that they let that happen. Something like that is so irritating, it could be the difference between buying the game and mearly renting the game for me. I didn' t notice the running speed thing but I did notice the the speed of the water movement that Majik brought up. It doesn' t destroy the game but it' s still annoying. It' s not so much the speed of the water flow, it' s the speed of the waves. It reminds me of playing Morrowind on a modern PC. One thing that isn' t too different from GRAW but it bugs me, is that the HUD is too cluttered. There' s too much shit on screen at once. I don' t know if we can change that in the options but we should have the ability. I don' t even want a HUD in my games. I don' t want any 2d overlays over the 3d game itself. Health should be handled like Gears, COD2 and COD3 where your health is always regenerating. Ammo, if you want to see your ammo there should be a button that makes your character look at your gun and see your ammunition (maye on a screen on the gun). It drives me nuts when stupid shit is blocking your view.
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QuezcatoL
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Total Posts
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7059
- Joined: Jul 16, 2005
- Location: Sweden/stockholm
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RE: GRAW 2 multiplayer demo up!
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Feb 28, 2007 01:53
GRAW has many problem,but it has a very addictive online mode,and awesome graphic.
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Mass X
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Total Posts
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4491
- Joined: Mar 22, 2004
- Location: Plymouth, MN
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RE: GRAW 2 multiplayer demo up!
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Feb 28, 2007 02:00
I dunno if Id want regenerating health in a game like this. It was barly acceptable in rainbow 6. Tho it works for some games, I think it takes the realism away from this type of game. Also it sort of takes away the reason fro havign a medic on hand. I did think it was cool that you wont always die afte rbeing gunned down. You will fall to the ground and then you can choose to die and respawn (if you playing a respawn enabled mode) or you can wait fro a teammate to come and revive you. It was rather cool aiming at the legs of an enemy and only bringing them down and then walking up to them and either pull out a pistol and execute them gears style. If c4 is in the game I can imagine the cruelty that could happen. Tho like I said the dieing have an option to just die and respawn rather then watch the sick demise comence. The water flow did look rather ridiculous. Plus befroe I messed with the settings the game was unreasonably dark. Ive never had that problem til now. A quick hit the the brightness setting easily cleared the problem up so no worries there.
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QuezcatoL
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Total Posts
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7059
- Joined: Jul 16, 2005
- Location: Sweden/stockholm
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RE: GRAW 2 multiplayer demo up!
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Feb 28, 2007 02:02
Regenerating health? please... You might die from one bullet or two. Why would you want regneerate health,it just doesnt fit in well into GRAW.
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Agent Ghost
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Total Posts
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5486
- Joined: Aug 09, 2006
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RE: GRAW 2 multiplayer demo up!
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Feb 28, 2007 21:30
I don' t really care about regenerating health but I don' t want to see a health bar. I despise HUDs or anything that goes in a HUD, and that crosscom thing with live feed is extremely annoying! It adds nothing to the strategy because a good player will communicate verbally and already knows what' s going on, and simply doesn' t have time to bother with it in the heat of battle. Also, Mass you said that Medics would be pointless with regenerating health, but there are no medics in the GRAW (the M is a Marksman). Everyone can heal a person. Besides, Medics are used when a person is K.O., so regenerating health would not affect a medic, look at COD3. The reason there are none in Gears is due to the fact that there are no classes at all in that game, it has nothing to do with regenerating health.
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