Ok, it' s not up yet, probably not until Friday, but...
The menu' s and loading screens are almost a carbon copy of the original GRAW' s. Same style, layout and colour scheme.
The demo starts with a very short cutscene of a helicopter landing, early evening, industrial/urban area. It looks great and straight away you' ll notice the smoke and fire effects and how the downdraft from the choppers blades realistically effect how the smoke and fire move. Looks fantastic. The level is quite dark, with lots of smoke and shadows. The lighting is superb.
You exit aircraft and select team members, and notice that now you are limited to a number of med-kits. I guess this changes You can' t constantly revive team members, and obviously if you have a medic with you you get more med-kits to take with you.
The game moves and controls just like GRAW. It' s still kind of clunky but you seem to run faster. It' s just unfortunate the cover mechanic isn' t at as intuitive as the one in Vegas. Even more so when you still have to exit cover to throw a grenade whereas in Vegas you could grenade from cover, exposing yourself for only a second, or even throw grenades from cover blindly. I guess only " proper" special forces like Rainbow have those l33t skills :(
The physics are notably improved, as is the team AI. Multiple way-points can now be set although you still can' t move your men around individually like in the PC games. It sucks because while this is a more action orientated and less strategical game, the option to move your men to different points would have been nice to have.
You get to use the Mule, which i' m still not convinced is a good addition. Unlike vehicles in the first game you can actually control the Mule and put it just where you need it. Also, when commanding APC' s, like with team members, you can now go into a first person view and select targets for them from there.
Now in the original GRAW, when changing your weapon you couldn' t really do anything but change your primary weapon (in SP), but now you have different " packs" for grenades. Frag/Smoke is ' Defensive Pack' and you also get more of each than in the previous game.
Also, if you' ve played Half Life 2 and have used the rocket launcher then you' ll know how to use the player guided rockets in GRAW 2. In the demo you' ll need it to destroy a tank on a bridge. The explosion effects are great, especially those originating from enemy fire right next to your cover. Unfortunately cover doesn' t appear to be destructible and so sandbags will still keep you safe from tank shells
Fighting going on in the distance lights up the sky and smoke giving the impression of a much bigger battle. Distant gunfire and explosions push the point further. It reminds me of CNN footage of explosions going off in Baghdad at night, ...anti-aircraft fire, ...that kind of thing. It really adds to the atmosphere.
The original GRAW demo was kinda lame and didn' t give you a good impression of what the game was actually like. This isn' t, and does.
EDIT: Apparantly the Xbox Live demo may be a different level altogether. It could be a countryside level where players are tasked with taking out artillery placements along the border. Meh!
EDIT: Co-op like Vegas and Gears isn' t happening. Instead it' s an expansion of the original GRAW, with 6 new co-op campaign missions and 14 adversarial maps (up to 16 players), and a female player model.
< Message edited by NITRO -- 30 Jan 07 19:14:50 >