The freedom thing is the essence of the 1up article really. Western gamers on the whole tend to prefer freedom and choice in games like Oblivion, KOTOR etc. The problem is with freedom comes randomness, lack of direction, genericness.
Whereas Japanese gamers on the whole prefer that linearity in JRPGs that allows the the game developers to add tonnes of character, art direction, story, message, style and an overall finely crafted experience eg Final Fantasy, Zelda. The only problem being if you don' t like that finely crafted experience they create!
Imo, I love both styles. Sometimes I want to explore a huge exciting world and do anything I want. But other times I want someone else to tell me their story.
Now the problem is Jap devs are trying to capture a western market by infusing a bit of freedom into their games, and you get a game like Lost Planet where you can have your freedom of camera angle (for the most part!) and open world, but you' ve lost most of the character and story.
And western devs have been trying to infuse character and story into their games for a while and you get a game like Gears where theres a half hearted effort at a story which could' ve been better, and a control system that doesn' t give you full control of your character.
What I' m not sure about is if the two styles necessarily mix. Although both freedom and order are necessary (in all aspects of life).
< Message edited by choupolo -- 20 Jan 07 19:13:08 >