Terry: I was actually meaning to tell you about this. Yes, Star Ocean is very much like Tales of Symphonia. I have a friend that has been explaining ToS to me via e-mail, and he has drawn many parallels to Star Ocean: The 2cd Story (PSOne). You should look into it; I think it might be right up your alley. It' s a hybrid, and absolutely the best of its kind, IMO. The battles are in real-time, but can be paused indefinitely to assign commands and roles to each of your characters. You have four characters, but you can only control one of them at a time; the non-controlled characters simply execute the action you give them. For example, while you' re slicing things up with Claude, you can give the command of " Heal when necessary" to Rena. The AI is SURPRISINGLY good, in that she isn' t constantly healing, but " heals when necessary," exactly as she' s told. Very interesting, and one of the best.
yoshi: Depends on where you go. In one " homemade forum" that basically eliminates the trash, we have what I consider to be the largest gathering of intelligent, long-time gamers of any place on the net. Most are my age (25), and others are even older.
Pierre: Those are good points, but that' s not really what I was driving at. You' re looking at it from a creative aspect, and I' m well aware of the differences in FPS; I believe I listed some earlier (Deus Ex, CoR, etc.). But my point is not artistic or design, my point lies in gameplay mechanics. Due to the nature of FPS, they will all be played in a very, very similar fashion regardless of what kind of environment you' re in. The largest diversity will come from a mix of all-out action and stealth, but that' s about it. In the end, I play Deus Ex in much the same way I play UT; despite the obvious difference in style, the mechanics remain almost identical.
In the way of RPG' s, two games in that genre can play entirely differently. The biggest and easiest example is turn-based vs. real-time, but as indicated above with the Star Ocean and ToS games, even certain hybrids exist that provide an entirely new gameplay experience. In saying that RPG' s are limited because they all use the formula is misleading, because the exact same thing can be said of ALL genres. The fighting genre is limited because you fight, the action genre is limited because there' s jumping and shooting/fighting in a 3D realm, the sports genre is limited because you always play a real-life game on a screen, the platformer genre is limited because there has to be a lot of jumping, puzzle-solving, and attacking of some sort, etc., etc., etc. FPS is the most limited genre in terms of mechanics because of how it' s made, but I wouldn' t say it' s the most limited in terms of creativity, because essentially, it' s only the view they' re limited to (first-person). Can it be innovative? Absolutely; it' s been done, in fact.
My point is that RPG' s are no more " stagnant," simply due to the level of sheer diversity found in the genre, which is far greater than any other individual genre. Like I said before, many obvious strategy titles like Disgaea are frequently lumped into the RPG genre. While Deus Ex and UT have me using virtually the same button/mouse mechanics, I certainly cannot say the same thing of games as unbelievably different as, say, Legaia 2 (turn-based) and Tales of Symphonia (real-time). This is the point I was trying to make, essentially. I don' t really mean to say that FPS is more limited from a CREATIVE standpoint, because I don' t think that' s true.
< Message edited by fathoms -- 7/19/2004 1:32:07 PM >