Crysis confirmed for 360

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Nitro
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Crysis confirmed for 360 - Jan 14, 2007 02:13
Click HERE for the most recent 1up podcast, and at around 21 minutes in they confirm the game.

It' s not going to be a port though, it' s the same name, same universe, different story ect, ...kinda like Far Cry Instincts.

NOTE: clicking the link will open the audio feed in a different page/

immortaldanmx
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RE: Crysis confirmed for 360 - Jan 14, 2007 02:44
yay! pretty graphics and mediocre gameplay
I dont want to celebrate, I want to sell you hate.

Agent Ghost
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RE: Crysis confirmed for 360 - Jan 14, 2007 03:33
I really think it' s going to be more than just pretty graphics.

Bishonen
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RE: Crysis confirmed for 360 - Jan 14, 2007 03:44
.....yeah, you can tell already that the big C is gonna poop allover Far Cry and granddad gamers...

...you seen this HD clip? ....VIOOOOOHHHHLANCE BABAY!!!....
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choupolo
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RE: Crysis confirmed for 360 - Jan 14, 2007 04:24
Crysis 360 could still end up being good I guess. If it' s going to be mostly DX9 then it can look at least as good as the early footage which was still jawdropping. But I can see the lack of RAM limiting the game in some ways.

Still have concerns about gameplay for either version tbh even after seeing the vids. Unless theres a compelling story behind it, I mean they talked about North Korea against the West and then aliens invade, which makes the world unite, and then the world freezes blah....I dunno guess we' ll see.

When it comes to story, anyone could come up and improve on the most recent showings, yet I still have little hope so far.

uumai
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RE: Crysis confirmed for 360 - Jan 14, 2007 04:33
I wonder how it' ll compare visually with the pc version? I dont' think it' ll be anything better than a bog standard fps gameplay wise though... ive not really played many fps that have made me want to keep playing. though i am not the biggest fps fan admittedly
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Silentbomber
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RE: Crysis confirmed for 360 - Jan 14, 2007 08:24
Yay, 360 gets another bog standard fps port, Rejoice!

Really, I cant understand why the Japs don' t buy it.
< Message edited by silentbomber -- 14 Jan 07 0:25:18 >
Change is inevitable. Except from a vending machine.

Viva La Revolution! erm, I mean Viva La Wii!

Nitro
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RE: Crysis confirmed for 360 - Jan 14, 2007 09:13
I didn' t like Far Cry either but Crysis looks like it' s gonna be something special...









f3hunter
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RE: Crysis confirmed for 360 - Jan 14, 2007 10:26
I hope no ones expecting 360 crysis to look anywhere near as good as the PC version on coming PC hardware.

Agent Ghost
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RE: Crysis confirmed for 360 - Jan 14, 2007 11:57
Of course not, With the release of the 8800 Series NVidia cards and Ati' s cards on the way. PC has already eclipsed any console. I frankly don' t care about the 360 version unless it has kickass online play. Which is an advantage that the 360 won' t have over the PC for much longer as PC will get a Live service as well.

PC is where it' s at. 360 and PS3 are both already looking pretty sad. Don' t even get me started with Wii.

Kyo.k
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RE: Crysis confirmed for 360 - Jan 14, 2007 19:04
No need for a 360 version really, not when the PC game will support both wired and wireless 360 pads.
< Message edited by kyo.k -- 14 Jan 07 11:05:06 >

Nitro
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RE: Crysis confirmed for 360 - Jan 14, 2007 20:13
I hope they release it on PS3 too but i doubt they will. Fortunately the game will have to be different to Far Cry since there is going to be a Ubisoft developed Far Cry 2.

Anyway, the more games the better.

Duffman
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RE: Crysis confirmed for 360 - Jan 14, 2007 22:58
WOW! Another FPS for the 360! Well thats the biggest surprise of the year so far......


Nitro
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RE: Crysis confirmed for 360 - Jan 14, 2007 22:59
DX9 screens for anybody who read too much into me posting DX10 screens...





...but then everybody else realized that the four screens i posted were chosen because people are talking about this being just another generic shooter and yet the game appears to have interesting game mechanics, a solid melee system and more than a Far Cry-esque jungle environment...

Silentbomber
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RE: Crysis confirmed for 360 - Jan 14, 2007 23:49
I ant going to lie, the game looks Breathtaking, while some games look better in my opinion, not technically, but the art direction, I' ll give it a chance.

I do slate Crysis for being another fps, and while it is, I am sure I' ll end up with the game just like Far Cry and complete it. Just like Far Cry.


My card is listed though, as the min. I guess this game is going into super low for my machine.
< Message edited by silentbomber -- 14 Jan 07 15:50:07 >
Change is inevitable. Except from a vending machine.

Viva La Revolution! erm, I mean Viva La Wii!

Eddie_the_Hated
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RE: Crysis confirmed for 360 - Jan 15, 2007 01:59
I' d trade Crysis & Far Cry for a decent platformer on the 360.

Duffman
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RE: Crysis confirmed for 360 - Jan 15, 2007 03:34

decent platformer on the 360.


I hope Banjo Kazooie 3 is the decent platform.


immortaldanmx
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RE: Crysis confirmed for 360 - Jan 15, 2007 04:00

I hope Banjo Kazooie 3 is the decent platform.

Hopefully. Rare is 2 for 3 this gen(viva and kameo being good, PDZ blowing), so lets hope they pull out some of their old magic.

Oh, I must be a fanboy for hoping Banjo Kazooie turns out good
I dont want to celebrate, I want to sell you hate.

Nitro
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RE: Crysis confirmed for 360 - Jan 15, 2007 04:02


ORIGINAL: immortaldanmx

Oh, I must be a fanboy for hoping Banjo Kazooie turns out good


Just don' t hype it or the troll will come back and talk about next-gen physics or framerates...


Dagashi
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RE: Crysis confirmed for 360 - Jan 15, 2007 05:00
Fact is this, crysis will end up looking extremely sub-par on the 360. The game on the PC is going to push even high end 3,000 dollar + systems when it releases later in the year. There is no way a 2 year old console will be able to handle what the game can dish out. It might look pretty, but if you also have a PC, it will look like crap in comparison.

immortaldanmx
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RE: Crysis confirmed for 360 - Jan 15, 2007 06:28
The PC version will look better, but, just like with DOOM III on Xbox, it will still look impressive if they take the time to retool it to run smoothly.

Programming for a console and a PC is very different. To run the exact same game a console does, the PC usually requires double the specs, and consoles can be optimized further due to knowing exact specs of the system everyone will be using.
I dont want to celebrate, I want to sell you hate.

Dagashi
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RE: Crysis confirmed for 360 - Jan 16, 2007 07:30
Crysis is far more intensive than Doom 3 is to run. So yes, you could be right that it will look as good as Doom 3 on Xbox did. However, my point is that the xbox version of Crysis will look like crap compared to a well run PC version. Crytek' s new engine is amazing, and not only that, but they have always liked making outdoor situations, with lots of foliage(something that is very hard for systems to run smooth). Therefore, it will require extremely high end pc' s to run it nicely, whereas Doom 3 doesn' t, which is why there isnt such a big difference in graphics when comparing the Xbox to PC versions of Doom.

Nitro
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RE: Crysis confirmed for 360 - Jan 16, 2007 07:54
No, dans point is that for the PC version the code will be far less optimized as they have much more to take into consideration, be that varying video and sound cards, physics processors or multi-core CPU' s. The reason console games can look as good but use far less actual " power" is because the code is super optimized (in games done well like The Chronicle of Riddick and Doom 3 on Xbox), and that' s because every console is exactly the same. They have just one GPU to program for and one type of instruction set rather than having to make sure the code runs of a shitload of generations and variants of PC graphics cards.

Now technologically 360' s GPU is as capable as many of the 1st wave next-gen DX10 compliant cards. It has a RAM limitation but again, is everything is optimized then that should only result in lower texture quality. 360 has a couple of aces and the eDRAM will be used to it' s maximum potential, but there' s nothing in the DX9 screens that 360' s can' t do.

The 360 version will look very much like this...



...but would realistically expect better texture quality for things like floors and walls.

Now CryENGINE 2 looks very impressive, and sure, PC' s equipped with the best graphics cards and really fast processors will get 80fps out of Crysis. But remember that 360 is able to run DX10 components. It never needed to be 100% compliant as there' s a lot of stuff that wouldn' t relate to the console. Basically Microsoft made sure the custom 360 version of DX was a 9/10 hybrid and as such no games have taken full advantage of it yet. Crysis will though. It won' t make the game look as good as the PC version, far from it, but it' ll look much better than some people expect.

I expect a locked 30fps though.

UnluckyOne
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RE: Crysis confirmed for 360 - Jan 16, 2007 08:26
The Xenos GPU is not as technologically capable as the 8800 series. Read the specs on both GPU' s and you' ll see the only thing they really have in common are unified shaders.

I' d like to think of it as " DX9.5 capable" or something. Microsoft has brought DX10 features to the 360 development tools. Whether or not these are possible depends on what the hardware is capable of. From what I' ve read (solid info on Xenos is lacking) Xenos has features and capabilities that are clearly beyond the current Shader Model 3.0 DirectX9 specification (PS3' s RSX, current PC GPU' s) while it lacks features that are requirements for DX10. The 360 will never be able to run DX10 features that require hardware support, unless Microsoft upgrades Xenos (which will be never). Programmers may be able to put together something that looks very similar to DX10 effects but it won' t be the real deal. So if the Crysis engine uses DX10 effects that depend on hardware, those effects won' t be possible on the 360.

It really does depend on the skill of the developers and how much time they' re willing to spend on it. In short, it has good DX9 support and can do some advanced things with that, but there is no DX10 hardware in the 360.

Agent Ghost
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RE: Crysis confirmed for 360 - Jan 16, 2007 08:33
My understanding is that the R500 is of the same architechture as the R600. The three main differences being the the ram, edram the on the R500 and the fact that the R600 has 64 shaders while Xenos has 48.

UnluckyOne
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RE: Crysis confirmed for 360 - Jan 16, 2007 09:29
The R500 is the parent architecture of the R600, but the R600 will have vastly superior specs in every way, with full DX10 hardware support, SM4.0, etc. In fact, while the R500 does have unified shaders (pixel and vertex), I don' t think it supports geometry shaders that are supported on the DX10 (8800/R600) GPU' s.

Personally, I can' t wait to see the R600 in action. Should be a real treat to see how far ATI/AMD have managed to push their design.

f3hunter
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RE: Crysis confirmed for 360 - Jan 16, 2007 10:13
Ignoring the hypocritial posts by some trying to start another flame war (and blantantly shows to be hurtin).


Crysis.

After seeing alot more on the game, i see that it will be more than another average shooter in new visuals, These are the kinda of physics ive been waiting to see in games for a long, long time.. We was promised this kinda of thing back with the 360s XDNA development tools, which tuned out to be a total let down.

Now DX 10 PCs will actually do this shit, starting with Crysis. Its been ages since ive actually been excited over graphical technologies. (apart from VF5 and a tiny bit a MS).

Lately its all been pure gameplay VIA the DS and now Wii, im now actually looking forward to upgrading my Pc and looking out for the new games that we' ll be seeing in the not so distant future.



Nitro
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RE: Crysis confirmed for 360 - Jan 16, 2007 17:07
Xenos doesn' t take a performance hit from FSAA, alpha blending or z-buffering as the eDRAM handles them separately.

Spec-wise we' re looking at:

Triangle Setup - 500 Million Triangles/sec
Vertex Shader Processing - 6.0 Billion Vertices/sec *
Filtered Texture Fetch - 8.0 Billion Texels/sec
Pixel Shader Processing with 16 Filtered Texels Per Cycle - 8.0 Billion Texels/sec
Pixel Shader Processing without Textures - Xbox 360 - 24.0 Billion Pixels/sec *
Multisampled Fill Rate - 16.0 Billion Samples/sec
Pixel Fill Rate with 4x Multisampled Anti-Aliasing - 4.0 Billion Pixels/sec
Pixel Fill Rate without Anti-Aliasing - Xbox 360 - 4.0 Billion Pixels/sec
Frame Buffer Bandwidth - 256.0 GB/sec
Texture/Vertex Memory Bandwidth - 22.4 GB/sec
Shader Model - Shader Model 3.0+ / Unified Shader Architecture

Now if i look at the GeForce 8800 GTX it walks all over Xenos. It won' t be fully taken advantage of for a while but yeah it stomps up and down on Xenos with big black boots.

But if i look at 8 series models that will be available from next month, and i' m talking 8600 GT, 8300 GT and 8300 GS - 3 cards that will make up 50% of 8 series, Xenos comes out pretty damn well. It certainly out performs 7 series.

360 is a closed environment so the API is tailored to take advantage of the entire thing. Efficiency is higher and the game code more streamlined. The better developers will be able to get some great results for the console and again, as said, the 360 version of Crysis will undoubtedly look much like the DX9 version.