Hmmm, Havok and PhysX have been shown to run perfectly on 360 hardware so if a game has lame physics (like most 360 games) then it' s due to the developer. Expect games like The Darkness and Cellfactor to really push things, not games like Gears of War where the most impressive the physics get is when you blow enemies up and their body parts go flying...
The CPU means shit in terms of graphics. CELL won' t make an ounce of difference, ...Sony tried it and failed miserably and ended up running to NVIDIA. RSX is ok but the 7900 in m laptop is technically more " powerful" but obviously RSX has been created purely for gaming so it' s not a fair comparison.
Can PS3 produce nice textures? Yeah. Can it produce textures as nice as 360? Hell no. It' s simply because PS3 has retarded RAM allocation and doesn' t have the 10MB eDRAM that 360 does. 360 also has a separate scaler chip which handles the resolution output so there' s no extra strain on the rest of the hardware. It' s just a shame 360' s 1080p is faked...
PS3 games look nice but those hoping for vast improvements are going to be seriously disappointed. RSX is OLD as it is, it' s only getting older and it' s only capable of so much.
Killzone will obviously look better than Halo 3 though because Halo 3 looks like shit. It' ll be interesting to see how VF5 fares on the 2 consoles, especially seeing as it' ll be a port from PS3 to 360...
But meh, this discussion is lame. Wake me up when PS3 gets a game that looks better than Mass Effect, Lost Planet or Gears of War. Until then PS3 will be lagging behind in terms of visuals.
Like loco already said and like i' ve said myself a thousand times over: 360 hardware > PS3 hardware, and a fruitcake who' s obsessed with physics and 60fps and a homosexual teenager can' t change that
fact