You mean to say that Quake 4 running on your HD projector doesn' t look better tha that?!
You see how super smooth that runns? well thats how most of most PCgames, run, and it does make a massive impact on first lookers.. Especially on game such as HL2 that look good anyway.
Im a fussy bastard and want to see every game running as nice as VF5, or my pc games..
Anyway...
Fighting games always look great [well, unless it' s Mortal Kombat], and VF is never the prettiest for long. Tekken will be nicer as NAMCO are graphical geniuses and then Dead or Alive 5 will come along and crush everything that went before.
All depends in what department.. I cant really see anything bettering VF5' s animation for a long time, (probably until VF6) simply due to the fact VF has always had more much attention to detail in the actual moves, Like hi, mid, low Limb bounces, staggers ETC.. Then you have the effects where only AM2 seem to get right like, puddles, snow.. ETC.
not sure tho.. I feel both Tekken and especially DOA have got to improve on so many different areas first.
Anyway.
think VF5 has to be seen in motion to truly be able to appreciate how good it looks
.
More or less, ive got Dozens of supposidly HD, 60fps Vids of VF5 and None really did the graphics and motions justice. Those playside vids are by far the best ive seen and almost capture seeing it in the flesh.
f3, you didn' t get to play it on your last visit to Japan by chance did you? If so, how does it compare to final tuned from a gameplay perspective?
IVe got to see it for a good hour, but actually never played it.. Ques were too big...
VF being VF, it was too early (3 months ago) for people to make their judgement.. so i honestly couldnt say.
IF you can read Kanji this is a very good read about Vf5, Lindbergh, PS3 production, hardware rendering etc.
here A few interesting bits:
- HDR precision is FP16 with tone mapping
- Graphic' s API is now OpenGL
- Lindbergh actually perfroms faster than PS3 for pixel fillrate
- VF5 has roughly 3 time' s the poly count of VF4
- Shadow map resolution is 1,024 1,024
< Message edited by f3hunter -- 19 Dec 06 2:58:07 >