Actually Eddie, i' d really like your impressions of the demo if you' d be so kind...
I have the game but i' ve heard bad things about the demo.
More than glad Majik. Sorry it took me a while, demo froze while I was hacking the compy in the tent.
Visuals I' ll start with these first. Jaw-droppingly gorgeous in detail. SC:DA doesn' t have that graphical steroid look of " Gears" . However it' s the attention to detail that impresses me. Everything from the sweat beads rolling down Sam' s head, to the smoke and dust effects from grenades/explosions/helecopters. Sam' s animation (which was superb in SC:CS) has been stepped up another level, showing signs of age. (Not being able to leap entire warheads in one bound anymore
![](https://forum.kikizo.com/upfiles/smiley/s1.gif)
.)
Controls Nothing new here, just as fluid and intuitive as Chaos Theory. I will say this though. It' s incredibly easy for me to get a hang of the controls because I' m in love with Chaos Theory, but the number of commands & where they are will prove daunting to those who haven' t dealt with Splinter Cell before.
Sound I was terrified when I first heard the ad' s, & some guy that sounded like the movie ratings man said " I am Sam Fisher" . That had me seriously worried, but Michael Ironside is back, and as awesome as ever. The diologue is seamless, no matter what particular choice you make. (more on that in a minute) The ambient noise is almost more immersing than your direct gunfire & voice command, the distant gunshots/screaming/explosions really make the situation seem out of your hands.
Gameplay Gameplay is a serious departure for the better. I had the daylit African level, same as the folks at whatever con this was shown at, & I was suprised to see that stealth really wasn' t on my side in this situation. Gone were my NVG' s, replaced with sweet shades that tinted your screen differently. Also, I relied almost entirely on hard cover for my concealment, not a single shadow. It really made me think (I' ve been on a shooter binge for those who don' t know, so it took me 2 or 3 tries to get back in the mindset.
![](https://forum.kikizo.com/upfiles/smiley/s3.gif)
)The choices they made you take in the demo really had me thinking. When it got to the " snipe one guy or the other" portion of the program, I could already tell it' d have some replay value.
One small complaint. The AI' s resting position is still that crouched arms-over-head squatting thingy. I' ve never seen anybody do that in my life!
![](https://forum.kikizo.com/upfiles/smiley/s5.gif)
IMO it' s the best of the series.
...
Yeah... I drew all that from the demo.
![](https://forum.kikizo.com/upfiles/smiley/s5.gif)
I' ll revise if needed in a few days. My copy is shipping via Ebay!!!