Uses the same engine but has some significant graphical updates such as:
1.Dynamic Weather Conditions: Taking place in sandstorms to howling
rain, with subtle details such as after a rain storm the mission area
glistens with moisture and features standing pools of water on the
streets. As well as wind and weather simulation.
2. Object Translucency: Which allows players to see through surfaces
like leaves and fabrics under the right lighting circumstances.
3. God Rays: Also a technique that simulates the way light goes around a
surface that blocks light. God Rays allow the player to see the limits
of light, creating the hard edges rays of light often seen pouring
through cathedral windows.
4. Smoke Effects Techinques called Depth Sprite in which smoke particles
move over and around objects like an actual gas, elminating the
hardlines you see between clouds and surfaces you see in most games. The
smoke also reacts to light and wind.
Demos were shown that showed the dynamics of the smoke. Such as a
helicopter down draft that forced huge plumes of smoke away from the
landing. To an explosion forcing away a smoke cloud with the light of
the fire reflecting off the particles in the cloud in real time.
5. Improved particle effects that send debris flying in explosions and
chips exploding off walls when struck by a bullet.
It will take place in South America, Mexico and the US mainland during a 72 hours timespan. It will have way more varied locations including fighting through the
mountains, forests, etc.
The first section of Graw 2 will take place around the Mexican City of
Juarez, 2nd in a war torn urban Center, 3rd repelling a full fledged invasion of US soil for control over El Paso Texas.
GameInformer have seen the game demonstrated and have say that it looks on par, if not nicer than Gears of War.
Out in March.