Itagaki' s Protégé gives first in-depth NG∑ interview

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Bishonen
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Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 28, 2006 02:17
...dude seems pretty well qualified, and he makes some interesting comments on developing for 360 and PS3...

..which finished game out of this and DMC4 will have the best visuals?....
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Nitro
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 28, 2006 07:10
Very vague comments...

The charcoal and oil pastel thing is typical of Japanese developers, although it' s the type of comment usually reserved for Kojima-san He obviously won' t say that one platform is more powerful, or capable of more because he' s developing on Sony' s platform, and Itagaki is developing on 360.

Itagaki mentioned in an inteview last week (?) that PS3 was slightly more powerful (because of CELL - which we all know anyway) and that he would be ok if the guy developing Sigma wanted to take other Team Ninja games to PS3. As long as they make DoA5 cross-platform online then it' s all good.

Bishonen
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 28, 2006 21:08
...DOA5 is miles off... ...three years away minimum...

...Itagaki will be making at least two other titles before he returns to DOA....
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Nitro
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 28, 2006 21:40
Ninja Gaiden 2 & Code Chronus?!

Bishonen
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 29, 2006 01:47
...no...

...Code Chronus (360) and Ninja Gaiden 2 (Multi)......
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Nitro
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 29, 2006 02:49
Cross-platform leader boards then!

Shikashi
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 29, 2006 22:57
Like Majik said, it' s rather vague. I like the Graphics though. The rubber effect on Ryu' s suit is amazing. Wonder how good it will look when its finished.

Btw. The guy seems to contradict himself quite often, he either says that Gameplay is the most important thing or that the Graphics are...I don' t get it. Oh well, doesn' t matter.

Abasoufiane
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 29, 2006 23:55
this guy is an arrogant prick, i can' t believe how he sounds full of himself

uumai
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 30, 2006 03:50

ORIGINAL: Abasoufiane

this guy is an arrogant prick, i can' t believe how he sounds full of himself


Well like he said, he learnt everything from Itagaki.
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Abasoufiane
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 30, 2006 04:23
good one uumai, damn yes he learned everything...

Bishonen
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 30, 2006 22:27

this guy is an arrogant prick, i can' t believe how he sounds full of himself


.....well that' s probably because he knows Ninja Gaiden Sigma is gonna crap on God of War 2 from about 100,000ft up.....
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Nitro
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 30, 2006 23:16
Arrogant?

Ninja Gaiden/Black was the definitive action game of the previous generation. In 720p/1080i it destroys much of the 1st generation 360 titles and has tons more depth. I think that Ninja Gaiden/Black, Chaos Theory and RE4 were the best games of the last generation and as cool as God of War and DMC3 were they could dream of touching the quality of NGB.

This guy has the relevant experience and Itagaki' s backing. He' s working with a game that is already half built and is only adding and upgrading to the mechanics and graphics. Ninja Gaiden 2 will obviously be far superior but Sigma will easily be the best action game on PS3 until NG2' s obvious release further down the line. I highly doubt God of war 2 or 3 and Heavenly Sword will offer much in the way of competition, even if in themselves they are awesome games.

Only DMC4 looks like it could be comparable, and even then, for people who haven' t played Ninja Gaiden, for non-Xbox owners, Ninja Gaiden Sigma will be a completely new experience and they will take away from it what those of us who played the Xbox version away from it at the time.

Plus, the fighting on water " proper" already makes it better than any other action game...

Terry Bogard
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 30, 2006 23:34

this guy is an arrogant prick, i can' t believe how he sounds full of himself


It' s often times been said that women love a guy with confidence, so obviously Itagaki-san and his Protégé gets all the ladies
< Message edited by Terry Bogard -- 30 Oct 06 15:36:49 >
Terry Bogard - currently the most Unhelpful member of the Kikizo forums.

Abasoufiane
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 31, 2006 00:24
yes ninja gaiden is the one of the best action games of last generations but i believe god of war is better, ths game got much more favorable critics than ninja gaiden did anyway, i played them both i owned them both and i was amazed by god of war more than ninja gaiden... may be it offers more depth than god of war i won' t argue about this, but i found god of war more fun, and visualy more appealing.

ninja gaiden didn' t win many awards as god of war did and i don' t have much expectations about devil may cry 4, this game is not seducing me.

god of war 3 on ps3 will kill everything else.

uumai
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 31, 2006 01:19
keep hoping, i don' t see that game coming for a long time, if at all. Didn' t Jaffe say he was content to work on small online games and wouldn' t do another gow or twisted metal even if sony asked?
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Silentbomber
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 31, 2006 01:45
ha ha, that wont stop Sony.

God3 will be made with or without Jaffe, hopefully Jaffe knows this.
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Viva La Revolution! erm, I mean Viva La Wii!

Nitro
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 31, 2006 02:25
No, he said it would probably turn intoa trilogy.

As for God of War winning awards, ...it was on the right console. I think you simply found Ninja Gaiden too hard and couldn' t beat the first boss...

QuezcatoL
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 31, 2006 03:29
Why is games like CoD3 looks better n 360 then ps3???
Even if you break 2 legs from a crab it still runs!
What you gotta do is find its weak spot and do massive damage at it.

uumai
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 31, 2006 04:28

ORIGINAL: QuezcatoL

Why is games like CoD3 looks better n 360 then ps3???


I think someone missed the letter to console fanboys...

Majik maybe i don' t accoud for the third, but some website had an interview with him saying for now he is in a comfortable enough situation to say no to anymore gow. and is focusing on these small games, and Phil harrison is happy about it or something...

NiGHTS into Dreamcast

Tiz
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 31, 2006 04:53

ORIGINAL: Majikdra6on

Plus, the fighting on water " proper" already makes it better than any other action game...


Dear sweet marymotherofgodprayforusnowandforeverinourdeathamen...


When I saw that, i instantly knew.

....
...

Now imagine Ninja Gaiden 2, with:

Water fights vs. Hayate...

AAAARRGHGHHHHHHHHHHGHHHHHHHHHHGHHHHHHH!!!!!!!

Aerial recovery to a jumping slash (which would be really hard to pull off!!!)

This game rains sh!t all over:

God of War 1 and 2

Devil May Cry 1,2,3,4 (any special editions also).


Actually.... ANYTHING action/adventure based!!

Itagaki and that guy have every right to be cocky, they know their games!!!

I strongly recommend that if you want a glimpse of Ninja Gaiden 2, that you buy
DOAX2. He did it with the first one and he' ll do it again!!!
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1. Never tell all you know.

Tiz
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 31, 2006 04:58


ORIGINAL: uumai


ORIGINAL: QuezcatoL

Why is games like CoD3 looks better n 360 then ps3???


I think someone missed the letter to console fanboys...



Actually Uumai, if you check IGN' s podcast, the guy said that he was a bit sceptical
(sp?) as to why the multi format games like Cod3 actually looked better on 360.

He credited it to Sony' s perserverence for shooting for 1080p.

In a way, Quez is right.

But Quez, it is a Ninja Gaiden Sigma thread by the way.
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Hidemoto
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 31, 2006 06:01
OMG...is that Tiz?

where have you been man? hardly see you lately...

Tiz
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 31, 2006 06:49


ORIGINAL: Hidemoto

OMG...is that Tiz?

where have you been man? hardly see you lately...


I have become a compulsive reader, but I couldn' t resist talking about Sigma.

I have also got a lot of stuff to do as well, and I am trying to complete all my
forgotten games before the holiday season hits as I would have too many to
complete!

I try to post here and there, but I am just waiting for a few new topics, and
hopefully when Gear is released the forum should be bustling with info and
great discussions.
There are two rules to success:

1. Never tell all you know.

uumai
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 31, 2006 06:56
Tiz, my friend, I know that currently 3rd party (multiformat) games are looking better on 360. Honestly it' s what I expect at this point in time, it might be news a year or so down the line, but it' s barely an issue either way.

The reason i said what I said is as you kinda pointed out. Coming into a thread about a game, to flame the graphic/port of the console the thread is aimed at.

Why post in the thread if you have nothing useful to say on the topic, trolling/flaming/ random crap just to increase post count and get all l337 should be included in the open letter to console fanboys.

NiGHTS into Dreamcast

Nitro
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 31, 2006 07:00
The PS3 version of CoD3 isn' t 1080p. The reason it looks better on 360, and the only reason, is that the engine was made for PC architecture. 360 is very much more lke a PC than PS3, ...PS3' s achitecture is exotic in comparison and it makes porting engines built for PC' s very difficult. You' d have to emulate some parts of the hardware, or completely re-write parts of the code to even get it running at all. On 360 it' s much easier, and then made even easier still because of XNA.

UE3.0 doesn' t like PS3, although i' m sure Epic will work something out, but even games like FEAR and CoD3 don' t look as good, even if there aren' t huge differences.

What PS3 needs is games built from the ground up, just for that platform. There you will see the better looking games but then you' ll only be able to compare them to gaes built from the ground up for 360, like say Gears of War and Mass Effect.

Either way, PS3 is capable of great things, just like 360 and direct comparisons of multi-platform games isn' t going to get you anywhere because some things, like VT3 which has been built for PS3 and 360 separately by different studios, will look better one way or the other. It' s daft to even think about it.

Motorstorm look waaaaay better than any 360 racing game, but Gears of War looks waaaaay better than every shooter/action game on PS3 that we' ve seen so far. Can the two be compared? No, obviously not, but you have one game on PS3 that looks better than any game of the same genre on 360, and you have a game on 360 that looks better than any game of the same genre on PS3.

When you go even further, you have Rainbow Six on 360 that will look better on 360, but you have a PS3 version that will probably look better than the 360 version of GRAW - one of the best looking games so far on the system...

Does it matter? Really? I dont think so.

Ninja Gaiden Sigma upon it' s release will be one of the nicest looking next gen games. On any system. Period. It' ll look better than most 360 stuff and most PS3 stuff. Enough said.

Gaiden BLACK
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 31, 2006 07:15
Down to the Developer
Rest in PEACE Cetra and GANGSTA you guys will be missed..........

Nitro
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 31, 2006 07:16

ORIGINAL: Gaiden BLACK

Down to the Developer


Not exactly.

Gaiden BLACK
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 31, 2006 07:18
Yes it is when it comes to ps3 and 360 it is down to the developer.
Rest in PEACE Cetra and GANGSTA you guys will be missed..........

Nitro
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RE: Itagaki' s Protégé gives first in-depth NG∑ interview - Oct 31, 2006 07:53
No, not exactly. It' s a combintion of developer, developer experience and western/eastern technologies.

Japanese developers are very different in many respects to their western counterparts. Japanese developers don' t work very well with western technology, take Namco' s for example, a studio with a history of creating stunning 60fps games - they aquired Unreal Engine 3.0, didn' t know how to use it or how to code for something like 360 and fucked it up completely. Frame City Killer look dreadful, wasn' t recieved very well and was thus cancelled.

Games like Bullet Witch, Tenchu, Kengo Zero and Zegapain look nowhere near as good as other 360 titles and it' s because they don' t know how to code for that kind of architecture. On PS3 they would fare much better because the architecture has been Japanese developed.

Western developers are finding PS3 tricky to code for because it' s vastly different to what they are used to, and while there are exceptions, like Motorsorm, they are few and far between. UE3.0 by all accounts works extremely well on 360 and not very well at all on PS3. It' s a western engine and has been developed with western architecture in mind. The games that use it on 360 will undoubtedly look " nicer" than the game that use it on PS3, even if it' s the same developer, ...Ubisoft for example.

Japanese developers will adapt to PS3' s architecture much quicker than 360' s and people like Kojima will work absolute wonders.

What everybody here knows is that Japanese developers in general, don' t worry about the kind of things (realtime light sourcing, self shadowing, advanced physics and AI, advanced texture mapping [like say cube mapping for water] and engine scalability) western developer spends much effort on. Japanese games are much more stylistic and make use of motion blur and filters more than western games. The differences in some respects are huge.

Capcom is starting to adopt the western engine idiology of being able to recye the engine and recycle the code for multiple games. DMC4, Lost Planet, Dead Rising, Monster Hunter and RE5 will all use the same engine and Capcom' s development costs will be significantly reduced as a result. They may even licence their engine like western developers licence theirs.

Western developers that have direct development input form Sony will end up with better games than those that dont, and Japanese dvelopers that have input from Microsoft (or in the case of Lost Odyssey - Epic) will end up with better results than thse who don' t. It' s not that hard to understand.

Bishonen
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