I' d disagree slightly, certainly studio' s such as Sony when i was there saw Maya comming and adopted as a technology from the outset. Max has the Havok engine in it again from 9, so it ties well into games, but they are both focused on slightly different areas of 3d work.
Maya as a character tool, max as a level / environment. Max and Maya are both industry standard, Maya is the current standard for the film/visual fx industry as you state, but max is more popular in games as much as anything as it has been around for a lot longer.
They are both owned by Autodesk now anyways, so already have inter-operatability. Tools like Virtools allow importing of both formats as standard these days.
< Message edited by musashi -- 25 Oct 06 12:33:07 >