Crysis mind blowing

Author Message
Abasoufiane
  • Total Posts : 2127
  • Reward points : 0
  • Joined: Sep 14, 2005
Crysis mind blowing - Oct 20, 2006 01:36
http://www.gamers.fr/lire_news.php?id=18264

i hope it won' t turn out like PGR3 after release.

Bishonen
  • Total Posts : 1718
  • Reward points : 0
  • Joined: Nov 13, 2005
  • Location: Everywhere
RE: Crysis mind blowing - Oct 20, 2006 02:49
...sacré bleu!.....
Currently accepting Article & Review requests

Eddie_the_Hated
  • Total Posts : 8015
  • Reward points : 15335
  • Joined: Jan 17, 2006
  • Location: Wayne, MI
RE: Crysis mind blowing - Oct 20, 2006 03:07
sorry wrong thread.
< Message edited by eddie_the_Hated -- 19 Oct 06 19:07:45 >

Tiz
  • Total Posts : 3158
  • Reward points : 10675
  • Joined: Apr 04, 2006
  • Location: United Kingdom
RE: Crysis mind blowing - Oct 20, 2006 03:28
Damn reference/in-game imagery, confusing me at first glance!!!

But is it me, or are the 3D artists, just rubbish at copying???

It looks good, but they are inaccurate representations of their real-life
counterparts...
There are two rules to success:

1. Never tell all you know.

Abasoufiane
  • Total Posts : 2127
  • Reward points : 0
  • Joined: Sep 14, 2005
RE: Crysis mind blowing - Oct 20, 2006 03:43
dude how could you think that way, if those artists could creat such a realistic enviroement , then i' m sure they coul match those details exactlya s they are if they wanted to, may be it' s done on purpose or for different reasons , certainly not because of the artists.

Zoy
  • Total Posts : 1703
  • Reward points : 0
  • Joined: May 15, 2006
RE: Crysis mind blowing - Oct 20, 2006 04:24
I don' t think they' re really trying to get the exact placement of the river stones duplicated. Just trying to get the overall appearance of the location to be similar, and pretty realistic.

Actually that river picture was the most impressive to me. Things like the cafe can easily be done with photo textures. The patterns of the foam and currents in the river are very complex and constantly in motion.

UnluckyOne
  • Total Posts : 995
  • Reward points : 0
  • Joined: Jul 16, 2005
RE: Crysis mind blowing - Oct 20, 2006 09:21


That' s nuts! Every time I see this game, it further impresses me.
< Message edited by UnluckyOne -- 20 Oct 06 1:23:27 >

Agent Ghost
  • Total Posts : 5486
  • Reward points : 12425
  • Joined: Aug 09, 2006
RE: Crysis mind blowing - Oct 20, 2006 09:31
I can' t believe people here are only beginning to understand the significance of DX10.

Theres a reason consoles use to look so good compared to PC considering the hardware. Ex (Xbox can run Doom despit its hardware being from the stone ages). Computers have been crippled with former variants of DX, mainly due to the fact that they had to carry legacy compatablility. Add to that change Shader model 4 along with geometry shaders, a year from now we' ll be seeing some pretty sick PC games.

If consoles are wolves, the PC has been a bear tied down. With DX10, the Bear will be unleashed.

UnluckyOne
  • Total Posts : 995
  • Reward points : 0
  • Joined: Jul 16, 2005
RE: Crysis mind blowing - Oct 20, 2006 10:29
If I' m not mistaken, Crysis is not a full DX10 game. Most of it is still DX9. Crysis still carries legacy compatibility with DX9. I' ve always known DX10 will bring some massive improvements with it, but we' re really only seeing the very tip of the iceberg here. The next couple of years will see PC games start to further push ahead - as always.

The bear may still be tied down, but he only needs to look at the wolf for it to flee in terror.
< Message edited by UnluckyOne -- 20 Oct 06 2:39:49 >

Alecrein
  • Total Posts : 762
  • Reward points : 0
  • Joined: May 24, 2006
RE: Crysis mind blowing - Oct 20, 2006 17:08
A-MAZING
" What most people need to learn in life is how to love people and use things instead of using people and loving things."
~ Unknown ~