Games that managed to transcend generation boundries...

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Nitro
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Games that managed to transcend generation boundries... - Oct 05, 2006 17:40
In your opinion, what games were so ahead of their time that they could have passed for launch titles in the subsequent generation, and why?

Vx Chemical
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RE: Games that managed to transcend generation boundries... - Oct 05, 2006 17:42
Resident Evil 4 could easily have been a launch title for the 360, everything in the game screams next gen, all that would have been needed was a slap of high resolution textureds and i would have made sure to grab it, even though i already completed the GCN version!

Tiz
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RE: Games that managed to transcend generation boundries... - Oct 05, 2006 17:47
Splinter Cell Chaos Theory just had next-gen written all over it, particularly the
bump-mapped textures in the first level, the lighting effects are noticeably
well done, and I think this could have passed as a first generation title for the
360..

Also Ninja Gaiden in 720p could have been a 1st generation title for the 360, with
a slap on of a few high res textures, a bit of self shadowing and slightly
enhanced light effects..
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Anita
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RE: Games that managed to transcend generation boundries... - Oct 05, 2006 17:59
Are we talking just graphics here or gameplay aswell?

because i would say Legend of Zelda Ocarina of time

Vx Chemical
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RE: Games that managed to transcend generation boundries... - Oct 05, 2006 18:02

Are we talking just graphics here or gameplay aswell?

because i would say Legend of Zelda Ocarina of time



We are talking both i guess. I liked OoT but i dont see it as a GCN title, too much happened in the leap between the N64 and the GCN, but then again, OoT was a head of its time" !

QuezcatoL
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RE: Games that managed to transcend generation boundries... - Oct 05, 2006 18:02
Well the best looking xbox/ps2 games will be in pair with wii games.
'
Not the best looking wii games after some time though.
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Anita
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RE: Games that managed to transcend generation boundries... - Oct 05, 2006 18:11
Yeah you are right about that Vx Chemical, do you think we will ever see games that will brake the mold the way Zelda did.

Papado
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RE: Games that managed to transcend generation boundries... - Oct 05, 2006 18:17
I think he means which games were advanced concept wise, not cosidering graphics. In that case, Shenmue was definitely ahead of it' s time; as was Virtua Fighter: I still enjoy playing that game today, and it' s still very well animated.

Dionysius
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RE: Games that managed to transcend generation boundries... - Oct 05, 2006 18:25
Ahem... Shenmue.

Tiz
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RE: Games that managed to transcend generation boundries... - Oct 05, 2006 18:38


ORIGINAL: Dionysius

Ahem... Shenmue.


Goes without saying Dionysius..... goes without saying...
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Nitro
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RE: Games that managed to transcend generation boundries... - Oct 05, 2006 18:44
Gameplay-wise or graphically.

The best example i can give you is the original Half Life. The game changed fisrt person games forever and introduced a whole world of things that are now taken for granted.

As for consoles, and my choices...

...i think that...

Ninja Gaiden/Black
Chaos Theory
Black

...could have been 360 launch titles.

I think that Shadow of the Colossus was/is waaaaay ahead of it' s time, and with higher resolution textures, could easily have been a PS3 game. The animation in particular is superb!

Twilight Princess, as far as i' m concerned could have been a 1st generation next-gen title, and i still think it' s ahead of it' s time.

Anita
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RE: Games that managed to transcend generation boundries... - Oct 05, 2006 20:36
True if it wasnt for half life games like HALO, RESISTANCE etc

wouldnt even be.

Eddie_the_Hated
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RE: Games that managed to transcend generation boundries... - Oct 06, 2006 00:28
Power Stones for the DC could have skyrocketed on one of the big three. Interacting with your environment in fighting games was completely new, and the visuals weren' t half bad either.

Abasoufiane
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RE: Games that managed to transcend generation boundries... - Oct 06, 2006 00:39
here is my list of game i could think of that drop my jaw either Graphicaly or in gameplay to the point i would think it' s ahead of it' s time

Half life
Half life 2
Golden eye (absolutly)
resident evil 1
shadow of the colossus (in a way..)
doom 3 (pc)
splinter cell 3
Shenmue
Gran turismo 1
Gran turismo 3

Papado
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RE: Games that managed to transcend generation boundries... - Oct 06, 2006 03:20
I think that the fact that SC 1 and 3 used the same engine is absolutely incredible.

Zoy
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RE: Games that managed to transcend generation boundries... - Oct 06, 2006 03:30
I' ll take it way back...

The Atari 2600 had certain control aspects, like four players, that were lost during the 8-bit days of NES and SMS. There was also a wireless controller for the 2600 that was manufactured but never released because they accidentally made its range too great (i.e., it could have interfered with someone else' s wireless controller down the street)! But that was very forward-thinking.

The Sega Master System version of Ninja Gaiden was pretty incredible for an 8-bit game.

Donkey Kong Country on the SNES definitely helped to save Nintendo from getting whipped by Sega in the 16-bit days.

Vector Man for the Megadrive/Genesis was pretty amazing at the time... Earthworm Jim also did a lot to raise the bar for art design and quality animation.

Tim Strickland
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RE: Games that managed to transcend generation boundries... - Oct 06, 2006 08:37
SotC was so ahead of its time that the hardware it was made for can' t keep up!

Also, what about Fable? Not so much the actual game, but Molyneux' s concepts were so " next-gen" that he couldn' t implement it all correctly!

Evil Man
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RE: Games that managed to transcend generation boundries... - Oct 06, 2006 09:38
Shadow of The Colossus is the only one I can think of, if it was in high rez and had a proper framerate it could easily be a 360/PS3 game.
< Message edited by Evil Man -- 6 Oct 06 1:38:48 >

Terrak
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RE: Games that managed to transcend generation boundries... - Oct 06, 2006 09:56
Well its the usual suspects for me

Zelda OoT
SM64



Tiz
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RE: Games that managed to transcend generation boundries... - Oct 06, 2006 10:06


ORIGINAL: Terrak

Well its the usual suspects for me

Zelda OoT
SM64





I think the generation leap was too far from N64 to.... Dreamcast that those titles
wouldn' t be considered as Next-Gen, but I think you' re getting the thread confused
with groundbreaking, as the aforementioned games are groundbreaking.
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Terrak
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RE: Games that managed to transcend generation boundries... - Oct 06, 2006 10:45
Your right ! I was confused - i' m still half a sleep & at work. So it was about graphics then and not about gameplay? Ah now i get! Sorry about that.

Tiz
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RE: Games that managed to transcend generation boundries... - Oct 06, 2006 10:55
Oh no, you meant gameplay wise.. Ok I suppose those 2 are a given as well
but I am more inclined to agree with you on OoT than Mario 64...

Gameplay wise OoT was way ahead...

Mario 64? Not so much..
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Tim Strickland
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RE: Games that managed to transcend generation boundries... - Oct 06, 2006 10:59
Mario 64 was by NO means transcending its generation, simply because it was the game that brought IN the new generation. OoT was a great game as well, but I don' t think it was too far ahead of what was currently out on the market.

Not to shoot down your titles or anything, these are just my thoughts on the topic!

Evil Man
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RE: Games that managed to transcend generation boundries... - Oct 06, 2006 11:04
Mario 64 and Zelda OOT were cloned to death, but they would still be damn good games with graphical uphauls, sameway Conker was still awesome on Xbox even though it was an N64 game.

DaRoosh65
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RE: Games that managed to transcend generation boundries... - Oct 06, 2006 11:07
I place my vote for Mercenaries.

Many newer games are set up in a similar run-and-gun, while allowing one to strategize, style.

Worked well for the PS2 and XBOX, and is expected to make an appearance on the 360 before long (if I understand right).
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