Complete Wii Specs leaked

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Mass X
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Complete Wii Specs leaked - Aug 01, 2006 02:19
http://www.maxconsole.net/?mode=news&newsid=8802

I havent read through them nor would I understand anyways. But here you go.

Nitro
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RE: Complete Wii Specs leaked - Aug 01, 2006 02:56

Broadway CPU

Broadway is Wii' s CPU. Broadway functionality and specifications are as follows.

• Operating speed: 729 MHz
• Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9 gigabytes/sec)
• 32-kilobyte 8-way set-associative L1 instruction cache
• 32-kilobyte 8-way set-associative L1 data cache (can set up 16-kilobyte data scratch pad)
• Superscalar microprocessor with six execution units (floating-point unit, branching unit, system regis
ter unit, load/store unit, two integer units)
• DMA unit (15-entry DMA request queue) used by 16-kilobyte data scratch pad
• Write-gather buffer for writing graphics command lists to the graphics chip
• Onboard 256-kilobyte 2-way set-associative L2 integrated cache
• Two, 32-bit integer units (IU)
• One floating point unit (FPU) (supports single precision (32-bit) and double precision (64-bit))
• The FPU supports paired single floating point (FP/PS)
• The FPU supports paired single multiply add (ps_madd). Most FP/PS instructions can be issued in
each cycle and completed in three cycles.
• Fixed-point to floating-point conversion can be performed at the same time as FPU register load and
store, with no loss in performance.
• The branch unit supports static branch prediction and dynamic branch prediction.
• When an instruction is stalled on data, the next instruction can be issued and executed. All instructions
maintain program logic and will complete in the correct program order.
• Supports three L2 cache fetch modes: 32-Byte, 64-Byte, and 128-Byte.
• Supports these bus pipeline depth levels: level 2, level 3, and level 4.
Reference Information: Broadway is upward compatible with Nintendo GameCube’s CPU (Gekko).

Hollywood GPU

Hollywood is a system LSI composed of a GPU and internal main memory (MEM1). Hollywood is clocked at 243 MHz. Its internal memory consists of 3 megabytes of embedded graphics memory and 24 megabytes of high speed main memory.

Hollywood includes the following.
• Graphics processing unit (with 3 megabytes of eDRAM)
• Audio DSP
• I/O Bridge
• 24 megabytes of internal main memory
• Internal main memory operates at 486 MHz.
Maximum bandwidth between Hollywood and internal main memory: 3.9 gigabytes per second
• Possible to locate a program here
Reference Information: Hollywood is similar to Nintendo GameCube’s Flipper and Splash components.

External Main Memory (MEM2)

Wii uses 64 megabytes of GDDR3 (MEM2) as external main memory. Like internal main memory, MEM2 can be accessed directly from Broadway and the GPU at high speed and has a peak bandwidth of 4 gigabytes/sec. Programs can also be placed in MEM2.

Reference Information: Nintendo GameCube ARAM is used as auxiliary memory for the DSP. The CPU and GPU did not have direct access to it.



Very nice.

The 3Mb eDRAM i expect to be used specifically for AA. Wii looks like it will be 4x Gamecube which would make it something like 2.5 x Xbox. The GPU is a generation ahead anyway and will support Shader Model 3.0

This has to be better than most expected. Some idiots will directly compare it to Xbox or whatever though not realising that it isn' t all relative.

dasher232
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RE: Complete Wii Specs leaked - Aug 01, 2006 03:21


ORIGINAL: Mass X

http://www.maxconsole.net/?mode=news&newsid=8802

I havent read through them nor would I understand anyways. But here you go.


Nor have or would I....

Terry Bogard
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RE: Complete Wii Specs leaked - Aug 01, 2006 04:37
No Blast Processing I see.. Oh well, nothing is perfect


But man, that' s the LONGEST console spec sheet I' ve ever read in my life
< Message edited by Terry Bogard -- 31 Jul 06 22:25:00 >
Terry Bogard - currently the most Unhelpful member of the Kikizo forums.

ginjirou
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RE: Complete Wii Specs leaked - Aug 01, 2006 05:16
I don' t get much of that so I' ll judge the power of the Wii once I play the games.
But when I think of how great Resident Evil 4 looks and that the Wii is four times more powerful than the Gamecube (if Majic is correct) I get excited .

Tiz
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RE: Complete Wii Specs leaked - Aug 01, 2006 06:13




Broadway CPU

Broadway is Wii' s CPU. Broadway functionality and specifications are as follows.

• Operating speed: 729 MHz
• Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9 gigabytes/sec)
• 32-kilobyte 8-way set-associative L1 instruction cache
• 32-kilobyte 8-way set-associative L1 data cache (can set up 16-kilobyte data scratch pad)
• Superscalar microprocessor with six execution units (floating-point unit, branching unit, system regis
ter unit, load/store unit, two integer units)
• DMA unit (15-entry DMA request queue) used by 16-kilobyte data scratch pad
• Write-gather buffer for writing graphics command lists to the graphics chip
• Onboard 256-kilobyte 2-way set-associative L2 integrated cache
• Two, 32-bit integer units (IU)
• One floating point unit (FPU) (supports single precision (32-bit) and double precision (64-bit))
• The FPU supports paired single floating point (FP/PS)
• The FPU supports paired single multiply add (ps_madd). Most FP/PS instructions can be issued in
each cycle and completed in three cycles.
• Fixed-point to floating-point conversion can be performed at the same time as FPU register load and
store, with no loss in performance.
• The branch unit supports static branch prediction and dynamic branch prediction.
• When an instruction is stalled on data, the next instruction can be issued and executed. All instructions
maintain program logic and will complete in the correct program order.
• Supports three L2 cache fetch modes: 32-Byte, 64-Byte, and 128-Byte.
• Supports these bus pipeline depth levels: level 2, level 3, and level 4.
Reference Information: Broadway is upward compatible with Nintendo GameCube’s CPU (Gekko).

Hollywood GPU

Hollywood is a system LSI composed of a GPU and internal main memory (MEM1). Hollywood is clocked at 243 MHz. Its internal memory consists of 3 megabytes of embedded graphics memory and 24 megabytes of high speed main memory.

Hollywood includes the following.
• Graphics processing unit (with 3 megabytes of eDRAM)
• Audio DSP
• I/O Bridge
• 24 megabytes of internal main memory
• Internal main memory operates at 486 MHz.
Maximum bandwidth between Hollywood and internal main memory: 3.9 gigabytes per second
• Possible to locate a program here
Reference Information: Hollywood is similar to Nintendo GameCube’s Flipper and Splash components.

External Main Memory (MEM2)

Wii uses 64 megabytes of GDDR3 (MEM2) as external main memory. Like internal main memory, MEM2 can be accessed directly from Broadway and the GPU at high speed and has a peak bandwidth of 4 gigabytes/sec. Programs can also be placed in MEM2.

Reference Information: Nintendo GameCube ARAM is used as auxiliary memory for the DSP. The CPU and GPU did not have direct access to it.


So... it.... does play... games right?
< Message edited by Tiz -- 31 Jul 06 22:14:58 >
There are two rules to success:

1. Never tell all you know.

Hidemoto
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RE: Complete Wii Specs leaked - Aug 01, 2006 06:33

So... it.... does play... games right?


I sure hope so...

I find it amusing that they publish these specs in a way that regular people don´t understand....

]GaNgStA[
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RE: Complete Wii Specs leaked - Aug 01, 2006 06:55
No surprises here - even majiks wishful thinking/speculation (shader 3.0...yeah right...) is quite common.

I read all of it and they say that GPU is like the one in GCN only clocked higher (about 1,5 times faster), GDDR3 is a very fast memory - loadings will be short - especially when you add 6x DVD drive.

It' s nice to see one of the best features of Xbox (then again, GCN had it too) in here - unified memory (88MB in total , divided into 2 units)

Wii turns on when you put a DVD/GCN Mini DVD into it' s mouth - nice
2 AA batteries - I don' t like this - I really don' t


Wii looks like it will be 4x Gamecube which would make it something like 2.5 x Xbox.


Guys who gave you those specs say that GPU is 1,5 x faster than GCN - the CPU itself isn' t much faster than that, so I' d say that it' s 2x GCN at best , but with some nextgen hardware capabilities added to it
< Message edited by ]gangsta[ -- 31 Jul 06 22:57:51 >

locopuyo
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RE: Complete Wii Specs leaked - Aug 01, 2006 06:59
Well if those are true specs its nothing special but it isn' t bad.
"If you knew how good I am you would think I'm modest."

Dionysius
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RE: Complete Wii Specs leaked - Aug 01, 2006 07:10
Until I get to play some games, I' ll just play with my own Wiiwii.

I' m sorry for the the bad joke everyone, I just don' t understand specs.

ginjirou
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RE: Complete Wii Specs leaked - Aug 01, 2006 07:33
Get back to the corner you came from and stay quiet!

... AND NO PLAYING WITH YOUR WIIWII MISTER!

Nitro
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RE: Complete Wii Specs leaked - Aug 01, 2006 07:59

No surprises here - even majiks wishful thinking/speculation (shader 3.0...yeah right...) is quite common.


Since it' s an R520 derrivate then it' ll be comparable to an x1600, maybe even x1800 and every single chip from the R520 family is Shader Model 3.0 compliant.

Looking at the other two systems PS3 will support Shader Model 3.0 and Xbox 360 supports Shader Models 3.0 and is Shader Model 4.0 compliant. I highly suspect that Super Mario Galaxy uses Model 3.0.


Guys who gave you those specs say that GPU is 1,5 x faster than GCN - the CPU itself isn' t much faster than that, so I' d say that it' s 2x GCN at best , but with some nextgen hardware capabilities added to it


Then your a nub. The 244MHz difference in CPU clock speed isn' t as important as the fact that it' s Superscalar architecture. Since your so fucking smart perhaps you' ll explain what that means?!
< Message edited by Majikdra6on -- 1 Aug 06 0:00:50 >

ginjirou
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RE: Complete Wii Specs leaked - Aug 01, 2006 08:02
I knew this thread was doomed to become a spec-knowledge duel as soon as I saw the name...

Nitro
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RE: Complete Wii Specs leaked - Aug 01, 2006 08:09

ORIGINAL: ginjirou

I knew this thread was doomed to become a spec-knowledge duel as soon as I saw the name...


Gangsta regurgitating shit he' s read again. He' ll go and find out what Superscaler means as far as processor technology is concerned and then come back and talk shit.

Gekko wasn' t a Superscaler chip and so the comparison isn' t relative. What did i say at the beginning...


Some idiots will directly compare it to Xbox or whatever though not realising that it isn' t all relative.


...that whatever in this case being Gamecube.

]GaNgStA[
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RE: Complete Wii Specs leaked - Aug 01, 2006 08:11

Since it' s an R520 derrivate then it' ll be comparable to an x1600 , maybe even x1800. Every single chip from the R520 family is Shader Model 3.0 compliant.


Actually Wii' s GPU is completely different from Ati' s PC cards - you' d know that if you' ve read a nice interview with Ati (or if you' ve remembered what' s been said there after reading it)


Then your a nub. The 244MHz difference in CPU clock speed isn' t as important as the fact that it' s Superscalar architecture.


So what? I' m saying that developers (note that those guys actually are developers - not some dev wannabe or wana-look-like-on-forum) wrote:


- The GPU of the Wii is identical to the GC’s but it is on average 1.5X faster.


And that makes your speculation retarded since it says it' s basically a GCN GPU with altered clockspeed - you don' t need to know what superscalar is (and it is a mixture of vector and scalar processors - cause there are multiple processing units and all act as simple scalar processors)


Gangsta regurgitating shit he' s read again. He' ll go and find out what Superscaler means as far as processor technology is concerned and then come back and talk shit.

Gekko wasn' t a Superscaler chip and so the comparison isn' t relative. What did i say at the beginning...


You mean Superscalar I presume...

We were talking about GPU just a moment ago - I guess you didn' t realise.

Anyway ginjirou is right - it' s stupid to fight over those specs, but you' re definitely not even half as smart as you think majik.Just read what professionals write next time and save your uneducated comments for yourself (I' m definitely not like those pro guys , but at least I don' t go all the way to pretend I know stuff and speak of it as a fact)
< Message edited by ]gangsta[ -- 1 Aug 06 0:19:11 >

Silentbomber
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RE: Complete Wii Specs leaked - Aug 01, 2006 08:20
OMG!!!11!, Wii Wont Pay CRYSIS!!? hax!

edit:
But in all honestly, nobody is buying the wii for its power. Yes, it will show some nice games. But compared to 360/Ps3. its not that impressive.
< Message edited by silentbomber -- 1 Aug 06 0:22:32 >
Change is inevitable. Except from a vending machine.

Viva La Revolution! erm, I mean Viva La Wii!

]GaNgStA[
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RE: Complete Wii Specs leaked - Aug 01, 2006 08:22
I' m just thankful it can run Tetris in full 3d, with realtime lightning and textures

Wait scratch that! I don' t want to loose my Wii fanboy status LOL :)

Nitro
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RE: Complete Wii Specs leaked - Aug 01, 2006 08:27

Actually Wii' s GPU is completely different from Ati' s PC cards - you' d knoe that if you' ve read a nice interview with Ati


Wasn' t it ATi who said it was an R520 derrivate? Do you have a link?


- The GPU of the Wii is identical to the GC’s but it is on average 1.5X faster.


That relates directly to the clock speed and since that concerns just the GPU and you said...


the CPU itself isn' t much faster than that, so I' d say that it' s 2x GCN at best


Then the fact that the CPU is superscalar architecture is TOTALLY relevant.


We were talking about GPU just a moment ago - I guess you didn' t realise.


Didn' t you say...


the CPU itself isn' t much faster than that, so I' d say that it' s 2x GCN at best


...???

Yeah, i thought so.


it is a mixture of vector and scalar processors - cause there are multiple processing units and all act as simple scalar processors)


Which in this case will mean?

]GaNgStA[
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RE: Complete Wii Specs leaked - Aug 01, 2006 08:44

Which in this case will mean?


I thought you knew that yourself...

It means it is able to perform parallel processing -meaning it can perform a few claculations in one clock cycle.

Go read some more if you don' t know things like this.


Wasn' t it ATi who said it was an R520 derrivate? Do you have a link?


LOL haven' t seen you providing link to RD520 story...funny isn' t it?


That relates directly to the clock speed


You say you' re british right? Yet you don' t understand when people say :


- The GPU of the Wii is identical to the GC’s but it is on average 1.5X faster.


??

You should realise by now that it means , the only difference is actually the clock speed.

CPU is superscalar , but I don' t really remember Gekko' s specs to be sure that it wasn' t.

It is a nice improvement if gekko wasn' t superscalar , but expecting performance of 4x gamecube from 1,5xGPU, 2xRAM and comparably better CPU is stupid don' t you think?

I' m going to bed now - this shit has always been pointless with you

Nitro
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RE: Complete Wii Specs leaked - Aug 01, 2006 09:04

I thought you knew that yourself...


Yeah. You didn' t though. You went to read about it like everything else.


LOL haven' t seen you providing link to RD520 story...funny isn' t it?


No, your right, it wasn' t ATi. It looks like i got it from the same place as IGN' s rambo ando. He comments on it HERE



That relates directly to the clock speed



You say you' re british right? Yet you don' t understand when people say :

quote:

- The GPU of the Wii is identical to the GC’s but it is on average 1.5X faster.


??

You should realise by now that it means , the only difference is actually the clock speed.


Yeah said that. I said it relates directly to the clock speed. Y' know, of the GPU.


It is a nice improvement if gekko wasn' t superscalar , but expecting performance of 4x gamecube from 1,5xGPU, 2xRAM and comparably better CPU is stupid don' t you think?


Unless the GPU is Shader Model 3.0 compliant. This doesn' t come down to figures, this comes down to visual output which is an area that everybody realises was pretty exceptional on Gamecube in the titles that utilized the machines paticular strengths. Rogue Leader Rogue Squadron II exceeded the expected visual output and games like RE4 and now Twilight Princess show that the console though underpowered in comparison was easily on par with Xbox.



Y' know, even though i' m not doing a BSC and my course is a BA, i still have to do computer science. Andy King (musashi to you) RUNS a BSC in Games Technology and knows more about this shit than anybody here. Why don' t we ask HIM who the nub is?!
< Message edited by Majikdra6on -- 1 Aug 06 10:38:26 >

QuezcatoL
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RE: Complete Wii Specs leaked - Aug 01, 2006 09:09
Who cares about the specc?
Mario galaxy looked awesome.
It looked like it was a plattform game for ps3 or xbox360.
Even if you break 2 legs from a crab it still runs!
What you gotta do is find its weak spot and do massive damage at it.

Nitro
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RE: Complete Wii Specs leaked - Aug 01, 2006 09:19

ORIGINAL: QuezcatoL

Who cares about the specc?
Mario galaxy looked awesome.
It looked like it was a plattform game for ps3 or xbox360.


Quez, do you think Mario Galaxy uses Shader Model 3.0?

QuezcatoL
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RE: Complete Wii Specs leaked - Aug 01, 2006 09:22
Yes.
I seen screens with SM 3.0 and SM 2.0 in close up from that tomshardware test,and when i saw GRAW/FEAR/OB,i said that use SM3.0 and i was right,and i have the same feeling with Mario,sM 3.0 makes some light comes from object/characters,that looks very awesome,hard to explainmbut you see it on Mario,or atleast its SM 2.0 but i think its 3.0

but then again,im not a dev.

but it sure looks like SM 3.0
Even if you break 2 legs from a crab it still runs!
What you gotta do is find its weak spot and do massive damage at it.

Nitro
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RE: Complete Wii Specs leaked - Aug 01, 2006 20:12

not some dev wannabe or wana-look-like-on-forum


Hahahaha, ...i only just noticed that.

Here ya go fucko...



Ikashiru
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RE: Complete Wii Specs leaked - Aug 01, 2006 21:45
I' d be very surprised if the console didn' t use SM3. A console like the Wii is very much about efficiency and maximising output across the board from a range of seemingly modest performance increases on individual components.

Take for example this page look down at the shader model 2/3 graphs - yes it looks prettier, but it is actually more efficient by up to 25% - and thats just a shader!! These improvements have gone on across the board with the wii.

Now imagine all of those performance increases across the board. Think of 2.0 engines in cars 25 years ago, they put out 100-110bhp on average if you were lucky, by the 1990' s (before emission regs kicked in) they were getting 150bhp from the same units! The difference is only 40bhp on paper, but the difference between a car with 110 and another with 150 is stark.

The CPU is double the clockspeed yes, but that is not the best way to illustrate the differences.

Lets say you have two people stood washing dishes in a race, each persons pair of arms can wash a set number per minute. BUT the new model washes twice as fast - and also has another two pairs of arms to help out with the preparation post washing tasks etc, so the whole process is not double it is the original speed plus perhaps up to a further 50% efficency in tasking, then this multiply this figure by clockspeed increase.

It' s widely acknowledged that the Wii is powered by a derrivative of the series R520 (or similar) certainly my mates in EA seem to think so still - but these chaps were not working on any wii titles and it was hearsay. I guess we wont know until the unit is out whether this is true or not. Where the " clockspeed may be 1.5x faster" again the layout of the LSi (including DSP etc) is far more efficient and these advances of the past 5 years in efficiency must not be discounted before the multiplication.

Also I think the Ati 520 link link holds most water as they bought out Artx who originally developed " Flipper" for GC and before that had deceloped the N64s gfx. Ati have all the skills in house (despite being acquired by AMD) to fulfill Nintendo' s objectives at the appropriiate pricepoint seeing as the card it is related to is now over a year old.

At first I saw this as simply a routine improvement in hardware within a budget, but now I have looked into it I think the Wii will put out some much better than expected gfx and certainly much better than it' s stats appear on paper.


expecting performance of 4x gamecube from 1,5xGPU, 2xRAM and comparably better CPU is stupid don' t you think?


This really isnt the best way to evaluate performance, it' s not core speeds but the overall improvements in architecture and efficiency over hte past 5 years since gamecube, then multiplied by the difference in clock speeds here that will make the Wii stand out.

Flipper was incredibly efficient to develop for, much more so than the GFX of other consoles of the time but, I wouldnt want to tie myself down to a specific multiplier " X" of performance.

The same would be hard to assess for that of the 360 and PS3. But, I will go on record saying it' s must be Nintendo' s most efficient console to date, and Majik has gone to great lengths to identify often overlooked areas in attack of the whole Wii=GC1.5x debate, (which as an argument I think is just ridiculous)

An awful lot has changed in 5 years. Say all the efficiency can get you 50% A processor can get you at least 200% increase, GFX another 175%, let alone the increased ram and ram speeds. Add it all together, its much more than 2x that' s for sure. Also not having the HD overheads of competitors gives them a significant step up over rivals for development costs and results over time.

It is after all the only console that will put gameplay over graphics every time, and it' s sure going to look the b******s too....
< Message edited by musashi -- 1 Aug 06 13:46:58 >

]GaNgStA[
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RE: Complete Wii Specs leaked - Aug 01, 2006 23:31
if devs say it' s identical to GCNs GPU - with faster clockspeed then it isn' t 3.0 unless gamecube was.

They could be wrong , but that' s what they said for now

Majik - I can print you my X-men degree if you want :)


This really isnt the best way to evaluate performance, it' s not core speeds but the overall improvements in architecture and efficiency over hte past 5 years since gamecube, then multiplied by the difference in clock speeds here that will make the Wii stand out.


Sure , but all we can do for now is compare some specs and clock speeds plus nintendo sait it' ll be 2-2,5 GCN power.

< Message edited by ]gangsta[ -- 1 Aug 06 15:34:58 >

Nitro
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RE: Complete Wii Specs leaked - Aug 01, 2006 23:34

ORIGINAL: ]GaNgStA[
Majik - I can print you my X-men degree if you want :)


EDIT: I' m not that pathetic.
< Message edited by Majikdra6on -- 1 Aug 06 16:00:02 >

Tiz
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RE: Complete Wii Specs leaked - Aug 01, 2006 23:52


ORIGINAL: QuezcatoL

Yes.
I seen screens with SM 3.0 and SM 2.0 in close up from that tomshardware test,and when i saw GRAW/FEAR/OB,i said that use SM3.0 and i was right,and i have the same feeling with Mario,sM 3.0 makes some light comes from object/characters,that looks very awesome,hard to explainmbut you see it on Mario,or atleast its SM 2.0 but i think its 3.0

but then again,im not a dev.

but it sure looks like SM 3.0



Woop! Dey it iiis....
There are two rules to success:

1. Never tell all you know.

Nitro
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RE: Complete Wii Specs leaked - Aug 01, 2006 23:53

ORIGINAL: Tiz



ORIGINAL: QuezcatoL

Yes.
I seen screens with SM 3.0 and SM 2.0 in close up from that tomshardware test,and when i saw GRAW/FEAR/OB,i said that use SM3.0 and i was right,and i have the same feeling with Mario,sM 3.0 makes some light comes from object/characters,that looks very awesome,hard to explainmbut you see it on Mario,or atleast its SM 2.0 but i think its 3.0

but then again,im not a dev.

but it sure looks like SM 3.0



Woop! Dey it iiis....


Are you two still on about that?!

Tiz
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RE: Complete Wii Specs leaked - Aug 01, 2006 23:57

Are you two still on about that?!


Just haven' t seen it for ages... and I am at work... So this amuses me... Then
again, this IS the first " techy" discussion that has taken place in ages..

Wait, that was mine and Quez' s liitle secret, how come you remember
what we were talking about Majik??

Hmmm. I want that jewish gold..
There are two rules to success:

1. Never tell all you know.

Nitro
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RE: Complete Wii Specs leaked - Aug 01, 2006 23:59

ORIGINAL: Tiz
Hmmm. I want that jewish gold..



Fastened securely around my neck. Actually i would never wear a gold chain. Not my thing.
< Message edited by Majikdra6on -- 1 Aug 06 16:00:30 >

]GaNgStA[
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RE: Complete Wii Specs leaked - Aug 02, 2006 00:00
Quez how do you compare Shader models based on trailers ? :)

While Mario looked very cool and I can' t wait for it , it didn' t have anything that Xbox games don' t have.

There was some nice bumpmapping (maybe even normalmaps), awesome lightning techniques and nice draw distance with no loadings.

It would be smart to incorporate shader 3.0 though - maybe those " devs" forgot to mention it as one of the differences between GPUs or maybe they didn' t know that yet or maybe, it isn' t there :)

Nitro
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RE: Complete Wii Specs leaked - Aug 02, 2006 00:04

ORIGINAL: ]GaNgStA[

Quez how do you compare Shader models based on trailers ? :)

While Mario looked very cool and I can' t wait for it , it didn' t have anything that Xbox games don' t have.

There was some nice bumpmapping (maybe even normalmaps), awesome lightning techniques and nice draw distance with no loadings.

It would be smart to incorporate shader 3.0 though - maybe those " devs" forgot to mention it as one of the differences between GPUs or maybe they didn' t know that yet or maybe, it isn' t there :)


Thing is, these specs aren' t exactly official either so this could all be for nothing

]GaNgStA[
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RE: Complete Wii Specs leaked - Aug 02, 2006 00:20
Good point...


Tiz
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RE: Complete Wii Specs leaked - Aug 02, 2006 00:25
I' ll put some gingerbread men on to cook then...
There are two rules to success:

1. Never tell all you know.

Nitro
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RE: Complete Wii Specs leaked - Aug 02, 2006 00:31

ORIGINAL: ]GaNgStA[

Good point...




You know i love you.

Ikashiru
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RE: Complete Wii Specs leaked - Aug 02, 2006 00:34

ORIGINAL: ]GaNgStA[

if devs say it' s identical to GCNs GPU - with faster clockspeed then it isn' t 3.0 unless gamecube was.


That is a massive generalisation, and could well have been a reply with regard to the wiis backwards compatibility. Have you got links to these articles / devs / sources, im interested who would state that they would re-use a 5 year old GPU?

There is a lot more going on thatn just a clockspeed increase. But your right, that' s all we have at the moment...


I ahvent had gingerbread in years - can i have a piece Tiz?!
< Message edited by musashi -- 1 Aug 06 16:35:00 >

Tiz
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RE: Complete Wii Specs leaked - Aug 02, 2006 00:39


ORIGINAL: musashi

I havent had gingerbread in years - can i have a piece Tiz?!


Sure.... I used to love cooking gingerbread men... Cookie dough was my thang.
ANyone but me that loved cookie dough?
There are two rules to success:

1. Never tell all you know.

Nitro
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RE: Complete Wii Specs leaked - Aug 02, 2006 00:40

ORIGINAL: Tiz



ORIGINAL: musashi

I havent had gingerbread in years - can i have a piece Tiz?!


Sure.... I used to love cooking gingerbread men... Cookie dough was my thang.
ANyone but me that loved cookie dough?


It' ll only make you fat!

Ikashiru
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RE: Complete Wii Specs leaked - Aug 02, 2006 00:42
cookie dough is fantastic, and the ben & gerrys ice cream of it is f' in awesome!

are you in london!? I recon we should have a kikizo postal gingerbread challenege where we post a pic up of what the royal mail did to your cooking, then i get to eat a piece!

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