i think the PS2 version might be more unforgiving when it comes to these button combo parts...
That' s probably what it is, because I was able to get through the scene you' re talking about on the first try. I can' t think of a reason why they would make the button-press cutscenes more difficult on PS2, though.
I' m not sure if this artificially raises the difficulty, but as far as cheap-ass, infuriating things developers do, I would say that recycling characters sometimes gets annoying. The game that was the worst in this regard in my experience was Dead to Rights. The game used a helicopter for a boss fight at least
three times. They didn' t change the way you fight it, the way it attacks,
anything about it. You are fighting the same boss every time, three times. That denotes an extreme lack of creativity and originality on the part of the developer, and is very annoying as I hated that boss-fight enough the
first time I went through it.
< Message edited by he -- 3 Jul 06 3:39:12 >