(a game where the hero had a huuuuuge sword and his a scare on the eye if somebody can remember its name please) (tech and design)
Sorry Abosufiane, just to answer your question, the game was
Sword of the
Berserk: Guts Rage. It' s like a violent Ocarina of time, the guys name was Gutsu and he had a man
fairy..
Ok, lets get the fairly obvious out of the way:
Shenmue: The thing that made my jaw drop was when I saw a screenshot
of Ryu holding a can of Sprite, I was like, " graphics like that aren' t possible yet!"
Then the bar scene amazed me when all the bottles flew off.. The interaction
was amazing, the fact you could call people.. Nozomi' s number is 22-5508, no need
for the dialling code...lol
The game in a game (Hang-on, Harrier, Darts) insured the game did not get boring
this game amazed on every level and I couldn' t pick my jaw up for a week..
The Weather system was cool, the snow effects were astounding, this game was
brilliant on every graphical level, and the physics and tech in it were great.
Shenmue II: Made my jaw drop for different reasons; it was in Japanese!
The QTE' s in this game were brilliant and the fight scenes were great. The QTE
down the alleyway just before the end of Disc 2 was impressive (c' mon, he back
handed a watermelon). Also the " next-gen" handcuffs.lol, i call them that because
they were a bit too shiny and free flowing, it' s like they brought in a separate
engine just for those handcuffs..
Lastly, need I say it???? The
YELLOW HEAD BUILDING 12 floors
of pure unadulterated action! This brought in the FP battles, the normal battles,
the new QTE' s, the old QTE' s, the plank QTE' s, crazy woman with a Guile haircut,
huge man called falling mountain (Dou Niu) chasing you, and it also had another
thing that games don' t really have nowadays and that is humour (Ren is probably
the best " sidekick" ever). To top it off, the fight with Baihu and then straight for
Dou Niu..
Now the others:
Splinter Cell Chaos Theory: Next gen graphics on an X-box, he also had a
knife for CQC. The rain effects really made this game stand out to me, and my
jaw drop of course.
Otogi 1 and 2: I consider these games to be the 2 of the most beautiful games
ever played, the art direction and level design is one not seen in many other
games. The first thing that caught my eye was being able to cut through a building
and make pieces of it fly everywhere and the fact that it was possible to leave
a beautiful level in smouldering ruins left a deep satisfaction in me.
AND I
have always wanted to hit an enemy into a building in real-time and watch the
building collapse, that was one thing that kept me coming back to Otogi.
I think we will have a brief interval before I continue my other titles..