Could some give some examples based on 360 because if they didn' t go high def?
What kind of things could have been done and how much resources is the HD consuming?
Ram consumption AI and physics clutter
DId they say 500,000,000 polygons for the systems? SD or HD
Resolution has the biggest impact on performance - and high res textures take a lot of ram memory.If 360 was SD with those specs , it would have much more geometric detail with enormous draw distance and lightning fast load times (512 RAM would really be a lot).Every game would easily be in 60FPS and so on.
The thing about todays technology is that it' s using smart shader techniqes to make realistic objects , rather than using more polygons.You can make detailed characters in SD - with lots of polys , but when they get HD textures with normal mapping and other effects they look much more realistic.
The big thing in DC/PS2/Xbox/GCN Era was about polygon performance (however xbox was a bit ahead of the rest with some normal mapping and bump mapping techniques) and lightsourcing effects.
This generation is all about shaders - all about techniques to make somethink look real by covering it with textures that contain information on surface detail , light interaction and so on.
change you desktop settings to 640x480 and then to 720p - that' s another thing - there' s limited amount of detail you can present in low resolution because it just wouldn' t fit - in HD objects can be much more detailed (on the other hand some " not so detailed" games in HD look terrible - almost empty,like something' s missing).Still framerate is more of an issue with HD - but I would blame developers for that.
< Message edited by ]gangsta[ -- 26 May 06 9:33:32 >