Absolutely, but they didn' t find a real use for the right analog stick until PS2 was released and even then it wasn' t down to Sony but developers.
Controlling the camera was a good use of it. The c-buttons on the N64-pad had its flaws.
Did you ever play Ape Escape on the PS1? Sure it was just one game but it sure showed how great dual analog sticks really was.
Of course it was down to developers to make good use of the second analog stick but Sony gave them the ability to use it.
Btw, Ape Escape was developed by SCEE. That would mean Sony really did come up with good ideas themselves.
I know and i think it looks stupid. I hate parallel analog sticks!
It' s not such a bad idea.
Since the d-pad was used in NES and SNES games it would' ve been a bad idea to position it below an analog stick if you' d like to use the traditional controller when playing the Virtual Console.
And I think that' s why the Dual Shock has kept the d-pad in its place. Imagine playing Virtua Fighter or Tekken with the analog stick. Not good.
Or using a d-pad that' s been positioned where the Dual Shocks analog sticks are, lower than the action buttons. That wouldn' t work very good either.
Parallell analog sticks are perfect if a game uses the d-pad a lot.
I know that the Dual Shock d-pad sucks but it would' ve sucked even more if it was positioned somewhere else.
Look at the Gamecube and you' ll see that very few (if any) games uses the d-pad as the primary controll method while the PS2 has got lots of games that really uses the d-pad for movement.
Parallell analog stick setup is d-pad friendly and I like it.
What dod you think about the 50% increase in PS3' s size over the already huge case from last year?
Terrible but expected. What else?
Btw, does anyone here dare agree with
me even though I' m " defending" Sony?
< Message edited by ginjirou -- 14 May 06 18:36:13 >